Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

iOS Veiwer causing random actor locations

Now with iOS 7 and the latest iOS Veiwer (and GS build), I've run into an issue I've never had before. Some of my background actors, like ladders, etc. are scattered randomly through levels, rather than at their proper coordinates. Anyone else experience this? Still looks fine in Creator... so may be an iOS Viewer issue.


  • DeepBayGamesDeepBayGames Posts: 93Member
    I've just experienced a similar issue. My game looks fine when run in preview mode on my Mac, but when I create an adhok build, some of my actor images appear shifted to the left by about 40 pixels. The collision boundaries however are still in the correct locations. I am going to file a bug report.
  • CobraBladeCobraBlade Posts: 97Member
    Yeah, that sounds a lot like what is happening here. You can still climb where the ladders are meant to be even though they are no longer where they should be visually in iOS viewer. So let me know how your bug report goes.
  • Skyrocket_EntertainmentSkyrocket_Entertainment Posts: 206Member
    edited September 2013
    This is one of many issues that i've been having after updated to 10.4.
    Hopefully, GS team will fix those soon.
  • CobraBladeCobraBlade Posts: 97Member
    Since it looks like we are all experiencing this, hopefully it will be a top priority.
  • GamepencilerGamepenciler Artist/Game Developer Posts: 326Member, PRO
    Is this in Android? I have checked making a test app in Ipad it seems to be working fine.

    Artist/Game Developer / Animator at your service..

  • TheGabfatherTheGabfather Posts: 633Member
    It probably is :) check out the latest State of Gamesalad post. Let's all wait for 0.10.4a and hope this bug/glitch is included in the fix list.

    0011 0010 0011 0010 0010 0000 0110 1101 0010 0000 0111 0011 0110 1001 0110 1110 0110 0111 0110 1100 0110 0101

  • anatomyofdreamsanatomyofdreams Posts: 723Member
    Curious if anyone here has also tested it as an ad hoc? Any different results?
    I'm just curious if its viewer specific
Sign In or Register to comment.