spawned actors disappear when custome unpause
Hello! I know custom pause is an old subject, but I didn't find a solution to my problem.
I've found this thread and I used the custom pause on my project:
My spawned actors though, disappear when I unpause the game using this technique.
My game starts with pause.attribute (integer) = 0
When I pause: pause.attribute = 1
When I unpause: pause.attribute = 2
My "spawner" spawns every 3 seconds when pause.attribute = 0 or 2.
I use the changeSecene Behavior the switch from pause.Scene to playGame.Scene and in revers also .
Why do my spawned actors disappear when I unpause?