State of GameSalad on 4-25-2014
Row row row your boat, gently towards release... Merrily merrily merrily merrily, bugs are but a treat!
Yeah, as you might have guessed, this week's work is focused mostly on getting 0.11 out the door. From where I'm sitting, it looks like we have one iOS IAP crash to resolve and then we can push this mother out. This release is jam packed with so much stuff, it's crazy! Our next release will be smaller and will come out sooner, for sure. But, hot damn, 0.11 is awesome!
I'm sure you're all keeping an eye on our release candidates. It looks like 0.11.0.10 is the last RC for this build. This release has been like birthing an elephant, but the labor pain is almost over!
If I were a betting man I'd say 0.11 will go live Monday. Please, release gods, don't punish me for my hubris in claiming a date!
Beyond that, we've made some excellent progress on the new renderer. We've tossed our old graphics engine into the trash and replaced it with something faster, sexier, and awesome! That new code has been put in our development branch and we're working through the various issues before pushing it out into a nightly build. We've seen scenes of ridiculous sizes being rendered smooth as glass with this new code. Get ready for that!
We're going to have some (hopefully) exciting news on our currently mothballed async multiplayer feature very soon as well. Can't wait to tell you what's been going on there!
We've also recently added two more developers to our web team. We've got some big stuff coming down the pipe on the web side and need all the help we can get. It's always a pleasure to see the team growing, bugs getting fixed, features coming online, etc. I love it when a plan comes together!
You're going to notice a new face on the forums as well. @ForumNinja has joined us to help out with customer service issues and to help manage the forums. Give him a warm welcome!