State of GameSalad on 3-13-2014
Sorry for the long delay in posting this update, folks. I was busy participating in the SXSW Music Hackathon Championship (http://sxsw.com/music/hackathon). That kept me up coding for about 19 hours yesterday. Crazy, but fun! If you get the chance to do one of these I'd highly suggest it!
Now, let's see the quality of post I can muster with these few hours of rest... First order of business is reviewing the status of 0.11.0. Let's look at the graph:
We're currently at 16 bugs to resolve in our latest release candidate. 7 of those are considered blockers. The total number of bugs closed out since our last report is 9. Some of the more tricky issues being resolved are occasional issues with physics, and some crashes. We're sorting though these issues and will be pushing out another release candidate for your pleasure soon.
Beyond this work we're also making progress on a new cross platform creator, sprite tiling work, and more. This past week we began planning for our next release. We're biting off a much smaller change set for the coming release so we can pinch it off faster and get the improvements in your hands sooner. I'll summarize this plan for you once I'm crystal clear on it but I've heard that we may well be tackling Facebook integration, Google IAP, and several more bugfixes in the coming releases.
Again, the goal is to move to a shorter release cycle where we focus on a handful of bugfixes and 1/2 features. Let's crank up the factory!
More news on all of this soon. Thanks for reading!