Move vs Velocity vs Interpolate
So from my understanding and other threads, Interpolate would be the best to use performance-wise.
However, all of my actors needed to be moved have collisions associated with them, therefore I must keep moveable CHECKED.
I am currently using a "change velocity" Y, command to get each obstacle to move, would it be much better performance if I changed all of them to interpolate, EVEN IF I NEED TO KEEP MOVEABLE CHECKED. Or is Moveable, the culprit itself, and I wont see any difference if I use velocity, move, or interpolate.
It is just semi glitchy when the obstacles spawn. Each obstacle is a 1024x1024 PNG (it's a long story why), but the next step would be to change each to a smaller size to see if performance is better. The code of each obstacle has been lightened to the best possible.