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Large Game on iOS 8 and OSX 10.10

klickinkklickink Posts: 35Member

Okay so I am in the middle of working on a very large game (RPG). I am antisipating finishing next month but probably won't launch for nearly two months. That leaves a small window in between launch and iOS 8 / OSX 10.10 release. I haven't tested on either platform (yet) currently CR 0.11.0.13 iOS 7.1.1 OSX 10.9.2 However this has me worried, I don't want to finish my game an release it only for it to fail when everyone updates to the new OS's. I heard that GS games aren't supported on those platforms.

  1. Is Gamesalad working on supporting iOS 8? (I assume but conformation would be nice)
  2. If they are would it come out before iOS 8 comes out so I could update my game or should I plan to wait to release my game.

  3. I haven't made a game of this magnitude before everything seems to be going fine but if any of you have tips on loading art (I have thousands of art files), tips on how to reduce processing power being used or any other tips to create a large game with game salad while still running at top speed and fluid I would be very grateful.

Thanks in advance!

*note I plan to search the forums myself to look up pervious users concerns I just wanted to make a post so if I couldn't find these exact answers I could be pointed in the right direction, if there are other threads on any of the issues I mentioned I would appreciate a link.

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