RPG movement & animation (like pokemon)
It took me 2 days to figure out but i mastered movement and animation for my game. Willing to share to you guys because i'm surprised i couldn't find it anywhere in the forum.
For some reason game salad 'move to' behaviour speed isnt pixels per second. So if you want the character to move 32 forward, at the speed of 32, the movement will go for 1.3 seconds, so you have to change the timer for animation to 1.3 seconds. so remember the delay of 0.3 seconds. to make the actor use 2 animations in one movement, set both animations (left and right foot) to 0.65 second timer.