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*** Project Size *** Please Advice !!

Hi all,
What can be the maximum size of a project ? 5 to 6 M.B is fine, or it will be too heavy ?
Any idea , please advice .
Thanks

Best Answers

  • SocksSocks London, UK.Posts: 12,822Member
    edited January 2014 Accepted Answer
    I have quite a few apps that are 300MB - 500MB, and even a few that are 1.5GB + (1,500MB) . . . . so I can't see 5 or 6 MB being an issue.

    Gesundheit for iOS, which won numerous awards, IGN app of the year, Touch Arcade iOS puzzle game of the year, Apple Europe iPad runner up game of the year, number 1 in dozens of countries - etc etc . . . is around 500MB. FIFA 2014 is even bigger (1.4GB I think) which again didn't stop it dominating the number 1 slot in markets all around the world, which all suggests that people don't really have an issue with downloading games like this.

    I think the idea of compromising your game to squeeze it below some arbitrary threshold - or even a real one like Apple's mobile download size limit) is becoming increasingly redundant in a world where everyone has access to faster and faster broadband, it seems like 'modem' thinking in a world where someone would think nothing of downloading a 400MB app using the free Wi-Fi in their local Starbucks, pub or café.

    I'd even go as far as to suggest that with an increasingly sophisticated games audience putting out a game that is only a few MB could well be (depending on your audience / the app) somewhat detrimental, after having played FIFA 2014 a fan of football apps might be wary of a game weighing in at a paltry 3 or 4 MB.
  • SocksSocks London, UK.Posts: 12,822Member
    edited January 2014 Accepted Answer
    Biby said:

    So I was wondering why we have to use very low res. images like PNG 8 and loose the quality . . .

    The bit depth of an image file has no bearing on its resolution, PNG files (8bit or otherwise) are not 'very low res' or very high res, they are exactly the same resolution as the equivalent 24bit PNG.

    You don't have to use 8bit PNGs, you are free to use 24bit PNGs if you like . . . in fact even if you use 8bit PNGs they will still end up as 24bit PNGs when played on the target device.

    Also, you can often convert a 24bit PNG to and 8bit PNG with no perceivable loss in quality if you really need very small file sizes.
    Biby said:

    I mean for example PNG 24 makes the image up to 100 or 200 K.B, so I have to make it PNG 8 to reduce the size of the image, I'm not sure if a 200 K.B image is fine or it will effect the game's performance later on ....

    It will have no effect on the games performance, 8bit and 24bit file are the same size when the game is running (they are both held in 24bit colour space).

    Example: (figures made up to illustrate the point)

    24bit PNG = 200KB file
    8bit PNG = 40KB file

    Ok . . . . They were the 'file' sizes, now look at them playing in your iOS game . . .

    24bit PNG = 200KB file
    8bit PNG = 200KB file

    . . . . in fact pretty much everything promulgated about images on the forum seems to be wrong ! :)) Everything from files must be 72ppi (or else the world will end) to 8bit files are low resolution, better for performance, can't have alpha channels . . . etc etc . . .

Answers

  • zypp1zypp1 Posts: 142Member
    i thought gamesalad had a limit of around 20mb
  • BibyBiby Posts: 28Member
    If a 100 to 200 MB project size is ok, So I was wondering why we have to use very low res. images like PNG 8 and loose the quality, I mean for example PNG 24 makes the image up to 100 or 200 K.B, so I have to make it PNG 8 to reduce the size of the image, I'm not sure if a 200 K.B image is fine or it will effect the game's performance later on ....
  • BBEnkBBEnk Posts: 1,764Member
    zyptek said:

    i thought gamesalad had a limit of around 20mb

    Thats only if your going to upload your project to the Gamesalad arcade.
  • BibyBiby Posts: 28Member
    Thank you all, I appreciate your answers

    But what about images 200*220 , you can't make 256 or 128 , it will be very big or very small, as well for 880*640 , it is not possible to make it 1024*512 .. in this case it still gonna work if numbers are divisible by 4 ? or still gonna effect the performance ?
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