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Introducing Graphene SDK...

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Comments

  • RondoRocketRondoRocket Posts: 411Member

    @safran said:
    I just realized that even the simplest of games can benefit to 2.5d.

    I've been wanting 2.5D forever! I just want a way to sort large groups of actors beyond layers and in real-time. So cool!

  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    Sorting actors based on screen position? Impossible! :)

  • scottharrrules43scottharrrules43 Tulsa, OklahomaPosts: 694Member, PRO
    edited May 2015

    @CodeWizard said:
    Sorting actors based on screen position? Impossible! :)

    Ok??????
    Guess we cannot expect that in graphene.

    Edit: bazinga

  • RondoRocketRondoRocket Posts: 411Member

    @CodeWizard said:
    Sorting actors based on screen position? Impossible! :)

    I know! I know! But if we can't dream... what's left I ask you?!

  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    /sarcasm ;)

  • RondoRocketRondoRocket Posts: 411Member

    @CodeWizard said:
    /sarcasm ;)

    And what a beautiful thing it is. :'(

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    If sarcasm could be traded for cash you guys would all be millionaires! ;)

  • Thunder_ChildThunder_Child Posts: 2,343Member

    I'd love to see an inspector "per scene"...with the creator I have to scroll and search for actors a lot. For small games this doesn't seem to big a big deal but now that I'm getting a little more time under my belt with it....having about a hundred actors is making it more difficult to sift through them to find them. It seems like it would be a good thing.

  • UtopianGamesUtopianGames Posts: 5,686Member
    edited May 2015

    Testers...Any news on what its like to work with guys? I imagine its a lot different to GS.

  • EngimaEngima Posts: 3Member

    Okey guys.. so ive got this new problem. I developing a small game in Game sallad (similiar to game maker) but i have one problem. If i have a rectangular collider on the floor (grey tile) how can i then make so the bomb (upper right corner) can get past this collider, i mean so it can be destroyed anywhere on the tile not just on the line were the wall and floor meets.. I dont really know how to put it but hopefully you guys understand.. please answer asap thx Smiley smile

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    edited May 2015
  • Thunder_ChildThunder_Child Posts: 2,343Member

    @Engima said:
    Okey guys.. so ive got this new problem. I developing a small game in Game sallad (similiar to game maker) but i have one problem. If i have a rectangular collider on the floor (grey tile) how can i then make so the bomb (upper right corner) can get past this collider, i mean so it can be destroyed anywhere on the tile not just on the line were the wall and floor meets.. I dont really know how to put it but hopefully you guys understand.. please answer asap thx Smiley smile

    You art way out in the desert from the right forum thread to be asking that question here sir.

    I feel you should create a new thread under the platform of creator you are using. (PC or MAC)

  • Mr. MartensMr. Martens Posts: 43Member

    So, Are you going to invite me in? or am I gonna have to stand outside on the porch all night?

  • ant_ladant_lad Posts: 222Member

    Any new news on this? A feature list maybe? An estimated cost?

  • lycettebroslycettebros Posts: 1,598Member, PRO

    Nothing to see here, move on.

  • RabidParrotRabidParrot Formally RabidParrot. Posts: 956Member
    edited May 2015

    @CodeWizard

    Thanks for the update!

    Do I spy lighting behaviors that will cast shadow?

  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    edited May 2015

    @CodeWizard said:
    Yeah, there'll be a free version.

    You sir just made a lot of people really happy! Including me!
    So exciting!

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member
    edited May 2015

    A peek sneview... the tension builds. :yum:

  • ant_ladant_lad Posts: 222Member

    Thank you kindly

  • zweg25zweg25 Posts: 738Member

    :smiley:

  • mhedgesmhedges Raised on VCS Posts: 634Member

    Thanks for the update!

  • SocksSocks London, UK.Posts: 12,822Member

    @Thunder_Child said:
    I always think of 2.5 to be like the old Command and Conquer games..or like Blizzards games...except with Graphene I wonder/doubt you can rotate your view. You may still be using models. (I hope).

    You can rotate your view a 3D view in GameSalad right now if you want.

  • RondoRocketRondoRocket Posts: 411Member

    @CodeWizard looking awesome! Can't wait!

  • safransafran Posts: 32Member

    Is it possible to copy actors,rules,scene between projects?

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    @safran said:
    Is it possible to copy actors,rules,scene between projects?

    No, but DBA's GS Project Merger works a treat. Just do a search for it.

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