Resolution drives me crazy
What i learned (I know how to take care about sizes.):
The size of the graphics not imported will be the size (CPU/GPU usage) of the graphics imported in game salad no matter how i resize the graphics in game salad?! Is that true?
But does it affect blur? So do i have to take care about dividable by 4 again just because it could affect blur?
So does then the app actually display it in higher resolution (when the resolution of the graphics is higher than the native resolution on the display?) So when that is so do i have then a kind of downsampling? You know what i mean: It s like downsampling 4k to 1080p on PC. (Its like anti alising)
And why does Gamesalad not display the native resolutions under Scene Attributes?
For example for iPhone 6 Plus it is 960 x 540 and not 1920 x 1080. I know it s the same Aspect ratio but i want to know. (Maybe you have to set it manually?!)