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State of GameSalad on 12-1-2016

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  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,536Member

    @Kevinw026, I'm glad to hear my tutorials helped you get started! Thanks for the kind words.

  • ForumNinjaForumNinja Posts: 541Key Master, Head Chef, Member, PRO GameSalad Employee

    Your guys' upset is understandable, and I wish I had better stuff to report as far as tool development goes.

    Even though the current update we've been working on is being put on hold, the web tool isn't purely for education users. It means a lot of good things for you guys as well, most notably it will:

    • Consolidate the codebases, which will make future updates easier.
    • Be built with a lot of your requested features in mind, so that things that would be difficult to add to Creator will be a lot simpler to implement in the web tool.
    • Have improved workflow.

    I've got a list of a lot of previously requested features / improvements to keep in mind while production is going on, but more requests are always welcome.

    I still feel that 1.25.77 in its current state is an improvement to work in, as long as you're aware of what the known bugs are.

  • AlchimiaStudiosAlchimiaStudios Posts: 1,014Member, PRO

    @ForumNinja said:
    Your guys' upset is understandable, and I wish I had better stuff to report as far as tool development goes.

    Even though the current update we've been working on is being put on hold, the web tool isn't purely for education users. It means a lot of good things for you guys as well, most notably it will:

    • Consolidate the codebases, which will make future updates easier.
    • Be built with a lot of your requested features in mind, so that things that would be difficult to add to Creator will be a lot simpler to implement in the web tool.
    • Have improved workflow.

    I've got a list of a lot of previously requested features / improvements to keep in mind while production is going on, but more requests are always welcome.

    I still feel that 1.25.77 in its current state is an improvement to work in, as long as you're aware of what the known bugs are.

    It sounds like the web version is still pretty early, but do you intend to have full compatibility between projects made in the other creators, so if needed we could import old projects?

    Follow us: Twitter - Website

  • hybridhybrid Posts: 183Member, PRO
    • Consolidate the codebases, which will make future updates easier.
    • Be built with a lot of your requested features in mind, so that things that would be difficult to add to Creator will be a lot simpler to implement in the web tool.

    So that confirms that the web version its planned to be the only once is done? and discard the creator? sounds like that.

    for me this sound like a graphene type of thing, i hope its not a waste of time and it works at the end. But as @jamie_c said, i don't have a high opinion on a web based software.

    But overall, its good to being aware of whats going on, thanks for the info update!

  • Its time to move on..

    I have now started learning a new engine as it really broke my heart to hear this update..

    I am planning to move all my projects there as we can see how GS responded to us .. again with broken promise!!

  • @ForumNinja said:
    Your guys' upset is understandable, and I wish I had better stuff to report as far as tool development goes.

    Even though the current update we've been working on is being put on hold, the web tool isn't purely for education users. It means a lot of good things for you guys as well, most notably it will:

    • Consolidate the codebases, which will make future updates easier.
    • Be built with a lot of your requested features in mind, so that things that would be difficult to add to Creator will be a lot simpler to implement in the web tool.
    • Have improved workflow.

    I've got a list of a lot of previously requested features / improvements to keep in mind while production is going on, but more requests are always welcome.

    I still feel that 1.25.77 in its current state is an improvement to work in, as long as you're aware of what the known bugs are.

    @ForumNinja its really sad to see another promise to built web engine entirely from scratch and trust your team again as it is still 8-12 months away!!

    Other points are not useful at all unless your main web version is online!!

    So, indirectly you are saying after 8-12 months you will start implementing features on web version (all again promises), until then no features, great..

  • @ForumNinja said:
    @RossmanBrothersGames

    I would expect Creator to receive maintenance priority for any unexpected iOS requirements etc, yep. We're also looking into having a 3rd party group come in and work on updates for Creator while we're working on the web tool, though we haven't reached a major decision on that front yet.

    Thanks for getting back quickly. @ForumNinja I know you are just the messenger, so sorry that you have to take the brunt of frustration, I know I have expressed mine recently. The frustration on the forums is definitely reasonable, my request to you would be to continue to communicate it to the higher ups, and make sure we are taken care of as far as the current features continuing to be supported that we rely on: iOS, android, Game Center, IAP, chart boost, etc.

    To be honest that is definitely owed to us as customers working on long term projects and paying for pro accounts. I know some people are mad saying that we are paying for the creator so it should get updated with new features. While I would love new features, truly we are paying for features that are already in it... may greatest fear is losing those when we have already paid for them. I know a lot of guys here have big projects to finish, or other ones to maintain on the app store.

    I'll be here till I finish my current project. And even if I move on to something else after that, I hope to keep paying for Gamesalad so that I can maintain my published games that I have made with it.

    @ForumNinja I'm thankful for your part of the GS team (I really believe you want the developers to have their needs met, but its not completely up to you) but I am disappointed with the Gamesalad leadership, business is business but developers are people, I really think we should have heard from Brent about how he plans to look out for his customers. Keep being our voice to the rest of the GS team, for many of us leaving GS makes sense for future projects (unless the web version ends up proving us wrong), but for current and published projects I hope we haven't been deceived on what kind of support to expect.

  • ClockClock Posts: 308Member

    Its over.

  • ForumNinjaForumNinja Posts: 541Key Master, Head Chef, Member, PRO GameSalad Employee

    @RossmanBrothersGames Thank you for your understanding words. I will definitely continue voicing your guys' feeling to the team. I 100% agree that maintaining the current version should take priority over the web tool.

    I think everyone's feelings about web tools in general makes sense, and I can assure you that performance of the tool is something we'll be keeping a close eye on (given the nature of web tools in general).

  • vikingviking Posts: 322Member, PRO

    @ForumNinja Loading screen bug?

  • ForumNinjaForumNinja Posts: 541Key Master, Head Chef, Member, PRO GameSalad Employee

    @viking That's not currently fixed. I believe it would require engine changes, so we wouldn't need to increment the GameSalad version at all.

    There's a lot of other improvements though. Off the top of my head:

    • Pressing the escape key deselects actors
    • You can now use the Mac OS track pad gestures to zoom in and out of the scene editor
    • There's a couple extra preview zooming options, and you can change the preview size via hotkeys
    • GameSalad now remembers what your screens looked like between navigating around (for the most part), pretty big improvement!
    • Undo functionality has been added back in
  • anipowteamanipowteam Ease In or Ease Out IndonesiaPosts: 15Member, PRO
    edited December 2016

    i just a month using gamesalad, and received this news. Why don't continuously fix this very good "game software" in mac and windows? I know GS company have very genius team to fix and develop it. why not develop GS for MAC, GS for Windows, and GS for web base, running in 3 system? Don't leave your great pyramid that just 1 block of cone stone to cover the top, or we leave it. I have use construct 2, unity, game maker studio, but finally i find GameSalad although more focus to MAC ( i use windows OS), i love it, in GS i find what i cannot to find in construct 2, unity or game maker studio. my words soundly rough but my soul is good :) (i just on fire, but after read this news i disappointed)

    I have good new friends in forum to help me, like @jamie_c @Toque @tatiang
    in another forum, they don't help me wholeheartedly.

    I have a hope that GameSalad will "beat" another good "game software" just thinking how make it happend.

    Thinking Simple, Do Perfect

  • fmakawafmakawa Posts: 557Member

    I'm not much around here since I have more questions than answers and lack the full grasp of coding in general (which make GS ideal) but I've been coming up short due to GS's limitations a couple of times. I have 3 projects I have in various stages of completion, 2 basically at 95% and 1 that I've sorting out the final kinks. I'll finish those and then I'm out. Been picking up javascript so I'm going to be heading over to Unity. I would much prefer to stay and have never said anything but positive things about GS but ergh, this last post was more than just a wet blanket - GS simply does not care. So long and thanks for all the fish I suppose.

  • IceboxIcebox Posts: 1,483Member

    @fmakawa go c# instead :p

    @UncloudedStudio This made me laugh :) awesome

  • scottharrrules43scottharrrules43 Tulsa, OklahomaPosts: 694Member, PRO

    I jumped the gamesalad ship along time ago(2 years and went to corona sdk which is has a great free plan). I pop by every once and while and check out to see how things are going. This is just sad.

  • freneticzfreneticz SwedenPosts: 679Member, PRO

    Start a thread in non- GS news about what to go to now when they dont support us anymore

  • ForumNinjaForumNinja Posts: 541Key Master, Head Chef, Member, PRO GameSalad Employee
    edited December 2016

    Reading back over the update, I think I worded things pretty poorly :tongue:

    I updated it to include Tans info as he made things a little more clear. Note to self: Finish your coffee, re-read, THEN post.

  • Kevinw026Kevinw026 Posts: 30Member, BASIC

    @adent42 Thank you for finally giving us a better understanding of the future. That is what most of us have been hoping for. We understand that business models have to adapt sometimes. We are all just worried obviously that all of our years of working in GS will be dropped and wont matter. I absolutely agree that GS is a great tool, it's the only one i would love to ever stick with, but as business models tend to change, so do the tools needed for your jobs. I am just happy to know that as somethings wont really update for another year, that what i'm currently working on will not be all for nothing. I know that the zoom feature is a huge advantage that I would like to see before next school year for sure and along with some bug fixes, but overall as it stands now its not a bad maker... I still feel the price is a bit steep for what it is, I believe it would be nice to see a drop in the prices at least some to better suit the "not investing much time" into the current state of the game....when the game is fixed and updated then of course higher prices are expected then and thats OK. Please continue to listen to the community as, we are one of the main reasons GS has been so great. Not downing all your hard work, but without a loyal customer/fan/dev base. You dont no business would do well.

  • IceboxIcebox Posts: 1,483Member
    edited December 2016

    @adent42
    The tool will be backwards compatible with the existing game engine, because we don't want to rewrite the existing game engine at the same time as building a new tool.

    I just have these 3 questions

    I didnt understand everything you said sorry ... If i work on my game now with GS , in 8 months you will replace the engine and i will no longer be able to publish my game or continue working on it , or will it work well with the new engine ?

    With this new html5 engine does it mean better loading time without the circle wheel and will include snap to grid + other features ?

    Isnt html5 (even though being popular at the moment) is really limited ? I mean no matter how much it is improved it will never run as fast as native code right?

  • adent42adent42 Posts: 1,332Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    In case you're curious about our schedule:

    We're looking to finish the first release of the web based tool by July (I'm committing a mortal software development sin by announce a date publicly, but I'm feeling pretty confident in this schedule).

    The idea is to build enough of this tool by then to enable our classroom creators to follow our tutorials and curriculum and let new hobbyist users build basic tutorial games.

    We also need hit that schedule so we can update curriculum materials in the fall and get training started during the summer.

    While that's happening, we'll be spending the summer finishing off the tool with the rest of the behaviors the current tool has as well as things like snap to grid and a cleaner matching look in our portfolio / publishing system.

  • RossmanBrothersGamesRossmanBrothersGames Posts: 656Member
    edited December 2016

    @Icebox said:

    I didnt understand everything you said sorry ... If i work on my game now with GS , in 8 months you will replace the engine and i will no longer be able to publish my game or continue working on it , or will it work well with the new engine ?

    I think this answers that:

    @adent42 said:

    The tool will be backwards compatible with the existing game engine, because we don't want to rewrite the existing game engine at the same time as building a new tool.

    it will work

  • adent42adent42 Posts: 1,332Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    edited December 2016

    Looks like some questions popped up while I was typing.

    @hybrid we definitely gonna finish this, it's vital for our future ability to update the tool (it's not cheap supporting and updating two code bases). In the mean time, I'm going to be spending my "spare" time making improvements to the engine to ensure that those of you using GameSalad professionally will continue to get some bang for your buck. While we do change directions a bit more than is ideal, I wouldn't say it's constant. Apple threw us a big curve ball when they disabled Garbage Collection and we had to spends much of 2016 reacting to that. Before that we got out a release with a whole lot of new stuff! One of the goals with this HTML5 tool is to prevent that from ever happening again.

    @Icebox

    1) We will not be replacing the engine. We will be improving it in place and we'll make sure it's compatible with the current one, just better.

    2) So you're asking about two different things. The HTML5 engine will be improved to work more like the native engine. There are some notable difference between the two engines, so we'll be fixing those. The one that comes to mind is the notable difference in text rendering. Snap to grid is a Creator feature, and we'll be building the new web based tool with those features in mind.

    3) Yes, HTML5 is not as fast as native code, but I will point out a few things. Unity3D has a version of their engine running in HTML5. LightTable and Atom are two programming IDEs that use HTML5 for their code bases. We'll also benefit from improved architecture, so we believe the tool will be more than fast enough to work with. We also benefit from the google and the mozilla foundation have put into making memory management and performance in javascript so much faster!

  • RossmanBrothersGamesRossmanBrothersGames Posts: 656Member
    edited December 2016

    @adent42 thanks for the update, still not ideal but does sound better.

    My biggest fear is finishing my game then wanting to update it a year down the road and gamesalad not supporting things that I have built into it like reward ads, or Game Center and such, because they don't fit the education model. As long as you keep up the current features Im not to worried

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