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  1. How do I reset the game with default settings/use power ups for my game/apply combo or bonus points?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    First you need game level attributes to track when a combo happens so say you have an attribute (integer) Game_Combo and have the events that trigger it add to it. So for instance a rule that says whe
  2. Actor picks up, then releases at certain location

    ffiorentin
    by ffiorentin · March 2012
    Seems like the object wont be picked up now. Should the tags "pickedUp" etc be created as attributes first and if so what type? Never worked with tags in rules before except for coll
  3. Actor picks up, then releases at certain location

    MotherHoose
    by MotherHoose · March 2012
    --changeAttribute: self.Tags To: pickedUp
  4. Explosion effect only affects the last actor spawned

    MotherHoose
    by MotherHoose · March 2012
    the condition of the boomAttribute in that tutorial triggers action/event … as Tshirtbooth explains in the video
  5. Behavoir in Nested Rules are always happening even when they aren't true

    MotherHoose
    by MotherHoose · March 2012
    change attribute: self.stop += 1 // direction is no longer 0 "
  6. About rotate actor

    POM
    by POM · March 2012
    Constrain the actor's X position to . . . AAA*cos((game.time+0.2)*BBB)+CCC
  7. About rotate actor

    POM
    by POM · March 2012
    Well , since your actor(x) movement is based on constrains and its rely on a game clock , i don't think you can .. cause the constrain will override every change you make ..
  8. How do I reset the game with default settings/use power ups for my game/apply combo or bonus points?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    You need to use the change scene attribute in the replay button and have a rule when touch is pressed go to scene game and also put a change attribute score to 0. For the last part you should have an
  9. Behavoir in Nested Rules are always happening even when they aren't true

    POM
    by POM · March 2012
    You need to make a self attribute "self.Move Now"
  10. About rotate actor

    POM
    by POM · March 2012
    Constrain self.rotation TO Game.time*DDD
  11. About rotate actor

    Elsafty
    by Elsafty · March 2012
    (Constrain the actor's X position to . . . AAA*cos(self.time*BBB)+CCC
  12. Behavoir in Nested Rules are always happening even when they aren't true

    mcmunchly
    by mcmunchly · March 2012
    change attribute: self.stop += 1 // direction is no longer 0
  13. Working with Moving Parts in Gamesalad

    MotherHoose
    by MotherHoose · March 2012
    is your jump attribute is boolean type?
  14. Working with Moving Parts in Gamesalad

    jblb2424
    by jblb2424 · March 2012
    i have an attribute set so that when the backround is clicked the "jump" attribute will be set to 1 and when tis set to 1 the player will accelerate up. When it hits any platform jum
  15. Rule with attribute won't work

    inkoqnito
    by inkoqnito · March 2012
    in my game you collect things with a ship, so for the first levels i just one thing on screen to collect at the same time. So i made an boolean attribute and if this is false i spawn an actor and set
  16. How do I make a selection box

    pinata14
    by pinata14 · March 2012
    What i mean, is how do I make a box that when you click, it starts one corner of the box, and it expands to the mouse position. When you let go of the mouse the box selects whatever was inside it. I g
  17. About In-App Purchase in gamesalad

    scitunes
    by scitunes · March 2012
    It might be possible to do two updates. In update number one you create a game attribute called game.AlreadyBought. Then have a rule that checks the real device time (date actually) and if the device
  18. Wrap Question

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Position.X (or Y) ≤ 1
  19. Using game clock to match BPM of music clips..

    lbc4ever
    by lbc4ever · March 2012
    I just needed to tie the clip volume to an actor attribute.
  20. Using game clock to match BPM of music clips..

    lbc4ever
    by lbc4ever · March 2012
    I have a game control actor (offscreen) containing the PlaySound attribute and the rules to interpolate it to a value of 1
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