Changing an attribute in a timer + Rotation check
I have a two issues with the game I am currently working:
I have an attribute called difficulty. So I have:
Every Difficulty Seconds => Change another attribute and do a couple of other things.
The Difficulty attribute changes successfully from another event and it doesn't have any problem.
The issue is, the event(every Difficulty seconds) doesn't update after the attribute difficulty is changed later on in the game.
An Actor is affected by physics. Is there any way to check when it has rotated 360 degrees?