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After watching a video give player coins, best practices?

muusimuusi Posts: 61Member, PRO

I'm a total newbie with these different ad networks:

  • Ad Mob
  • Chartboost
  • ironSource
  • Tapdaq

Which one is the most practical for implementing a feature where user watches a video ad and after watching it receives game coins?

My apps & games: Google Play | App Store | Amazon

Best Answer

Answers

  • evertevert Posts: 264Member, PRO

    @muusi said:
    I'm a total newbie with these different ad networks:

    • Ad Mob
    • Chartboost
    • ironSource
    • Tapdaq

    Which one is the most practical for implementing a feature where user watches a video ad and after watching it receives game coins?

    Bump. Was about to ask the same question. Anyone? :)

  • famekraftsfamekrafts Posts: 834Member, BASIC

    I need to know as well. Frankly, I would like to incorporate this in the main gameplay, so people actually want to click on ads.

    My game needs to be designed around ads.

    Which of these provides us the flexibility to do so?

  • adent42adent42 Posts: 1,396Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    ironSource is an ad mediator, so it will allow you to use both Ad Mob and Chartboost at the same time, among others. Ad Mob can mediate itself and Chartboost.

    IronSrc gives you the most flexibility, but requires the most extra space in terms of libraries. It's not much extra space, but if you're close to the APK size limit, it might matter.

    They all work more or less the same from a designer standpoint, so from a practical perspective, it's down to the size of your game. I'd start with IronSrc and the move off it if you need the extra space.

  • famekraftsfamekrafts Posts: 834Member, BASIC

    @adent42 said:
    ironSource is an ad mediator, so it will allow you to use both Ad Mob and Chartboost at the same time, among others. Ad Mob can mediate itself and Chartboost.

    IronSrc gives you the most flexibility, but requires the most extra space in terms of libraries. It's not much extra space, but if you're close to the APK size limit, it might matter.

    They all work more or less the same from a designer standpoint, so from a practical perspective, it's down to the size of your game. I'd start with IronSrc and the move off it if you need the extra space.

    Is there an apk size limit?

    What is it? and is it based on game salad limit or a generic apk limit in the playstore?

  • muusimuusi Posts: 61Member, PRO

    Thanks for the answers! I'll do it with Chartboost. I would have done it with ironSource, but it requires 1.25.RC which gives some problems on my app (for instance vibrate crashes the App in Honor 8).

    My apps & games: Google Play | App Store | Amazon

  • muusimuusi Posts: 61Member, PRO

    And earning coins by watching a video is done. When Gamesalad works it's just a great feeling! B)

    My apps & games: Google Play | App Store | Amazon

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