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Game using ONE actor

I wanna know if anyone has done this, has anyone ever gone and make a full functioning game, but use only ONE ACTOR? And in order to actually make it look like they're different objects, you would to actually edit the individual instances instead of the prototype actor. I would assume it would be tedious to do, but has tried to, or maybe successfully made a fully functioning game with one actor only?

Having trouble with your game? Sounds like a personal problem.

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Comments

  • tatiangtatiang Posts: 11,793Member, Sous Chef, PRO, Senior Sous-Chef
    Why? Just to prove you can? Or do you have a specific reason for doing that?

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  • PBEmpirePBEmpire Posts: 676Member
    Lol wut?
  • JSprojectJSproject Posts: 730Member
    edited May 2013
    I guess someone would do this for the same reason(s) they might find it to be a good idea to jump 100 miles on one leg when they could just as well have used both or better yet used a vehicle..
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    Or eat 50 goldfish at a frat party. Seems like you're trying to be too clever. There would be no benefit to game speed or ram et...
  • NovicaStudioNovicaStudio Posts: 174Member
    @cucurbit his game cheer me! looks like it might have used 2 or 3 actors at most, so it could be done, it would just be some what simple. There is always the ability to have one actor and unlock it so that it isn't the same as the prototype so that really makes it possible to have one actor be as many actors as you'd like.
  • WbokoWboko Tennessee, USAPosts: 621Member, PRO
    Sure you could, as long as you wanted to be very small and simple...Very simple...lol
  • ADSentertainmentADSentertainment Posts: 397Member

    @cucurbit his game cheer me! looks like it might have used 2 or 3 actors at most, so it could be done, it would just be some what simple. There is always the ability to have one actor and unlock it so that it isn't the same as the prototype so that really makes it possible to have one actor be as many actors as you'd like.

    Exactly

    Having trouble with your game? Sounds like a personal problem.

  • ADSentertainmentADSentertainment Posts: 397Member

    Or eat 50 goldfish at a frat party. Seems like you're trying to be too clever. There would be no benefit to game speed or ram et...

    I wouldn't think so. I just wanted to see if anyone's really actually tried it before.

    Having trouble with your game? Sounds like a personal problem.

  • NovicaStudioNovicaStudio Posts: 174Member
    Although I do not think this would be a smart thing to do for the appstore, I think it would be great idea for a contest, limiting to 5 sound effects 5 images, and one actor, with no prototype editing. That would be cool.
  • ADSentertainmentADSentertainment Posts: 397Member

    Although I do not think this would be a smart thing to do for the appstore, I think it would be great idea for a contest, limiting to 5 sound effects 5 images, and one actor, with no prototype editing. That would be cool.

    EXACTLY

    Having trouble with your game? Sounds like a personal problem.

  • RPRP Posts: 1,990Member
    It's a holding your breath contest ....for many of us, it's like why? It's not going to be a game, more like a tech demo or alpha. Why limit yourself (or the game)?
  • BenMakesGamesBenMakesGames Posts: 85Member
    I dont see any reason why it wouldnt be possible.

    As a community that should be supporting each other to reach our goals, we shouldnt be putting each other down.
  • ADSentertainmentADSentertainment Posts: 397Member
    RP said:

    It's a holding your breath contest ....for many of us, it's like why? It's not going to be a game, more like a tech demo or alpha. Why limit yourself (or the game)?

    Just to test yourself, to see how much you can do with limited resources

    Having trouble with your game? Sounds like a personal problem.

  • RPRP Posts: 1,990Member
    edited May 2013

    RP said:

    It's a holding your breath contest ....for many of us, it's like why? It's not going to be a game, more like a tech demo or alpha. Why limit yourself (or the game)?

    Just to test yourself, to see how much you can do with limited resources
    Okay I guess it's that perhaps you carry yourself as being ADSentertainment. When you have a tag that suggests that you are a studio, this type of stuff seems a waste of time as is kids play (not meaning it is for "kids").

  • NovicaStudioNovicaStudio Posts: 174Member
    @RP I agree with you that it's not worth it to try to make your game hold only one actor, but it is quite possible to limit the amount of actors and still have a great game. Although there is usually no point to less actors, I think what ADSentertainment was asking is possibly if you could make a good game with one actor.


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  • lycettebroslycettebros Posts: 1,598Member, PRO
    I like the idea of a contest using limited resources or lets say the same set of actors...that kind of challenge would be interesting.
  • RPRP Posts: 1,990Member
    edited May 2013
    I get that. "make a good game with one actor'. That's like a finding a fantastic bar that serves one drink. No matter what you do with the one actor (considering the variables) a quality app that folks are going to recognize, it will most likely not be. This ideal has been put to practice in many older games. Go back 8-bit and pre 8-bit era. Know what tiles and tile sets are. Understand what is done to these over and over again to make them feel original and new or used for a new purpose. You have a wide area of possibilities. Rather than paint yourself into a corner and try to change the hue or orientation to make it feel original, use what is at your disposal. But, if you feel the challenge, which I understand, go for it.
  • ADSentertainmentADSentertainment Posts: 397Member

    @RP I agree with you that it's not worth it to try to make your game hold only one actor, but it is quite possible to limit the amount of actors and still have a great game. Although there is usually no point to less actors, I think what ADSentertainment was asking is possibly if you could make a good game with one actor.


    Download the Dodger on the Appstore NOW!

    Want to see our upcoming games or purchase GS templates and art? Click here.
    Exactly, of course using only one actor would be nearly pointless and would just slow you down. I just want to see if someone could actually make a good game using only one actor by editing the individual actor's instance code and not just the prototype

    Having trouble with your game? Sounds like a personal problem.

  • ADSentertainmentADSentertainment Posts: 397Member
    RP said:

    I get that. "make a good game with one actor'. That's like a finding a fantastic bar that serves one drink. No matter what you do with the one actor (considering the variables) a quality app that folks are going to recognize, it will most likely not be. This ideal has been put to practice in many older games. Go back 8-bit and pre 8-bit era. Know what tiles and tile sets are. Understand what is done to these over and over again to make them feel original and new or used for a new purpose. You have a wide area of possibilities. Rather than paint yourself into a corner and try to change the hue or orientation to make it feel original, use what is at your disposal. But, if you feel the challenge, which I understand, go for it.

    It's not like it's gonna be the same actor in only one game, I meant like, you could change each actor's individual instance code instead of just the prototype, and make it appear like they're different actors, when they're really all the same, just each instance is programmed differently

    Having trouble with your game? Sounds like a personal problem.

  • ADSentertainmentADSentertainment Posts: 397Member
    tatiang said:

    Why? Just to prove you can? Or do you have a specific reason for doing that?

    No real reason, just to see if you could.

    Having trouble with your game? Sounds like a personal problem.

  • NovicaStudioNovicaStudio Posts: 174Member

    @RP I agree with you that it's not worth it to try to make your game hold only one actor, but it is quite possible to limit the amount of actors and still have a great game. Although there is usually no point to less actors, I think what ADSentertainment was asking is possibly if you could make a good game with one actor.


    Download the Dodger on the Appstore NOW!

    Want to see our upcoming games or purchase GS templates and art? Click here.
    Exactly, of course using only one actor would be nearly pointless and would just slow you down. I just want to see if someone could actually make a good game using only one actor by editing the individual actor's instance code and not just the prototype
    image
  • ADSentertainmentADSentertainment Posts: 397Member
    JUST SO EVERYONE HERE KNOWS. By one actor, I don't mean all of the actors have the same exact coding. You could edit each instance's code in the scene to make it seem like there are multiple actors when in reality there is only one.

    Having trouble with your game? Sounds like a personal problem.

  • NovicaStudioNovicaStudio Posts: 174Member
    Nope. One actor. No editing prototypes. One actor. That's at least what I am going to try to do. The game isn't going to have a distinct objective, however it will still be fun.
  • BenMakesGamesBenMakesGames Posts: 85Member
    Technically speaking, based on a bunch of randomising speeds, health and images, a game like AntSmashers would probably be only 1 actor type. im speaking very generally here. Not including scores and what not. but it is pretty much just 1 enemy...

    http://www.web3mantra.com/wp-content/uploads/2013/05/Ant-Smasher.jpg
  • ADSentertainmentADSentertainment Posts: 397Member

    Nope. One actor. No editing prototypes. One actor. That's at least what I am going to try to do. The game isn't going to have a distinct objective, however it will still be fun.

    I find that a bit too limiting in my opinion, as @RP said, it would be more like a tech demo than an actual game. The main thing in this was that you could only edit the instance code.

    Having trouble with your game? Sounds like a personal problem.

  • NovicaStudioNovicaStudio Posts: 174Member
    @BenMakesGames Kinda, but this is going to have one image, one actor, and no changing prototypes
  • ADSentertainmentADSentertainment Posts: 397Member
    RP said:

    RP said:

    It's a holding your breath contest ....for many of us, it's like why? It's not going to be a game, more like a tech demo or alpha. Why limit yourself (or the game)?

    Just to test yourself, to see how much you can do with limited resources
    Okay I guess it's that perhaps you carry yourself as being ADSentertainment. When you have a tag that suggests that you are a studio, this type of stuff seems a waste of time as is kids play (not meaning it is for "kids").

    Again, I know something like this is pointless, I have no plans on making a serious game that has only ONE actor in it at all. I meant if you could make something using one actor where the actors have their instance code changed instead of all the actors having the same coding.

    Having trouble with your game? Sounds like a personal problem.

  • NovicaStudioNovicaStudio Posts: 174Member
    I thought this was interesting so I thought I'd make a long post that I'd keep updated with my one actor game- http://forums.gamesalad.com/discussion/57085/the-one-challenge#latest
  • BenMakesGamesBenMakesGames Posts: 85Member

    @BenMakesGames Kinda, but this is going to have one image, one actor, and no changing prototypes

    Still technically can do that. You dont have to change the image and there is still only 1 actor, you just have to get creative with AI.

  • NovicaStudioNovicaStudio Posts: 174Member
    yeah, i suppose with a little work that game could be a one actor game. Although the ants could use a background ;)
This discussion has been closed.