a friendly reminder about the PAUSE behaivior

AquariusAquarius Member Posts: 282
edited November -1 in Working with GS (Mac)
always make sure in the "scene attributes" that u have the correct auto rotate boxes checked. my portrait game kept rotating on pause and i was all like :

"what?! how dare you disobey me!"

just letting ya know! also same for the title screen.


  • EatingMyHatEatingMyHat Member Posts: 1,246
    regardless of pause, it will happen with any scene that you did not set the correct rotation.
  • AquariusAquarius Member Posts: 282
    well yea but i ALREADY new that, but completely forgot about it for the pause.. i guess i didn't realized that pause is it's own scene....

    one of those brain farts, you know?
  • EatingMyHatEatingMyHat Member Posts: 1,246
    tell me about it...
  • sparkzillasparkzilla Member Posts: 152
    There is also a Pause bug that means any looped sound will still play when the pause screen comes up. You can fix this (kind of) by setting Devices.Audio. Volume to zero.
  • AquariusAquarius Member Posts: 282
    hmm never witnessed it. thanks tho! now i know
  • idoistuffidoistuff Member Posts: 197
    should I make my menu scene 1, pause scene 2 and the levels scenes 1-X ?

    I am wondering because in my game I have a "finish" actor and when the player touches the finish it just "goes to next scene" so would this be the best setup?
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