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State of GameSalad on 10-4-2016

24

Comments

  • birdboybirdboy Posts: 284Member
    edited October 2016

    @Armelline said:

    @Hoodloc said:
    What about the screen missalignment bug on android after standby? The one where your game becomes unplayable if you don't use the workaround by @izam (LINK) which still results in an ugly unprofessional screen twitch when you return to the game after standby. Is that going to be fixed? This has been reported over a year ago.

    If this is what I think it is (I've not seen it on non-Kindle Android) it's even worse on Kindles.

    Here is what I'm talking about. Instead of looking like this after waking the device up:

    It looks like this:

    The misalignment happens to varying degrees. Sometimes it's less than the shown one, sometimes it's even more. This happens on every (4) Android device I've tested my game on.

  • izamizam Posts: 484Member, PRO
    edited October 2016

    @Hoodloc let us know which Android device you're using.

  • SocksSocks London, UK.Posts: 12,822Member

    @Hopscotch said:
    This is what I see when running landscape apps (all settings in scenes and publishing are correct) . . .

    I guess this is related to the GameSalad Viewer bug, when you preview (or open a previously previewed project from the Recent Games list) the orientation is wrong, the project is often distorted, it's difficult (sometimes impossible) to correctly orient it by rotating your device, and sometimes if you do manage to orient the project correctly it distorts (and so on).

    I've said this before, I think the instant viewing on a device is one of the best things about GameSalad, it was one of the things that really drew me to GS, it's always been rock solid in the past, but broken for most of the last year, which is a pity.

    Anyhow, like I say, I guess this is also related to the various misalignment / orientation issues with published apps ?

  • HopscotchHopscotch Posts: 2,782Member, PRO

    @Socks, yes, the above is an actual adhoc build, not the viewer. The orientation problem manifests itself different, depending on the speed of the device. As you can see in my comments, faster devices start off correct, only to display the rotation problem AFTER the loading screen.

  • SocksSocks London, UK.Posts: 12,822Member

    @Hopscotch said:
    @Socks, yes, the above is an actual adhoc build, not the viewer.

    Yes, I just thought the issues may be related, the viewer's orientation / aspect ratio went screwy (technical term) around the same time adhoc/published games started to experience a similar issue.

  • birdboybirdboy Posts: 284Member
    edited October 2016

    @izam said:
    @Hoodloc let us know which Android device you're using.

    Galaxy S3, S3 mini, Oneplus3, Honor 5x. I have access to a Galaxy Tab S, I will try this one out soon.

    It's independent from power. The Oneplus3 is insanely fast but shows misalignments up to half the screens width and height.

  • ArmellineArmelline Posts: 4,785Member, PRO

    I've noticed a similar bug happening in multiple non-GameSalad games I've got installed on my device (one example being Lux). Perhaps there was a change in iOS 10 that affected GameSalad too?

    And the bug @Hoodloc is talking about definitely happens on Kindle Fires, too, and even worse.

  • vikingviking Posts: 322Member, PRO

    @Armelline I noticed this bug before iOS 10, so I am not sure it has anything to do with that. @ForumNinja any idea of what this issue can be? Any testing done internally?

    I did some tests today myself and the only way I can avoid the loading screen rotating back and forth during loading the way @Hopscotch showed in his video (which is exactly what I am experiencing as well..) is to publish the game as a portrait game only. If I chose portrait and nothing else in the orientation section before publishing, the loading screen stays put and everything is great! (Except for one thing...) My game is made for landscape mode so, it is unplayable in portrait mode :)

  • gizzi93gizzi93 Posts: 64Member, PRO

    Custom plugin support would be nice. We would be able to use heyzapp then.

  • smurftedsmurfted Posts: 505Member, PRO

    & the gods once again remained quiet...

  • SocksSocks London, UK.Posts: 12,822Member
    edited October 2016

    @bdusing has only ever made 1 post on the forums, so I'm not sure there's much point trying to tag him, in his one post he responded to @Armelline's question . . .

    @Armelline "Will communication between some staff members and the community improve?"

    . . . to which he responded . . .

    "Yes. I’ve tasked @ForumNinja with being the main point of contact for the forums"

    . . .while it's clear that communication has not improved (in fact I'd say it's gone further downhill) @ForumNinja does occasionally respond, so he's your best chance, maybe try the blue circle thing in the lower right of the forum ?

    Or you could try this . . .

    @ForumNinja

  • ForumNinjaForumNinja Posts: 543Key Master, Head Chef, Member, PRO GameSalad Employee

    We are aware of the rotation issues you guys mentioned, though we don't have the resources to fix them as of yet.

    The loading image rotating during the launch of landscape iOS app has been around since the release of iOS 9, though I don't recall how long the one Hoodloc mentioned has been around.

    For those of you having issues with the rotating loading image, you can try working around the issue by using no loading image, and instead turning the first scene of your project into a loading image / logo animation.

    @blob I personally like the idea of making the codebase open source (it was something I was thinking about just recently), though I'm not sure the others would go for it. I'll offer the idea up and see what they say.

    Side note:

    @adent42 Has been playing around with trying to add Google Play services, and from what I've heard, it sounds like something he may be able to do.

  • ForumNinjaForumNinja Posts: 543Key Master, Head Chef, Member, PRO GameSalad Employee
  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member
    edited October 2016

    @Socks said:

    I knew the big type would work.

    Now I see how to make best use of the new Display Text! :grin:

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    @blob said:

    As you know, this would be equivalent to getting free coders, saving resources, time and money.
    Making GS more competitive, attractive, feature rich and more singular for being open source.

    Such move would also:

    1 Reinvigorate the user base, who frankly feels like doomsday is creeping around the corner on > our beloved GS._ (Once again.)_
    2 Strengthen the community.
    3 Bring an whole new type of customer and retain the ones who are leaving._ ( Almost daily.)_

    To me, this seems like a no brainer, a do or die decision.

    Hear, here!

    Somethings got to change soon because like many others I'm starting to look elsewhere.

    You need more than one string to your bow...
    ...tie, that is. ;)

  • ToqueToque Posts: 1,182Member

    I don't have any experience with open source software. Who here is proficient enough in LUA to fix or add anything? Even if they did have the skills why would they spend the time?

    Who tests it? People trying to program and it's broken and useless in a short time?

    Any examples of open source software that's successful?

  • SocksSocks London, UK.Posts: 12,822Member

    @Toque said:
    I don't have any experience with open source software. Who here is proficient enough in LUA to fix or add anything?

    LUA is a mature language with plenty of users, users needn't be from this forum, if GS was open source I expect LUA users would be attracted to GameSalad, and GameSalad users looking to get further into coding would be attracted to LUA.

    @Toque said:
    Even if they did have the skills why would they spend the time?

    $$$$$ + fame + fun + hobby + game development . . . etc etc.

    You could make the same argument for GameSalad, if someone has the skills to use GameSalad why would they spend the time ?

    @Toque said:
    Who tests it?

    Them, you, anyone who wants to.

    @Toque said:
    People trying to program and it's broken and useless in a short time?

    Not sure what this one means ?

    @Toque said:
    Any examples of open source software that's successful?

    Firefox, WordPress, Linux, Blender, BitCoin, Audacity, GIMP, VLC, HandBrake . . . etc etc (and hundreds more).

  • ToqueToque Posts: 1,182Member

    @Socks said:

    @Toque said:
    I don't have any experience with open source software. Who here is proficient enough in LUA to fix or add anything?

    LUA is a mature language with plenty of users, users needn't be from this forum, if GS was open source I expect LUA users would be attracted to GameSalad, and GameSalad users looking to get further into coding would be attracted to LUA.

    @Toque said:
    Even if they did have the skills why would they spend the time?

    $$$$$ + fame + fun + hobby + game development . . . etc etc.

    You could make the same argument for GameSalad, if someone has the skills to use GameSalad why would they spend the time ?

    @Toque said:
    Who tests it?

    Them, you, anyone who wants to.

    @Toque said:
    People trying to program and it's broken and useless in a short time?

    Not sure what this one means ?

    @Toque said:
    Any examples of open source software that's successful?

    Firefox, WordPress, Linux, Blender, BitCoin, Audacity, GIMP, VLC, HandBrake . . . etc etc (and hundreds more).

    Ok. Thanks

  • SocksSocks London, UK.Posts: 12,822Member
    edited October 2016

    @Toque said:
    Ok. Thanks

    Imagine if someone wrote an extension / plugin (or whatever it would be called) that simulated water or allowed Spine animation files to be imported or generated a light source and shadows . . . . and these plugins sold for $19.99 each (? I'd probably buy all of them ! :) ) Sell just two or three hundred of a popular plugin over a year and that's $6,000, make an indispensable plugin and sell a couple of thousand over a year or two to the GS user base, and that's $40k, that's a pretty decent motivation for all the coders out there, especially in a new untapped market with users starved of basic features, heck I'd pay someone $50 for a plugin if they could give us folders for assets or snap to grid.

    I guess GS would take a slice of the revenue (?) with the rest going to the plugin's maker.

  • ToqueToque Posts: 1,182Member
    edited October 2016

    Open source. Just program GS out of the loop and keep the money for yourself?

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