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State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

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  • squirrel42squirrel42 Posts: 162Member, PRO

    @unbeatenpixel Thank you!

  • AlchimiaStudiosAlchimiaStudios Posts: 974Member, PRO

    @AlchimiaStudios said:

    iPhone X specific screenshots/videos are not accepted as is not using the latest sdk

    I'm a bit confused on this one, care to elaborate? GS itself is not using the newest sdk so apps uploaded as apps wont be recognized as supporting iPhoneX? Or?

    You'll get this error when you try to upload new build with iPhone X Screenshots and Preview. ''The app previews and screenshots for the iPhone 5.8-Inch display won’t appear on the App Store because your binary wasn’t built with the iOS 11 SDK.''

    Ah, good to know. Although it is pretty early in iPhoneX's life, this does seem like a critical fix.

    @adent42 @ForumNinja any word on this?

    Follow us: Twitter - Website

  • pHghostpHghost London, UKPosts: 2,289Member

    @unbeatenpixel said:
    For some of us this is not the true at all. Three of my games are on the some front pages (today tab or games tab) of the AppStore( Wordgraphy, Polycolor, 20 Seconds ). Front pages are visiting by more than %1 percent of new users, this is not even close to actual number and revenue perspective, potential iPhone X users will give much more revenue than other iPhones

    It doesn't make much sense to me what you mean.

    I said that iPhone X (which was only just released) will account for a tiny percentage of your actual users (because not that many people have one). How is that true for some of us and not others? How does that relate to front pages? How will iPhone X give more revenue than other iPhones, if they are just a fraction of the iPhones that are owned and used worldwide, thus will logically show a lot less ads?

    Of course, this will change as more people get an iPhone with the new format, but it will still be a minority of users for quite some time.

    Yes, the November 20th date is a potential problem, if through non-compliance they stop feeding you ads entirely. Is there more information on that?

  • IceboxIcebox Posts: 1,476Member

    We might get lucky and get a response November 20th :) dont worry too much

  • pHghostpHghost London, UKPosts: 2,289Member

    @Icebox said:
    We might get lucky and get a response November 20th :) dont worry too much

    Hopefully by the 16th, if we need to re-publish.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,904Member

    @squirrel42 said:
    @The_Gamesalad_Guru Your input was a great loss too. As a matter of interest, what do you use to code now?

    I’ve spent quite a bit of time learning swift. Haven’t been doing much game development lately. Mostly focused on my job and paying those college bills for my youngest son, who is a programming major, with a minor in game design. He has also developed a few card games, one of which is going to be available publicly in the near future.

  • pHghostpHghost London, UKPosts: 2,289Member

    @The_Gamesalad_Guru said:
    I’ve spent quite a bit of time learning swift.

    How's that? Would you recommend that as something worth dipping into?

    @The_Gamesalad_Guru said:
    one of which is going to be available publicly in the near future.

    Looking forward to seeing that!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,904Member

    @pHghost said:

    @The_Gamesalad_Guru said:
    I’ve spent quite a bit of time learning swift.

    How's that? Would you recommend that as something worth dipping into?

    @The_Gamesalad_Guru said:
    one of which is going to be available publicly in the near future.

    Looking forward to seeing that!

    Built two really basic one lever games with it. It takes a while to learn all the calls but it is very powerful. I would still recommend using a game engine unless you have lots of time to learn and build prototypes. It was just something I wanted to learn and acomplish some basics in.

    Will post when we get the cards formally printed. My son is doing well and his projects have been voted best by his classmates several times. He’s very good at designing large world RPGs and such.

  • Bowhill GamesBowhill Games Posts: 191Member

    Sorry if these has already been asked / answered.

    1) when will the web version be available for us to try.
    2) will you be able to open existing projects in it?
    3) Does it follow the Mac or Pc app build or is it a totally new creation / a combination on the two

    (site currently under construction)
  • IceboxIcebox Posts: 1,476Member
    edited November 2017

    @Bowhill Games said:
    1) when will the web version be available for us to try.

    It is available , try creator.gamesalad.com

    2) will you be able to open existing projects in it?

    Yes , publish your project from the desktop version, then you can find it on the web version >> Published projects >> import

    3) Does it follow the Mac or Pc app build or is it a totally new creation / a combination on the two

    It looks different , i think it looks more like the windows version , not sure what other users think .Test it or watch it on youtube just search Gamesalad 2.0

  • BBEnkBBEnk Posts: 1,759Member, PRO

    @The_Gamesalad_Guru said:

    @pHghost said:

    @The_Gamesalad_Guru said:
    I’ve spent quite a bit of time learning swift.

    How's that? Would you recommend that as something worth dipping into?

    @The_Gamesalad_Guru said:
    one of which is going to be available publicly in the near future.

    Looking forward to seeing that!

    Built two really basic one lever games with it. It takes a while to learn all the calls but it is very powerful. I would still recommend using a game engine unless you have lots of time to learn and build prototypes. It was just something I wanted to learn and acomplish some basics in.

    Will post when we get the cards formally printed. My son is doing well and his projects have been voted best by his classmates several times. He’s very good at designing large world RPGs and such.

    I played with swift a bit, made a breakout game for testing file sizes compared to GS/Corona was surprised to find it was 2 times larger on a device then GS.

  • ToqueToque Posts: 1,168Member

    @Japster said:

    ved with the whole state of GS and the Ad networks at the moment, including that all or nothing deadline from AdMob, and hanging apps using Chartboost, at the moment - still no resolution to my Revmob issue (works in Android perfectly, iOS always fails unless the ad is actually clicked/followed!) - could be GS, could be Revmob, waiting to hear ANYTHING on this (since the confirmation from GS that it is indeed an issue), for the last 2-3 weeks, then Admob doesn't seem to work for me (I've made the account, set App Id, etc, run my app with Admob selected, tried to launch videos many times) but Admob is not showing any requests made - again, could be me, could be Google, could be GS side, but it all looks fine...

    I updated some apps last week. I found video admob adds previously were not showing. I selected in admob static adds only and they are showing. Less revenue of course but at least something......

    I gave up on chart boost as it wasn't working for me but haven't tried it for awhile now.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,379Member, BASIC

    @Japster said:

    Just out of interest.... ...wondering just how long ago the last actual update to Mac Creator was published/released?...

    The first page of the sticky thread beneath this one "Mac Creator Release 1.25.80 is Available" provides a clue: February 15, 2017! :o

    A search can't find any earlier mention of it... but as we know, even the Search is not 100% reliable. :D

  • pHghostpHghost London, UKPosts: 2,289Member

    If you open up the .dmg of 1.25.80, the Created date of the application is February 13, 2017. So that is the official date of birth. :wink:

  • MusicBoutiqueMusicBoutique Posts: 84Member, PRO

    I've seen them around in the last few days on the 'Who's Online' widget... maybe they're just busy writing a super comprehensive update post.

  • JapsterJapster Posts: 649Member, PRO
    edited November 2017

    @Toque said:

    I updated some apps last week. I found video admob adds previously were not showing. I selected in admob static adds only and they are showing. Less revenue of course but at least something......

    I gave up on chart boost as it wasn't working for me but haven't tried it for awhile now.

    Yeah mate, I know what you mean - the trouble is that I have no banner real estate, and Rewards are the only way I can do this based on the way that everything now works in the game, as people will earn rewards / credits, but not necessarily watch the videos otherwise.... :(

  • Two.ETwo.E Posts: 457Member, BASIC

    There are developer(s) working on fixes. Unfortunately there are a lot of things that need fixing or that keep breaking. Which means a release deadline can not be predicted yet (from what I have heard).
    I am sure when a more foreseeable date is in sight, there will be an post. This is one benefit of the web creator. No longer have to update 3 different platforms.

    Furthermore, GS has taken massive strides into the education market. This new web creator provides more benefits for the education users. No need to have tech support to install/upgrade GS on all computers, provides a great stepping stone between not knowing anything about coding and understanding the basics etc.

    They have constant lectures and tutorials to help teachers with their work. They are constantly working with many school and events.

    The only thing lacking is support for the developer at this time.
    Unfortunately for me, I can not understand or use the new web creator efficiently to make the switch over. But if you are serious about GS, learning the new web tool is essential.

    However, once it becomes the sole focus, I expect things to really kick off as they can focus on improving their education focus while also benefiting developers all in one.

    That being said, I would like to see creator work in safari :)

    Best,
    Two.E

  • JapsterJapster Posts: 649Member, PRO
    edited November 2017

    @JamesD said:
    Hello All,
    I personally wouldn't have subscribed to GS (Windows) had I known the main focus was going towards Education or had known all the other issues. The few day trial I had doesn't help one become aware of a lot of the problems. The web creator has yet to work for me as well, it always hangs and all but one template actually loads (still hangs eventually). Then seeing the site, or portions of, go down (the key is "consistently" for days at a time), makes me believe GS's priorities may be skewed. I'm guessing GS sites are running on shared a server. If so, then that's seriously lame.

    I've only joined within the last 6 weeks or so, but there always seems to be something new I run into making GS a lot less impressive than when I first joined.

    Most of the active community members seem more concerned about the state of GS than the company and I appreciate all the work/tutorials from those members that have contributed to help new peeps like me. I feel I've already wasted a considerable amount of time for an unstable, possibly dying, product or one that changes/focus without mentioning their future intentions on their sales pages. I may be missing something, but right now I just have a bad taste from the experience within the short time I've been with GS.

    Unfortunately, I''I probably just chalk off the year of GS as a loss and move on.

    Thanks again to all of you helping new GS'ers again.

    Just my two cents, I'll crawl back under my rock. :-)

    THIS... ^^^^^ is a great example of exactly what I'm talking about - new developers' experiences too - hardly complimentary, but it seems once you've committed, and paid your money, who cares about supporting you when (not if) things constantly break (even due to external factors) and aren't fixed, when they SHOULD be easily fixable if the mindset/attitude to do so was there?...

    +1 @JamesD - good points, well put.

    I'm guessing that this is the general impression, and really, if GS are constantly ignoring the impact of this on their business and reputation, along with all of these posts / unrest, and not providing required fixes to the product, from the users that are paying their wages, then really - I completely expect them to start hemorrhaging users on an even greater rate as we move forward...

    Like I say, I WANT to root for them/support them with all of my heart because I love what COULD be possible with this fantastic idea of a product, but not if they won't support US.... :frowning:

  • MusicBoutiqueMusicBoutique Posts: 84Member, PRO
    edited November 2017

    @JamesD said:
    Unfortunately, I''I probably just chalk off the year of GS as a loss and move on.

    I wouldn't give up on GS just yet. If you've spent any time with a real coding language you'll quickly marvel at how impressive it can be.
    Unfortunately I suspect that their new business model involving educational institutions no longer depends on individual subscribers, but I do think it would be a mistake to ignore the community completely.
    I hope someone on the GS team can give us an update very soon (whether good or bad) on how things are progressing.

  • ToqueToque Posts: 1,168Member
    edited November 2017

    @JamesD said:
    Hello All,
    I personally wouldn't have subscribed to GS (Windows) had I known the main focus was

    Thanks for discussing your problems. Sorry your experience hasn't been the best. Im not excited about the WebGS yet either. Have you tried the gamesalad Creator on your desktop?

    To be fair the Web Gamesalad version isn't even finished yet. It doesn't work because it isn't finished. Driving a car that is only 3/4 finished being built isn't going to go well. I think the WebGS is to let people try it out but I don't think anyone here is building full games with it yet.

    You can use the desktop creator and everything you learn can be transferred to the web version when its finished.

    Communication from staff isn't Gamesalad's strong points. The forums feel abandoned.

    I hope you try creator and give it a chance first.
    Thanks for sharing your impressions.

  • JamesDJamesD Posts: 12Member, PRO

    @Toque said:

    Have you tried the gamesalad Creator on your desktop?

    Yes (for windows, don't have mac) and for the most part it's slow and constantly crashes.

    Note: When I heard comments about GS crashing within the tutorial videos, I thought it was a once in awhile thing.... not literally like many times a day as if it's an expectation or feature of GS.

    After a period of time, one can get tired of having to re-load and see what was saved, what wasn't and where I was before the crash. I find it frustrating being so unproductive and wasting so much time on just the crashes.

    This is when I ran across the beta link to the Web version (I had no clue of ANY software changes to be made when I first joined... not until digging deeper in the forum).

    The main thing I liked with GS compared to other platforms I've messed with was the built-in Physics aspects/help. Yes, GS seems to help simplify things than other platforms and I had high hopes, but the simplicity is just a small portion of the software and actually useless if the software isn't working properly to begin with.

  • Two.ETwo.E Posts: 457Member, BASIC

    @Socks said:
    Their communication is appalling

    That's nothing new...which is why if you (anyone) has an issue or problem regarding publishing or access etc, to contact them using the appropriate means.

    Best,

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