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The 15 day trial is dead. Long live the 15 day trial.

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Comments

  • beefy_clyrobeefy_clyro Posts: 5,390Member
  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,389Member

    This whole conversation reminds me of a wino who saw a sign outside of a diner which read:

    $10 Steak Special - served with fries and salad.

    He went inside and sat down in a booth. A cheery waitress approached and asked, "What would you like today, sir?"

    "I have a question about the special. Does it cost extra for the fries and salad?"

    "No sir, they're free," she replied with a smile.

    "Great", he said with relief, "then just bring me the fries and salad."

    Sound familiar? :joy:

  • http_gamesaladhttp_gamesalad Posts: 1,339Member

    THANK YOU! finally.. this is something ive been saying

  • ParkGamesParkGames Posts: 117Member, PRO

    The 15 day trial is fair for new customers but what about those that have already paid for several years of pro. Those are now locked out of their own projects when their subscription ends. Would it not be fair to allow those that have paid for over 1 or 2 years of pro and have published games to be given the Basic level subscription?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,904Member

    @ParkGames said:
    The 15 day trial is fair for new customers but what about those that have already paid for several years of pro. Those are now locked out of their own projects when their subscription ends. Would it not be fair to allow those that have paid for over 1 or 2 years of pro and have published games to be given the Basic level subscription?

    If you need to update a game you are selling, you can pay for one month and update them. Why would you bother updating games you are not making any money on? Why does one expect GS to fund, by proxy, your business?

  • Mr. MartensMr. Martens Posts: 43Member

    @Socks said:
    Perhaps not unlike someone buying a pad and a pencil,

    But unlike the real world, digital files consume no resources so it is not really like a pad and pencil is it.

  • colandercolander Posts: 1,610Member
    edited September 2015

    @Mr. Martens said:

    But unlike the real world, digital files consume no resources so it is not really like a pad and pencil is it.

    I wouldn't say that, digital files are created and stored on a machine that did and does consume resources.

  • HymloeHymloe Posts: 1,651Member

    Great idea guys. Spot on.

  • BazookaTimeBazookaTime Posts: 1,274Member

    Just wanted to say that the new 15 day trial was enough for me to get interested in GS again, just subscribed.

  • SocksSocks London, UK.Posts: 12,822Member
    edited October 2015

    @Mr. Martens said:

    But unlike the real world, digital files consume no resources so it is not really like a pad and pencil is it.

    Of course GameSalad takes resources to develop, maintain and grow, you are confusing distribution with manufacturing, it costs nothing to distribute a digital file, but the fact that a digitial file can be copied and distributed for free (or extremely cheaply) it then doesn't follow that the digital file was also free to manufacture.

    I think the point of the analogy was missed, the mechanic being highlighted was a business model that relied on an end process that the majority of users didn't engage in.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,904Member

    Anything that takes Labor, aka a persons time, has an intrinsic value. This has been true since caveman days when they exchanged items they would spend time searching for. Why people expect others should produce items for them for free is a concept I can't get my head around. It's one thing for some to be generous and give away things, it's another to expect that.

  • GnarlyGnarly canadaPosts: 840Member

    @Socks said:

    I think socks analogy is accurate. This is nothing new. We pay for many experiences that have no end product. Like learning guitar. You might never write a song but willing to pay for resources to learn to do so.

    Aside:

    I suspect also a lot of comments are from younger folk who don't understand true costs of business. The digital file is not the true cost.
    Employees salaries and benefits, computer equipment, space leasing, insurance, power, phone, cleaning services accounting and legal fees, license.....pen and paper.....
    They would chew up a million dollars like nothing.

  • Mr. MartensMr. Martens Posts: 43Member

    I don't believe many non publishing users will want to pay for gamesalad. At least when it was free I could get the word out to dozens of people to try it. Maybe a few might go pro. Now the chances of that seem much less. Of course is up to gamesalad to try and figure out what will produce the most money for them. But I think there will be less buzz now that it is not free to use.

  • Mr. MartensMr. Martens Posts: 43Member

    About the pencil and pad idea. My main rant always runs the same way. I don't believe that any real world analogy can be applied to software. Software is unlike any real world thing. Real world requires real resources to reproduce. Software is closer to a song or a poem. Do you mind if I memorize your poem and recite it to my girl? Of course I will give you credit but alas no money.

  • GnarlyGnarly canadaPosts: 840Member

    @Mr. Martens said:
    About the pencil and pad idea. My main rant always runs the same way. I don't believe that any real world analogy can be applied to software. Software is unlike any real world thing. Real world requires real resources to reproduce. Software is closer to a song or a poem. Do you mind if I memorize your poem and recite it to my girl? Of course I will give you credit but alas no money.

    It does cost them money to distribute. So no idea what your trying to say here???

  • GnarlyGnarly canadaPosts: 840Member

    @Mr. Martens said:
    I don't believe many non publishing users will want to pay for gamesalad. At least when it was free I could get the word out to dozens of people to try it. Maybe a few might go pro. Now the chances of that seem much less. Of course is up to gamesalad to try and figure out what will produce the most money for them. But I think there will be less buzz now that it is not free to use.

    Try for free is a great idea!! GS should try that........ They did for 5 years and it was not profitable so have to try something else.....

    Great Buzz doesn't pay the bills......

  • Thunder_ChildThunder_Child Posts: 2,343Member
    edited October 2015

    I will say again....I heard About GameSalad from a friend....He told me about the non coding aspects and so I decided...from the beginning without even using the free version to buy it. Having any time to evaulate is a bonus and should be helping many people decide if its a tool they want to use...and learn...in 15 days.

  • purnapurna Posts: 1Member

    How is this working for you? I'm put off even trying it out knowing that I've got to learn it in just 15 days. Free till point of publishing is a much more laid back and stressful free way to go. But hay ho - I'll give in a go. 15x30 mins in my lunch breaks = great new game!!

  • JamesDJamesD Posts: 12Member, PRO

    I'm just curious as to why I only had a few days (less than a week). I just figured it was kept short to prevent exposing issues and discouraging potential subscribers.

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