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  1. Using game clock to match BPM of music clips..

    MotherHoose
    by MotherHoose · March 2012
    1. you can interpolate an attribute's value with Duration of 4
  2. Fundamental Logic problem

    MotherHoose
    by MotherHoose · March 2012
    the changeAttribute: self.a To: is done … but does not affect the persisting rotation behavior
  3. Fundamental Logic problem

    wormil
    by wormil · March 2012
    Add an attribute to an actor
  4. Reset Attributes in Each level

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Yeah reset scene doesnt change the attributes. Whenever you want to reset it just use a change attribute behavior to change it back to its original state.
  5. Reset Attributes in Each level

    tdev
    by tdev · March 2012
    Well, I have an attribute (boolean) that is meant to reset for each level. Is this possible?
  6. Countdown Timer

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    creat an attribute called timer. Set it to the ammount of seconds you want it to be. Ill use 2 minutes as an example. So youll have timer set to 120.
  7. Unlock Level Problem

    3xL
    by 3xL · March 2012
    when level is locked change attribute
  8. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    beefy_clyro
    by beefy_clyro · March 2012
    Also you can capture footage bigger than 480x320 if you use Aaron's change camera size trick. (Which is adding a change attribute to make the camera width 480 and camera height 320 as the first rule i
  9. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    HoneyTribeStudios
    by HoneyTribeStudios · March 2012
    Also you can capture footage bigger than 480x320 if you use Aaron's change camera size trick. (Which is adding a change attribute to make the camera width 480 and camera height 320 as the first rule i
  10. Platform Question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    Use a constrain attribute to constrain the y to the height of the platform to the height you desire.
  11. Fundamental Logic problem

    wormil
    by wormil · March 2012
    change attribute a = 110
  12. How do I use a table?

    pinata14
    by pinata14 · March 2012
    So, I wouldn't be able to use a table to track an actor's position? I would have to use a game attribute?
  13. Sound effect switch not working??

    GLGAMES
    by GLGAMES · March 2012
    when i pressed start game attribute changes to one and won't change back to 0, only changes back to 0 when i press return to menu from game area.
  14. Sound effect switch not working??

    POM
    by POM · March 2012
    3) you "xxxx attribute" is not changing to 1 , or even if it does , its comes back to 0 too quick .
  15. Sound effect switch not working??

    POM
    by POM · March 2012
    Can you make sure your "xxxx attribute" is actually changes to 1 ? use display text to see its value and confirm ..
  16. Sound effect switch not working??

    GLGAMES
    by GLGAMES · March 2012
    Ok i have a rule thats says if xxxx attribute =0 play sound effect 1
  17. Multi-ball powerup and smart collision detection

    HappyKat78
    by HappyKat78 · March 2012
    Just a thought... how about having a global attribute i.e. BallCount (integer) that's initially set to 1 and depletes by 1 when an actor is destroyed. When you get the 3-ball powerup you change Ball
  18. Multi-ball powerup and smart collision detection

    tylergarrison
    by tylergarrison · March 2012
    The problem is, when the multi-ball activates, the game will look at all three balls (since they are the same actor) and watch out for any and all collisions. Of course, there will be collisions withi
  19. Interp only works on the way down!?

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Up/Down = 0
  20. Scrolling Text within Display Text (Fake News Ticker)

    ellfire
    by ellfire · March 2012
    Ex. I would to create a funny "news ticker" during a level of my game. It would be an actor with a display text attribute that would simply scroll the text in a constant loop with
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