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lite version. Yes or No?

FloridaGamesFloridaGames Posts: 328Member
How has adding a lite version of your app, affected your sales?


  • gteteris001gteteris001 Posts: 51Member
    I dont have an app out, but I think you should forget about the lite version unless your game is popular or has iads.
  • DoguzDoguz Posts: 500Member
    What do you wait for IAP? Is it coming to the free version? (In App Purchase that is)
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    I would Expect Pro as all other Monetization Features have been Pro Only

    It's not my fault I never learned to take responsibility for anything. ;)

  • MoonMouseMoonMouse Posts: 75Member
    In regards to lite versions, I'd refer to games that have made it into the "big time". You'll find many of the high-grossing games have lite versions, for example Angry Birds, Fruit Ninja and Cut the Rope.
    Most of these lite versions give only a few levels as a sort of "taste test" for the real game and feature adds to gain a bit of extra revenue.
    Seeing as free games tend to get far more downloads than paid ones, I'd imagine this can work to expose your paid game to a larger player base.

    But then, I havn't actually had a game on the market as of yet, so I can't say whether or not this works for sure. But it seems to make sense in my little noggin'. :)
This discussion has been closed.