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Introducing GameSalad Creator Mac 0.10.0 Beta

SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
edited August 2012 in News from the Dev Team
Hi, everyone!

Today, we're launching GameSalad Creator for Mac 0.10.0 Beta. Included in this release are some much needed fixes, along with a powerful new feature – Web Publishing – that will greatly increase the speed, reliability, functionality and flexibility of publishing with GameSalad Mac Creator. Concurrent with the release are a number of other changes, which we’ve worked to message out to the community over the last week.

Web Publishing for Mac:

Previously available in the Windows test bed environment, Mac users are now able to utilize Web Publishing. Web Publishing will offer a smoother experience and a much more powerful way to manage your portfolios, including access to archived versions of published projects and grouping cross-platform games together by title.

The transition to web publishing brings several important changes to the community. Most notably, in order to manage our web and server resources, we will sun-setting the ‘old publishing’ system. GameSalad Mac users will have 30 days to upgrade to 0.10.0. It is important to know that games published through the old publishing system will not show up in the new web publishing game portfolio. In order to bring your previous games into the new portfolio system, we encourage users to republish games under the new web publishing system.

New Dashboard & Community Templates:

Also, as previously discussed (link to forum) with 0.10.0 we will be introducing a new Dashboard in Mac Creator. Moving our publishing flow to the web required us to drastically alter the way Creator and our publishing servers speak to one another. Unfortunately, this has also affected the way the dashboard accesses the servers where Community-built templates are stored and processed. As a result, access to the full library of Community- built templates is temporarily unavailable.

Changes to Kiip:

As announced last Friday, we have removed Kiip services and behaviors from the Creator and publishing flow. Kiip will continue to function in games already published through October 31, 2012. Final payments for Kiip will be processed by the end of the calendar year. For more info on the removal of Kiip, please view our forum announcement here.

New Version Numbers:

You may have noticed we’re using a slight different numbering system with this release. This changes' intent is to bring both Mac and Windows creators into closer alignment. For example, you will be able to tell when tools are compatible if the middle number is the same. Most important, however, is that this change does not alter the timeline to "GameSalad 1.0" in any way. For more info on the changes to our Version numbering, please read our Forum post here.

Mac OS X Support:

In keeping with Apple's requirements, after this release we no longer support Snow Leopard or older OS's. This also means that all 32 bit support will be dropped, and users must utilize a 64 bit processor going forward. As this is Apple mandated, we hope that you understand the necessity behind this change, and we apologize for any inconvenience this may cause.

Key Fixes:

GameSalad Creator for Mac 0.10.0 Beta also includes a number of fixes. Notable fixes include: Mac App sandboxing, iPad retain and Mac retina icon fix, Mac OS X retina support, Kindle resolution support (black bar issue), retina Splash screen support, and "Blurry text" addressed.
A complete list of all fixes and changes can be found in our full Release Notes. We're also still hard at work at our Native Code engine, as well as continuing the tweaking and migrating of our Windows Creator interface into the Mac Creator.

Where Do I Go:
Download GameSalad Creator for Mac 0.10.0 Beta
Download iOS Viewer
Download Android Viewer
Read Full Release Notes
More on Dashboard Changes


Why do you keep using that word? I do not think it means what you think it means.

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Comments

  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    edited August 2012
    Note: The "Blurry text" fix is essentially display text retina support for iOS devices. Mac does not yet have this implemented.

    Why do you keep using that word? I do not think it means what you think it means.

  • AcceleratedGamesAcceleratedGames Posts: 201Member
    Awesome! Thanks for the update.
  • ChobbifaceChobbiface Posts: 491PRO
    Three cheers for retina splash screens! (though I just submitted an app today d'oh!) And did I just read retina display text? (I just made several hundred retina images today to replace the display texts I was using, double d'oh!) Great job anyway! :)
  • Braydon_SFXBraydon_SFX Posts: 9,112Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    Yay! Thanks GameSalad!
  • uptimistikuptimistik VenezuelaPosts: 3,598Member, Sous Chef, PRO
    Woohoo! Glad for this. Just sent in a report to support though, cause I'm still getting Blurry text when testing on my 4S through the Viewer. I will do an AdHoc and see if the results are the same.

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    I believe it was a binary fix, @Uptimistik - though I may be off. Try it in ad hoc.

    Why do you keep using that word? I do not think it means what you think it means.

  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    Team is looking into it, @Uptimistik.

    Why do you keep using that word? I do not think it means what you think it means.

  • dumbstudiosdumbstudios Posts: 23Member
    Just curious, does it show to everybody the "Upgrade to Pro" message when you open GS for the first time? I'm already a Pro user
  • uptimistikuptimistik VenezuelaPosts: 3,598Member, Sous Chef, PRO
    @dumbstudios haha yes it does. I mentioned that already to them in my support ticket.

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • Braydon_SFXBraydon_SFX Posts: 9,112Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    Hmm.. Seems that when I click to go into a scene that the scene is black and you cannot see your actors....If you scroll in your scene everything appears as it should.
  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    @dumbstudios - I'm not sure that particular message is dynamic (in terms of it recognizing your Pro status). But I've noted it! :)

    Why do you keep using that word? I do not think it means what you think it means.

  • uptimistikuptimistik VenezuelaPosts: 3,598Member, Sous Chef, PRO
    Hot dippity dog! The Retina Text Display works perfectly in Ad-Hoc! WOOHOO!! This is big. With Custom Fonts we can rule the world!

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • dumbstudiosdumbstudios Posts: 23Member
    edited August 2012
    @uptimistik Thanks for confirming it.
    @SSS Thank you Sir. I tried login off and login back in and still shows.
  • bren7bren7 Posts: 42Member, PRO
    Cool. When will the Windows GS Creator 0.10.0 upgrade be available?
  • GrapeSodaGamesGrapeSodaGames Posts: 93Member
    Awesome! Updating now :)

    Grape Soda Games - Skype: grapesodagames - Twitter --- Meteor Madness

  • MichaelK1985MichaelK1985 Posts: 36Member
    In the Publishing -> iPhone Setting, i get this error:

    Bundle identifier must start with 'com.' This is a requirement by many Android stores.

    But all my games start with nl. because I live in The Netherlands so. I can't Generate or Sign my apps now. How can I fix this? I really think that the in GameSalad publishing was faster, also with signing
  • uptimistikuptimistik VenezuelaPosts: 3,598Member, Sous Chef, PRO
    You cannot drag images directly into GS. You need to now hit the +sign and add the images manually. Bug or improvement?

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • mmzbrmmzbr Posts: 308Member
    edited August 2012
    Just compiled using 0.10 for Android and Black Bars persists in my Motorola Xoom (Android 4.0.4).

    The only workaround for this issue is use 0.94 (the last build that works properly) and now you are saying the old publish servers will shutdown soon? That's bad!

    image
  • ChobbifaceChobbiface Posts: 491PRO
    edited August 2012
    When publishing, the notice that says "...be sure to fill in the App Store URL to promote your game on Arcade." What does that mean?

    It appears under all the platforms, how does it get promoted if we're not uploading to the arcade?
  • ChobbifaceChobbiface Posts: 491PRO
    edited August 2012
    @jonmulcahy yea, was just curious more than anything if there was some kind of new promotion capability (though v. unlikely)
  • MichaelK1985MichaelK1985 Posts: 36Member
    Another error appears: There is something wrong with our servers. Contact us and reference publish request

    iPhone Generate App and this one from my earlier post:
    In the Publishing -> iPhone Setting, i get this error:

    Bundle identifier must start with 'com.' This is a requirement by many Android stores.

    But all my games start with nl. because I live in The Netherlands so. I can't Generate or Sign my apps now. How can I fix this? I really think that the in GameSalad publishing was faster, also with signing
  • RacetotheMoonRacetotheMoon Posts: 323Member
    Is there a date you guys have in mind for shutting off the prior form of publishing? I'm reluctant to upgrade at this moment.
  • AcceleratedGamesAcceleratedGames Posts: 201Member
    Has anyone else not been able to publish because of publish request d2ba6148-d1fe-4484-bb6e-b4072a8acf73 ?
  • MichaelK1985MichaelK1985 Posts: 36Member

    Has anyone else not been able to publish because of publish request d2ba6148-d1fe-4484-bb6e-b4072a8acf73 ?

    Same problem here, I also can't sign the game and you?
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef

    Hi, everyone!


    Mac OS X Support:

    In keeping with Apple's requirements, after our next official release we will no longer support Snow Leopard or older OS's. This also means that all 32 bit support will be dropped, and users must utilize a 64 bit processor going forward. As this is Apple mandated, we hope that you understand the necessity behind this change, and we apologize for any inconvenience this may cause.

    So I was under the assumption Snow leopard support was dropped with this release. But here it says next release. Can anyone confirm which it is and if its working on Snow Leopard?

    Cheers

    It's not my fault I never learned to take responsibility for anything. ;)

  • AcceleratedGamesAcceleratedGames Posts: 201Member

    Has anyone else not been able to publish because of publish request d2ba6148-d1fe-4484-bb6e-b4072a8acf73 ?

    Same problem here, I also can't sign the game and you?
    No I can't. Could it be because our top level domains are not .com? (mine is .net)
  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    edited August 2012
    @RacetotheMoon - 30 days from today is the cutoff.

    Why do you keep using that word? I do not think it means what you think it means.

  • MichaelK1985MichaelK1985 Posts: 36Member

    Has anyone else not been able to publish because of publish request d2ba6148-d1fe-4484-bb6e-b4072a8acf73 ?

    Same problem here, I also can't sign the game and you?
    No I can't. Could it be because our top level domains are not .com? (mine is .net)
    Really don't know (mine is nl. ) It's not 'bug' free I think. Generate only work once and then they had a problem with the server so??
  • RacetotheMoonRacetotheMoon Posts: 323Member

    @RacetotheMoon - 30 days from today is the cutoff.

    Thank you!

This discussion has been closed.