Resizing pixel art
I am making a game with pixel art style graphics. Everything has been made to look good at 480x320, which is alright until GameSalad scales the images for higher resolution displays and everything looks blurry.
Is it possible to turn this anti-aliasing effect off? Or is my only option to resize the graphics in my paint application, and then reimport them? Can I have multiple images at different sizes for each actor?
One other question that is not directly related: is the inner rectangle on the scene editor used to indicate what part of the screen will be displayed regardless of resolution? So all game play should occur within that area?
Thanks in advance for any help/suggestions.