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Introducing Graphene SDK...

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  • Hope they provide proper support for GS, as I was hurt to hear that new engine is in work just after buying pro member. Hope they make GS stable ...

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member
    edited December 2014

    @Braydon_SFX said:
    I finally get to change my pants now!

    Phew! I'm so glad. It was drifting around the globe on the stratosphere like Fukushima fallout. :s

  • HymloeHymloe Posts: 1,651Member
    edited December 2014

    @Nabbo said:
    Hope they provide proper support for GS, as I was hurt to hear that new engine is in work just after buying pro member. Hope they make GS stable ...

    I would feel a bit strange if I'd bought Pro now.

    It feels like Game Salad Creator is going through some transitions at the moment, and still trying to find it's feet, with issues still getting sorted out with the new renderer, memory issues, and compatibility with Yosemite and such.

    I've spent the past 4 days trying to figure out HOW to even get my hands on the latest version to try it out. I don't have the right combination of computers to even use it. Basically, you need one Mac with OSX 10.9.3 or 10.10 on it so you can build the GS Viewer in XCode 6, and another computer with 10.8.5 on it to actually use the Game Salad Creator. I don't have any computers with an OSX above 10.8.5 (I used to, but I specifically downgraded to 10.8.5 purely because GS Creator didn't work properly in Yosemite)... so I can't use the new version of Game Salad Creator, so I'm really floating in a grey area here...

    At least one of my projects is still working fine in GS Creator 0.11.0.13, which is the version I'm still using. But my other project has been crashing out during scene changes in the various versions of GS for almost a year.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member

    I wouldn't expect Graphene to be out anytime in the near future as it's only in alpha. It could be 6 months or more before it might be ready for prime time that coupled with GS still supporting creator you're talking over a year or more before one needs to make any real choices about the software.

  • LumpAppsLumpApps Posts: 2,868Member

    I'm confused... I really don't get it. Maybe time will tell.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    @BlackCloakGS‌ and @dgackey‌

    @crestwoodgames said:

    Sometimes starting from scratch is easier and faster than trying to overhaul a program. Sure we might get a cool new features here and there with the current creator, but what about the issues that have been around for years.

    No one has forced me to pay for pro. I knew the limitations with GS when I bought it. I have looked at other drag and drop programs. They all have issues. I believe we have the best community, and the GS team keeps us up to date.

    I agree wholeheartedly. I have been involved in graphic design, animation, video production and a little programming for over 30 years now. Complex software can not be patched and tweaked indefinitely. Hardware capabilities have advanced beyond imagination at an exponential rate. Marketplace expectations of games and competition between game engines has also increased at a similar rate.

    There comes a time when starting from scratch and developing a new product is the only way forward. I have seen too many great pieces of software, and companies, disappear because the developers did not keep up with the advances in hardware technology, or keep up with the expectations of the marketplace.

    I am pleased that GameSalad has the foresight to adopt this path. It will provide us with a tool to remain competitive and ensure the continuation of this community.

  • HymloeHymloe Posts: 1,651Member

    Overall, I agree that Game Salad Creator has apparently become full of "gunk", and needs a fresh new start. So from an objective standpoint, hooray, and good work!

    From the standpoint of someone with a large project in Game Salad Creator, I've struggled with the issues with crashes and bugginess of Game Salad Creator over the years, and fear I won't be left with a version in the next few weeks that will let me finish off my game.

    Fingers crossed that we get a nice solid Game Salad Creator version soon that works flawlessly on Yosemite, and everyone can finish off their rad Game Salad games, and consider moving to Graphene in the future.

    :)

  • AlchimiaStudiosAlchimiaStudios Posts: 1,024Member, PRO

    I'm curious which platforms will be supported for export from this SDK. Windows exe and some sort of console support would be nice. > @Hymloe said:

    Overall, I agree that Game Salad Creator has apparently become full of "gunk", and needs a fresh new start. So from an objective standpoint, hooray, and good work!

    From the standpoint of someone with a large project in Game Salad Creator, I've struggled with the issues with crashes and bugginess of Game Salad Creator over the years, and fear I won't be left with a version in the next few weeks that will let me finish off my game.

    Fingers crossed that we get a nice solid Game Salad Creator version soon that works flawlessly on Yosemite, and everyone can finish off their rad Game Salad games, and consider moving to Graphene in the future.

    :)

    Well, @CodeWizard did say they will continue to support GS, so that's good news. I know how you feel though I have a massive project that lags the creator and it's always scary to bring into newer versions.

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  • RiffelRiffel Posts: 1,272Member

    Great times are coming!

  • Tiny_IdeasTiny_Ideas Posts: 326Member

    The only ones excited are the ones who have been chosen to test it.
    I paid PRO to support the development of gamesalad to help get it to its finished build. But that money was used in creating an entire new engine. Not sure why anyone is surprised or shocked that we are not impressed.

  • SocksSocks London, UK.Posts: 12,822Member

    @Hymloe said:
    I don't have the right combination of computers to even use it. Basically, you need one Mac with OSX 10.9.3 or 10.10 on it so you can build the GS Viewer in Xcode 6

    and another computer with 10.8.5 on it to actually use the Game Salad Creator.

    I'm not sure this is right ? I have GS 12.10 and OSX 10.9.5 and everything works just fine, GS Viewer builds just fine (using Xcode 6 like you say) and Creator runs just fine ?

  • Tiny_IdeasTiny_Ideas Posts: 326Member

    Not when there is a road map for gamesalad that outlines the features. I wasn't born yesterday. I know the tactics involved.

  • colandercolander Posts: 1,610Member
    edited December 2014

    @Tiny_Ideas said:
    The only ones excited are the ones who have been chosen to test it.
    I paid PRO to support the development of gamesalad to help get it to its finished build. But that money was used in creating an entire new engine. Not sure why anyone is surprised or shocked that we are not impressed.

    Pro subscriptions are not the only income GS gets maybe they aren't spending any money from the Pro subscriptions on the Graphene. They may even have investors putting up the money for it.

  • FINNBOGGFINNBOGG Posts: 1,809Member

    @Nabbo said:
    Hope they provide proper support for GS, as I was hurt to hear that new engine is in work just after buying pro member. Hope they make GS stable ...

    Why I stopped paying my subscription all together. I had no idea what path Gs was going to take. So I came to a complete halt until I feel comfortable with their direction.

  • FINNBOGGFINNBOGG Posts: 1,809Member

    @Hymloe said:
    Overall, I agree that Game Salad Creator has apparently become full of "gunk", and needs a fresh new start. So from an objective standpoint, hooray, and good work!

    From the standpoint of someone with a large project in Game Salad Creator, I've struggled with the issues with crashes and bugginess of Game Salad Creator over the years, and fear I won't be left with a version in the next few weeks that will let me finish off my game.

    Fingers crossed that we get a nice solid Game Salad Creator version soon that works flawlessly on Yosemite, and everyone can finish off their rad Game Salad games, and consider moving to Graphene in the future.

    :)

    Ive Basically been saying the same thing...... just Ive been saying it much longer than most of you. I pay attention to the horizon, not the now and the promise of the next feature.

    Ive said all along that GS needs to take a step back and build something better from the foundation up. GS creator, even with all its glory was built on wobbly stilts.

  • Team6LabsTeam6Labs Posts: 541Member

    Haven't you guys learned yet? GS will continue to BS you and promise this and that to keep your subscription money coming. I have watched for YEARS as every major improvement was promised and not delivered. Lua-free engine? Scrapped. Async-multiplayer? Scrapped. Playhaven revenue dashboard? Scrapped. Can you think of any others? Don't be naive and think they are going to change their ways. I bet this new engine takes another year and will be released and marked as beta as an excuse for it's badness. Don't waste your time learning this new system and actually learn a skill worth learning.

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  • HymloeHymloe Posts: 1,651Member

    @Socks said:
    I'm not sure this is right ? I have GS 12.10 and OSX 10.9.5 and everything works just fine, GS Viewer builds just fine (using Xcode 6 like you say) and Creator runs just fine ?

    Thanks for the info, good to know. Maybe I'll go to 10.9.5. Much appreciated.

  • Night CabNight Cab Posts: 57Member

    @BBEnk said:
    Sweetness! +1 and signed up,lol.

    Hey, I don't wanna be THAT guy, but i did "Sweetness! +2". Just so you know. I'm one up, on top, I'm higher on the plusses!

  • motorcycle boymotorcycle boy Posts: 429Member

    And by the way, I've already made all the money back from my investment and then some. So I don't feel I've wasted my money or that the wool was pulled over my eyes. I think the guys here have been hard at work on a new awesome product. For many people change is a scary thing. Just suck it up and adapt and you'll be fine. The reality is we have a new and improved game builder as well as support for the current one. There is no negative here only positive. I think it's fine to voice concerns and frustrations though and is everyone's right in this community so I'm not telling anyone to be quiet. We should all share our voices and be heard. I'm just excited about this new development. To me it's a Christmas suprise! :D

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member

    Multiplayer isn't scrapped, heck game salad bought together games just for multiplayer. It's still active in the nightly. I submitted a a bug report and the team asked for the sample project so they could debug it. So I can tell you first hand they are still working on multiplayer. It's fine to vent but be sure to present facts not rumor.

  • diogoredindiogoredin Posts: 50Member
    edited December 2014

    Great news for newbies entering the cross platform mobile game creation.

    Bad news for GS users, as it will be a direct competitor and.. wait a minute... :(

  • Thunder_ChildThunder_Child Posts: 2,343Member

    Im so suprised how negative these reponses are to a new product. It makes me ask the question...WHEN would it be ok to come out with a new product? After they fix the issues...announce they wasnt going to fix anything else? Make creator a non beta software? What level of completion would some of you feel its ok? When EVER is it ok? NEVER? Even in the announcement they said they will continue to work on GS creator. I dont see why this is not a good thing. There is such a thing as investment. If we have to pay for Graphene seperately then maybe...like most companies do...they invest their time and own resourses to build new and better products...hoping for a return. Isnt that what we do as developers in a sense? We invest our time making games and hope for a return...some even claim they do it for fun only. Maybe they are doing it for fun? Could be fun and hope for a return. If they are smart they do it for money as an ultimate goal. It woukd be stupid not to do so. So im glad to see it. I dont expect to see any haters here in the Graphene forums. Right? Surely you didnt sign up did you for the beta?

    ;)

  • FINNBOGGFINNBOGG Posts: 1,809Member

    @Thunder_Child said:
    Im so suprised how negative these reponses are to a new product. It makes me ask the question...WHEN would it be ok to come out with a new product? After they fix the issues...announce they wasnt going to fix anything else? Make creator a non beta software? What level of completion would some of you feel its ok? When EVER is it ok? NEVER? Even in the announcement they said they will continue to work on GS creator. I dont see why this is not a good thing. There is such a thing as investment. If we have to pay for Graphene seperately then maybe...like most companies do...they invest their time and own resourses to build new and better products...hoping for a return. Isnt that what we do as developers in a sense? We invest our time making games and hope for a return...some even claim they do it for fun only. Maybe they are doing it for fun? Could be fun and hope for a return. If they are smart they do it for money as an ultimate goal. It woukd be stupid not to do so. So im glad to see it. I dont expect to see any haters here in the Graphene forums. Right? Surely you didnt sign up did you for the beta?

    ;)

    I agree with you....sorta.

    Or is this going to become like GS Creator is now? Are GameSalads attempts going to be like a room full of unfinished art. Art that got pushed to the side because the artist had a great idea for a new painting. Tons of art that is almost finished and none that is.

    Is Graphene going to be something solid and ready for use. Then as time goes by patches are added, new versions released with additional features and options? Or is going to always be "in beta" forever and never stand up and say this is what I am and what I do?

    I go back to Adobe and their products.

    Photoshop, Illustrator, After Effect...etc...etc are in the 6th or 7th Version. Hell maybe more. They have always grown into something better. And between each version there were quick fix patches to issues. Then there were requested features and requested changes. And in time those features and changes would or would not show up in the next version. Any software development company out in the world goes day by day with these types of procedures. Please dont use that phrase " forever growing beta". Thats lazy.

    If Gamesalad creator was entended to be a gulash of ideas and spun through a long term beta system, so they could learn how to make Graphene the best it can be? THEN IM ALL FOR IT. I hope its everything we hope it can be.

  • Thunder_ChildThunder_Child Posts: 2,343Member

    @FINNBOGG‌ you make great points as well. I still say it would be nice to call creator finished with a no beta title. It would be good before a new product release. It woukd show some sort of goal with GS to make at least one thing "final".

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