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Smooth drag actor movement effect?
by Socks ·is released, you can do this by placing a change attribute behaviour in the Otherwise section like this . . . -
Smooth drag actor movement effect?
by Socks ·--Constrain Linear Velocity X to 5* ( game.Mouse.Position.X - self.Position.X ) -
Smooth drag actor movement effect?
by justinodunn ·Hey guys, I made an actor that can be dragged to whatever position on the screen. So I did when touched, constrain attribute self position x and y to mouse position x and y. It works, but the movement -
Let's Make a Game: Episode 1
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Let's Make a Game: Episode 1
by Icebox ·There is just one thing I dont get , why constrain mouse positions to game attributes if you can access them anytime anywhere. But i like it keep it up .. always love to see videos made for GS, you di -
Text Alignment - Top/Middle/Bottom - how to???
by Armelline ·The mod function when clicked is simply to cycle through the rows of the table. You probably don't need to adapt that, particularly if you're using attribute to store the text. -
Anyone have experience of any performance hit when using complex custom collision actors?
by Japster ·) - I tried limiting the rotation attribute, lowering the centre of mass, friction, density, etc, etc, but no joy getting it to work reliably.... -
What could be causing my scene to freeze in beginning?
by Japster ·Don't forget changing GAME attribute values (causing conditions to be executed that might contain the error(s), that may not have ran before) can cause the same sort of issues... - Done that before! -
How do I make certain actors invincible to the enemy?
by Japster ·I'd advise against unlocking actors to get at other actor's attributes, this early on in your GS exploits (it's a bad coding habit to get into, and tends to come back and bite you (lost code, bad habi -
What could be causing my scene to freeze in beginning?
by jrobert ·I can't figure out what's causing this. I have run into situations where I've messed up some attributes or gestures, but usually the scene then loads tilted with something flickering over the screen. -
Vote for GameSalad to Become Open Source
by Icebox ·If you compared them before.. GS was the one behind simply because it didn't have the features other 2d drag and drop game engines were providing. It didn't have custom collisions , custom fonts , htm -
Vote for GameSalad to Become Open Source
by KevinCross ·While you're right it's never going to happen, the small number of votes on this poll that's been up for a week certainly isn't going to cause a stir amongst the GS heads, I don't see why they would n -
Actor not responding to collision/pin rule when publishing game
by jamie_c ·I'm not sure exactly how you're using it but you can Constrain an actors X and Y location to hold them in place. If you want a ship to reach a certain spot and simply stop you might also consider movi -
Actor not responding to collision/pin rule when publishing game
by mmhs1617 ·I'm making a gamer where I have "ships" moving towards and island, and when they collide with an invisible box that surrounds the island, the ship actor's pin attribute will be set t -
how can I make a curveball (baseball) ?
by gooner ·(Quote) -
how i make jump like this ?
by Toque ·Play with Change attribute velocity y. -
Screen misaligned after device wake up (Android BUG) My solution
by izam ·No matter how I try to constrain the camera X and camera Y, it will alway misalign. -
how can I make a curveball (baseball) ?
by Hopscotch ·constrain: self.Motion.Linear Velocity.X = 0.01*pow(1.012,(sceneheight-self.position.Y)) -
Scene resetting after leaving and coming back
by Icebox ·I think your doing it through a self attribute , instead do it as a game attribute so for example -
"Circle spin throw" rules setup?
by Socks ·----Constrain Angular Velocity to Angular Velocity+1