[PAID] Turn based SMART AI and scoring

jigglybeanjigglybean Member Posts: 1,584
I have an idea for a game that will require the enemy to move AFTER the player does. I've seen a post somewhere about turn based but was also wondering if the AI can be a bit smarter to try and outsmart the human player - almost like a game of chess?

So if the player moves to point A, the AI will know this and move to a place to try and counter them? If anyone knows this is possible and is ABLE to do this, drop me a PM as I am looking for someone who can make this possible.

There also needs to be a scoring system based on time taken and turns added.


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