Resetting a Timed Spawn Actor
I have an actor on a scene that spawns enemies on a few timers. How do you reset the spawning actor to start over and destroy the enemies that were previously spawned on the scene after the level fails and player goes to retry the level? When a level is failed, I have a Game Over scene with a retry button which resets the score and actor positions, but the spawning and timer continues from where it left off. I've tried retriggering the spawn timer when a Reset attribute, i.e. Spawn when Reset is False, when level fails, go to Game Over scene, retry button changes Reset to True, when scene changes, an actor changes Reset back to False...doesn't work.