When I hear reports about games being broken due to changes on our end, it makes me sad and angry. In some cases we can't avoid those kinds of breaking changes. Yet, seeing some of the community response leads me to believe that we're not communicating those changes effectively enough. We will be fixing that for upcoming releases.
We're also preparing a "state of GameSalad" post for you guys soon. In it we'll officially lay out our latest thoughts on where we're going with the technology and tools. I'm also committing to a weekly status update on the forums where we'll keep you abreast of what we've accomplished and are working toward.
So awesome! Great to hear.
I'm excited to see where things go next. Definitely feels like a really positive shift.
Sorry for the loss, obviously an understandable absence. Just keep on communicating like you have been, especially with release notes and changes and im sure things will go the right way.
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uptimistikTrinidad and TobagoPosts: 3,597Member, Sous Chef, PRO
Found a huge bug on this update This never happend on the previous version
When you copy and paste a previous Actor you created earlier Then delete any Local Attributes inside the new Pasted Actor "ANY Equation" inside the old Actor with the same Local Attribute will become " 0"
Example: Actor : Frog Contain Local Attributes: HP, Exp Contain Equation: Change Attribute "HP" to "HP-1"
Copy and Paste Frog Change "Frog" to "Snake" Delete "HP" inside Snake
Actor : Snake Contain Local Attributes: Exp
Actor : Frog Contain Local Attributes: HP, Exp Contain Equation: Change Attribute "HP" to " 0-1"
The Previous actor being copied will still have the Attribute on its list But any related Equation will become the " 0"
I have copied a few actors from the same source and deleting any Attribute in either of the copies will create the same bug
Hope this helps please fix this asap! its really frustrating
I cant make a custom set of rules now as the + button is greyed out
The timer is not changing for eg if you make a game real attribute called Counter and set it to 2.0 and change game.Counter to game.Counter -0.1 every 5 seconds and then set a timer to spawn an alien every game.Counter it completely ignores the game.Counter and only spawns every 2 seconds even though the game.counter is counting down.
Any news on if there will be a patch for 10.2 or if I'll have to wait for 10.3 before the memory usage levels go back down to the similar levels as they were in 10.1 ?
Hey @rachellekiok I haven't upgraded to 0.10.2 as I am close to releasing my first game and don't want to suffer any setbacks.... however I have experienced this issue with previous versions. I would copy a whole scene to save some time but after making lots of amendments to the pasted items I realised all my actors in previous scenes had been reset to 0.0. Seems the copy function still shares a link between actors so I am very careful what I amend in future. I think I sent a bug report on this a while ago
I have a trivia game that uses tables to store the answer and the answer choices for each question in a row. So right now i have like 600 rows and I made this table in excel in order to have spell check and generally be easier so I exported that as a CSV and imported it into Gamesalad. When i try to play the game though, none of the information that it should be getting form the tabel is showing up and I have no idea why! When i delete all of the rows and then manually type in a few rows to test with, it works fine and the questions will pop up and use the info from the table but not when i import the csv. This used to be working but like a month ago all the sudden it stopped working and I have no answers for it. I realized recently that this probelm started aroudn the time of the update so could that be the reason maybe? Please help! I really want to release this app; it's almost done!
I have a trivia game that uses tables to store the answer and the answer choices for each question in a row. So right now i have like 600 rows and I made this table in excel in order to have spell check and generally be easier so I exported that as a CSV and imported it into Gamesalad. When i try to play the game though, none of the information that it should be getting form the tabel is showing up and I have no idea why! When i delete all of the rows and then manually type in a few rows to test with, it works fine and the questions will pop up and use the info from the table but not when i import the csv. This used to be working but like a month ago all the sudden it stopped working and I have no answers for it. I realized recently that this probelm started aroudn the time of the update so could that be the reason maybe? Please help! I really want to release this app; it's almost done!
Could I suggest that you install 0.10.1 again, and test the game with that. If it all works fine, release using that instead of 0.10.2.
@ajladue - before taking any advice on downgrading, see @Codemonkey's advice. You may have one of the previously outlined issues in your tables... and not a bug.
Why do you keep using that word? I do not think it means what you think it means.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I'm excited to see where things go next. Definitely feels like a really positive shift.
New Templates Daily At The Official GameSalad Marketplace GSHelper.com
I'm very pleased to hear that you got the direct support of the CEO to make wake with. Gnarly.
Give me a buzz if you need some original music in your games.
- Thomas
Ignore females. Acquire currency.
This never happend on the previous version
When you copy and paste a previous Actor you created earlier
Then delete any Local Attributes inside the new Pasted Actor
"ANY Equation" inside the old Actor with the same Local Attribute will become " 0"
Example:
Actor : Frog
Contain Local Attributes: HP, Exp
Contain Equation: Change Attribute "HP" to "HP-1"
Copy and Paste Frog
Change "Frog" to "Snake"
Delete "HP" inside Snake
Actor : Snake
Contain Local Attributes: Exp
Actor : Frog
Contain Local Attributes: HP, Exp
Contain Equation: Change Attribute "HP" to " 0-1"
The Previous actor being copied will still have the Attribute on its list
But any related Equation will become the " 0"
I have copied a few actors from the same source and deleting any Attribute in either of the copies will create the same bug
Hope this helps
please fix this asap! its really frustrating
I cant make a custom set of rules now as the + button is greyed out
The timer is not changing for eg if you make a game real attribute called Counter and set it to 2.0 and change game.Counter to game.Counter -0.1 every 5 seconds and then set a timer to spawn an alien every game.Counter it completely ignores the game.Counter and only spawns every 2 seconds even though the game.counter is counting down.
Darren.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Thanks for the update.
Any news on if there will be a patch for 10.2 or if I'll have to wait for 10.3 before the memory usage levels go back down to the similar levels as they were in 10.1 ?
Why do you keep using that word? I do not think it means what you think it means.
Awesome! Please keep those updates coming!
Keep up the good work!
Darren.
Thanks,
Alex
Why do you keep using that word? I do not think it means what you think it means.