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Master Run - WIP - Appdore

iamcarteziamcartez Houston, TexasPosts: 648Member

I've decided to try another game category as my mind can't think of anymore physics games levels right now. This is Master Run. My current project that I am slowly building. It will likely be free and take advantage of the new GS features so I'm not in a rush to get this one out.

Comments

  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Love your games and your art!

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    @Braydon_SFX said:
    Love your games and your art!

    Thanks! Hopefully I find a good balance with this one!

  • BazookaTimeBazookaTime Posts: 1,274Member

    Love the art style.

  • SocksSocks London, UK.Posts: 12,822Member

    Looks good, very 'Downwell' :)

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    @Socks said:
    Looks good, very 'Downwell' :)

    Awesome! I was actually trying to get a Downwell type look. Gameplay isn't anything like that though lol.

  • BigDaveBigDave Posts: 2,239Member

    nice new direction @iamcartez it always helps to expand in new territories.
    it already looks alive and fluent and the art on point.
    it reminded me about "downwell" i would actually try to avoid that comparison, which mainly came from the initial drop of the player. As you can build something nice in that direction without being directly stamped as a copy.

    I am curious how it will progress keep us updated mate!

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    @BigDave said:
    nice new direction @iamcartez it always helps to expand in new territories.
    it already looks alive and fluent and the art on point.
    it reminded me about "downwell" i would actually try to avoid that comparison, which mainly came from the initial drop of the player. As you can build something nice in that direction without being directly stamped as a copy.

    I am curious how it will progress keep us updated mate!

    I'll keep you all updated! I'll be making many changes with this project especially after 1.25 comes out. The Downwell point you make is really good so I'll probably work on alternative intro scenes once the game is almost done.

  • JSprojectJSproject Posts: 730Member
    edited June 2016

    @iamcartez lovely little game - I like the old school retro feeling and the music is very fitting too. I'm currently #2 on the leader board after 3 attempts. Either I'm very good or the other players are really bad, lol

    Evil placement of some of the coins (is it really possible to grab all of them without getting hit or are there some that are placed where they are just to lure the player into certain death?)

    Award videos fits very well into how you have constructed this game. Good job on that.

    Now I need to get back to "real life stuff" and stop playing for today which I'll do with the warm and fuzzy feeling of having twice the score as the #3 placement ;)

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    The other players are kinda bad lol but the game is much easier than Mr. Jump or Geometry Dash so hopefully I can get some of those hardcore players.

    Lol thanks and those coins are there as a way to lure people into a certain death. I slowed down the speed so that players will have a chance to react though. It is possible to get about 25 of the 30 coins in the levels though.

  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Awesome, man! Best of luck with this one!

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    @Braydon_SFX said:
    Awesome, man! Best of luck with this one!

    Thanks! It probably won't do the best but I wanted to break myself of being stuck in the puzzle niche.

  • JSprojectJSproject Posts: 730Member
    edited June 2016

    @iamcartez said:
    The other players are kinda bad lol but the game is much easier than Mr. Jump or Geometry Dash so hopefully I can get some of those hardcore players.

    Agreed

    Lol thanks and those coins are there as a way to lure people into a certain death. I slowed down the speed so that players will have a chance to react though. It is possible to get about 25 of the 30 coins in the levels though.

    I see, that's what I thought and that's fine :)

    I've noticed a couple of bugs;

    • Just before finishing a level I time the jump to collect both of the coins at the bottom, however in the middle of the jump the character automatically turns (as if one would have touched twice in order to turn) thus making it impossible to collect that 2nd coin.

    • On rare occasions when touching only once in order to jump then the character will auto-turn (again as if a double touch would have been performed)

    • Once (and only once) "Game Over" occurred directly before starting a new level after I, with full health, pressed the "heart icon / reward video icon" on the just completed level. I believe that this might have happened when the last allowed "reward video" for the day had been played (on the previous run).

    Great game though and I hope that more people will play it.

    I'm currently sitting totally unchallenged at #1 position with 11000 points, can I have some competition please? ;)

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    The auto turn isn't a bug actually, I just forgot to update the ingame notes and added it to the game description on iTunes instead. Basically if you long tap about .25 seconds the hero will turn around midair... A suggestion from my wife as she constantly had a few issues double tapping (thanks to having nails lol)

    The GameOver one is weird and I'll need to see what could trigger that... my attributes usually check for everything first, then it shouldn't trigger a GameOver unless 2 seconds have passed after having 0 life.

  • JSprojectJSproject Posts: 730Member

    @iamcartez said:
    The auto turn isn't a bug actually, I just forgot to update the ingame notes and added it to the game description on iTunes instead. Basically if you long tap about .25 seconds the hero will turn around midair... A suggestion from my wife as she constantly had a few issues double tapping (thanks to having nails lol)

    Aha, that explains that then :)
    I'd suggest making an option for that though (so the user can select to either change direction using double tap or using long tap) cause even if I now know how it works it will still trigger the auto turn during those intense sessions..

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    Good suggestion, I'll implement that next update after I create a graphic for it.

  • JSprojectJSproject Posts: 730Member

    @iamcartez said:
    Good suggestion, I'll implement that next update after I create a graphic for it.

    Awesome!

  • JSprojectJSproject Posts: 730Member

    @iamcartez

    I can now confirm what I wrote before:

    "Game Over" occurred directly before starting a new level after I, with full health, pressed the "heart icon / reward video icon" on the just completed level. I believe that this might have happened when the last allowed "reward video" for the day had been played (on the previous run)."

    So, you allow "X" number of reward videos to be played per day.
    After each level I press the "reward" button and each time I see the reward video, get the hearts and start playing the next level.

    When there are no more reward videos allowed for the day (so on the "X+1" press of the reward button) then it will be Game Over incorrectly - so when the player should have started the next level it will be Game Over instead. This only happens on the first press of the "reward" video button after the previous level when the last reward video for the day was played.

    This happened to me with 2 hearts left and 10900 in points.. I would have beaten my previous (and still #1 high score of 11000 points) had this not have happened... grr ;)

    I must also sadly add that the "auto turn" can (and does) actually happen in some cases mid air even on a single gentle touch. Try to beat my high score and I'm sure you will notice it too ;)

  • The BaronThe Baron Posts: 30Member, PRO

    Looking good so far man :)

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    @JSproject said:
    @iamcartez

    I can now confirm what I wrote before:

    "Game Over" occurred directly before starting a new level after I, with full health, pressed the "heart icon / reward video icon" on the just completed level. I believe that this might have happened when the last allowed "reward video" for the day had been played (on the previous run)."

    So, you allow "X" number of reward videos to be played per day.
    After each level I press the "reward" button and each time I see the reward video, get the hearts and start playing the next level.

    When there are no more reward videos allowed for the day (so on the "X+1" press of the reward button) then it will be Game Over incorrectly - so when the player should have started the next level it will be Game Over instead. This only happens on the first press of the "reward" video button after the previous level when the last reward video for the day was played.

    This happened to me with 2 hearts left and 10900 in points.. I would have beaten my previous (and still #1 high score of 11000 points) had this not have happened... grr ;)

    I must also sadly add that the "auto turn" can (and does) actually happen in some cases mid air even on a single gentle touch. Try to beat my high score and I'm sure you will notice it too ;)

    Thanks for the details! I'm not sure what value is being returned but I see a potential flaw in my code.

    If Ad Reward > 0
    Life = Life + Ad Reward Value (this should return 2 if you watch a video)
    [this is also on a RUN TO COMPLETION timer]

    I'm not sure if a high negative value is being passed when you reach the ad limit for the day but if it is then that could be triggering my gameover. I only have 1 gameover trigger in the game and its if Life <= 0 :neutral: So I'll investigate...

    I'll probably drop the long press auto turn for now, the double finger is more reliable.

  • JSprojectJSproject Posts: 730Member

    @iamcartez said:

    Thanks for the details! I'm not sure what value is being returned but I see a potential flaw in my code.

    If Ad Reward > 0
    Life = Life + Ad Reward Value (this should return 2 if you watch a video)
    [this is also on a RUN TO COMPLETION timer]

    I'm not sure if a high negative value is being passed when you reach the ad limit for the day but if it is then that could be triggering my gameover. I only have 1 gameover trigger in the game and its if Life <= 0 :neutral: So I'll investigate...

    No problem, an easy fix for this could be to at the end of the level do:

    CurrentLives = Life
    If Ad Reward > 0 then Life = Life + Ad Reward Value
    If Life < CurrentLives then Life = CurrentLives
    If Life <= 0 Game Over

  • iamcarteziamcartez Houston, TexasPosts: 648Member

    @JSproject said:

    @iamcartez said:

    Thanks for the details! I'm not sure what value is being returned but I see a potential flaw in my code.

    If Ad Reward > 0
    Life = Life + Ad Reward Value (this should return 2 if you watch a video)
    [this is also on a RUN TO COMPLETION timer]

    I'm not sure if a high negative value is being passed when you reach the ad limit for the day but if it is then that could be triggering my gameover. I only have 1 gameover trigger in the game and its if Life <= 0 :neutral: So I'll investigate...

    No problem, an easy fix for this could be to at the end of the level do:

    CurrentLives = Life
    If Ad Reward > 0 then Life = Life + Ad Reward Value
    If Life < CurrentLives then Life = CurrentLives
    If Life <= 0 Game Over

    Thanks. This is a good way to prevent that error.

  • JSprojectJSproject Posts: 730Member

    You're welcome :)

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