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Actor over actor...

Omegas7Omegas7 Posts: 37Member
edited November -1 in Tech Support
In my game, one actor is a bullet.
Another actor is the enemy.

You shoot the bullet. If it overlaps the enemy, the enemy dies.

Easy? Well, here's my problem:

If 2 enemy actors are almost in the same position/overlapping themselves,
and a bullet comes, both die. And I just want one bullet kill *only* one enemy.

I have spawners that will spawn the enemies a lot of times all the time...
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