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  1. Birthday Table

    Hopscotch
    by Hopscotch · November 2016
    (Quote)
  2. Random actor movement

    Socks
    by Socks · November 2016
    Make a 'real' attribute, let's call it 'A'.
  3. State of GameSalad on 10-26-2016

    smurfted
    by smurfted · November 2016
    Are tables finally going to get their own group in the attribute browser?
  4. Smooth drag actor movement effect?

    Socks
    by Socks · November 2016
    is released, you can do this by placing a change attribute behaviour in the Otherwise section like this . . .
  5. Smooth drag actor movement effect?

    Socks
    by Socks · November 2016
    --Constrain Linear Velocity X to 5* ( game.Mouse.Position.X - self.Position.X )
  6. Smooth drag actor movement effect?

    justinodunn
    by justinodunn · November 2016
    Hey guys, I made an actor that can be dragged to whatever position on the screen. So I did when touched, constrain attribute self position x and y to mouse position x and y. It works, but the movement
  7. Let's Make a Game: Episode 1

    daniel.robert.campbell
    by daniel.robert.campbell · November 2016
    I'm not sure why I constrain the attribute to the mouse position. It might just be a habit I picked up from when I used to use GameSalad a long time ago. I can't remember why I'd do it though. Thanks
  8. Let's Make a Game: Episode 1

    Icebox
    by Icebox · November 2016
    There is just one thing I dont get , why constrain mouse positions to game attributes if you can access them anytime anywhere. But i like it keep it up .. always love to see videos made for GS, you di
  9. Text Alignment - Top/Middle/Bottom - how to???

    Armelline
    by Armelline · November 2016
    The mod function when clicked is simply to cycle through the rows of the table. You probably don't need to adapt that, particularly if you're using attribute to store the text.
  10. Anyone have experience of any performance hit when using complex custom collision actors?

    Japster
    by Japster · November 2016
    ) - I tried limiting the rotation attribute, lowering the centre of mass, friction, density, etc, etc, but no joy getting it to work reliably....
  11. What could be causing my scene to freeze in beginning?

    Japster
    by Japster · November 2016
    Don't forget changing GAME attribute values (causing conditions to be executed that might contain the error(s), that may not have ran before) can cause the same sort of issues... - Done that before!
  12. How do I make certain actors invincible to the enemy?

    Japster
    by Japster · November 2016
    I'd advise against unlocking actors to get at other actor's attributes, this early on in your GS exploits (it's a bad coding habit to get into, and tends to come back and bite you (lost code, bad habi
  13. What could be causing my scene to freeze in beginning?

    jrobert
    by jrobert · November 2016
    I can't figure out what's causing this. I have run into situations where I've messed up some attributes or gestures, but usually the scene then loads tilted with something flickering over the screen.
  14. Vote for GameSalad to Become Open Source

    Icebox
    by Icebox · November 2016
    If you compared them before.. GS was the one behind simply because it didn't have the features other 2d drag and drop game engines were providing. It didn't have custom collisions , custom fonts , htm
  15. Vote for GameSalad to Become Open Source

    KevinCross
    by KevinCross · November 2016
    While you're right it's never going to happen, the small number of votes on this poll that's been up for a week certainly isn't going to cause a stir amongst the GS heads, I don't see why they would n
  16. Actor not responding to collision/pin rule when publishing game

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2016
    I'm not sure exactly how you're using it but you can Constrain an actors X and Y location to hold them in place. If you want a ship to reach a certain spot and simply stop you might also consider movi
  17. Actor not responding to collision/pin rule when publishing game

    mmhs1617
    by mmhs1617 · November 2016
    I'm making a gamer where I have "ships" moving towards and island, and when they collide with an invisible box that surrounds the island, the ship actor's pin attribute will be set t
  18. how can I make a curveball (baseball) ?

    gooner
    by gooner · November 2016
    (Quote)
  19. how i make jump like this ?

    Toque
    by Toque · November 2016
    Play with Change attribute velocity y.
  20. Screen misaligned after device wake up (Android BUG) My solution

    izam
    by izam · November 2016
    No matter how I try to constrain the camera X and camera Y, it will alway misalign.
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