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How do I reset the game with default settings/use power ups for my game/apply combo or bonus points?
by The_Gamesalad_Guru ·First you need game level attributes to track when a combo happens so say you have an attribute (integer) Game_Combo and have the events that trigger it add to it. So for instance a rule that says whe -
Actor picks up, then releases at certain location
by ffiorentin ·Seems like the object wont be picked up now. Should the tags "pickedUp" etc be created as attributes first and if so what type? Never worked with tags in rules before except for coll -
Actor picks up, then releases at certain location
by MotherHoose ·--changeAttribute: self.Tags To: pickedUp -
Explosion effect only affects the last actor spawned
by MotherHoose ·the condition of the boomAttribute in that tutorial triggers action/event … as Tshirtbooth explains in the video -
Behavoir in Nested Rules are always happening even when they aren't true
by MotherHoose ·change attribute: self.stop += 1 // direction is no longer 0 " -
About rotate actor
by POM ·Constrain the actor's X position to . . . AAA*cos((game.time+0.2)*BBB)+CCC -
About rotate actor
by POM ·Well , since your actor(x) movement is based on constrains and its rely on a game clock , i don't think you can .. cause the constrain will override every change you make .. -
How do I reset the game with default settings/use power ups for my game/apply combo or bonus points?
by The_Gamesalad_Guru ·You need to use the change scene attribute in the replay button and have a rule when touch is pressed go to scene game and also put a change attribute score to 0. For the last part you should have an -
Behavoir in Nested Rules are always happening even when they aren't true
by POM ·You need to make a self attribute "self.Move Now" -
About rotate actor
by POM ·Constrain self.rotation TO Game.time*DDD -
About rotate actor
by Elsafty ·(Constrain the actor's X position to . . . AAA*cos(self.time*BBB)+CCC -
Behavoir in Nested Rules are always happening even when they aren't true
by mcmunchly ·change attribute: self.stop += 1 // direction is no longer 0 -
Working with Moving Parts in Gamesalad
by MotherHoose ·is your jump attribute is boolean type? -
Working with Moving Parts in Gamesalad
by jblb2424 ·i have an attribute set so that when the backround is clicked the "jump" attribute will be set to 1 and when tis set to 1 the player will accelerate up. When it hits any platform jum -
Rule with attribute won't work
by inkoqnito ·in my game you collect things with a ship, so for the first levels i just one thing on screen to collect at the same time. So i made an boolean attribute and if this is false i spawn an actor and set -
How do I make a selection box
by pinata14 ·What i mean, is how do I make a box that when you click, it starts one corner of the box, and it expands to the mouse position. When you let go of the mouse the box selects whatever was inside it. I g -
About In-App Purchase in gamesalad
by scitunes ·It might be possible to do two updates. In update number one you create a game attribute called game.AlreadyBought. Then have a rule that checks the real device time (date actually) and if the device -
Wrap Question
by MotherHoose ·Attribute: self.Position.X (or Y) ≤ 1 -
Using game clock to match BPM of music clips..
by lbc4ever ·I just needed to tie the clip volume to an actor attribute. -
Using game clock to match BPM of music clips..
by lbc4ever ·I have a game control actor (offscreen) containing the PlaySound attribute and the rules to interpolate it to a value of 1