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  1. Enemy Sprite Control

    bionsuba
    by bionsuba · March 2012
    Constrain "self.my angle" TO vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
  2. Enemy Sprite Control

    POM
    by POM · March 2012
    make a self attribute call it "my angle"
  3. Random rating display.

    Clouds
    by Clouds · March 2012
    Change attribute color.alpha to random (1,5)-4
  4. Linking sounds playback pitch (speed) to other attributes..

    Clouds
    by Clouds · March 2012
    1. Created a game attribute (integer) and called it sound pitch
  5. Linking sounds playback pitch (speed) to other attributes..

    lbc4ever
    by lbc4ever · March 2012
    1. Created a game attribute (integer) and called it sound pitch
  6. Random rating display.

    robert.mccarthy
    by robert.mccarthy · March 2012
    GLOBAL Attributes:
  7. Level Select Problem!

    robert.mccarthy
    by robert.mccarthy · March 2012
    I only ask, as your prototype actor doesn't change it to anything (change attribute "game.Unlock" TO ""), so I am guessing if you have an actor on scene which you h
  8. Rotation without moving because of collision.

    Clouds
    by Clouds · March 2012
    . . . . or just constrain self.rotation to self.Time *1000 (or whatever speed you want).
  9. How to Stop Interpolate half way through action?

    gambet
    by gambet · March 2012
    I have an actor that throws fruits. It interpolates for 0.75 seconds 20 pixels down, and then interpolates up 20pixels for 0.75 seconds. This is in a rule which is triggered by a REAL attribute (0- fa
  10. @Tshirtbooth time tutorial Problem....

    Shinplaster
    by Shinplaster · March 2012
    Note Game.Timer is Real Attribute....
  11. How do I change Layers?

    pinata14
    by pinata14 · March 2012
    yes, you could put a spawner in the separate layer that spawns when a game attribute is "XXX ", and have the other actor in the 1st layer instead of spawning when rule is true, chang
  12. Does actor self-destruct when off of the screen?

    HappyKat78
    by HappyKat78 · March 2012
    Thanks for the info. I decided to go with a boolean that triggers when the actor isn't over the scene and then a timer will count for 3 seconds. If the actor doesn't overlap with the scene within th
  13. Does actor self-destruct when off of the screen?

    MotherHoose
    by MotherHoose · March 2012
    yes … you can make that destruction control another attribute … but you need to constrain another gameAttribute to the moving Actor's X or Y position
  14. Does actor self-destruct when off of the screen?

    HappyKat78
    by HappyKat78 · March 2012
    Thanks for this. Is there a way to tell when the game has automatically destroyed the actor in this way? I'm thinking a workaround could be to have the actor control a global attribute in some way w
  15. 2 questions that are very important for me

    MotherHoose
    by MotherHoose · March 2012
    2. boolean attributes work for 2 states/conditions … if you are going to give the player 3 or more cars available for buy … your cars should be referenced with a index type attribute.
  16. Enemy pathing

    Clouds
    by Clouds · March 2012
    ya but constrains are nasty, you don't want to use to many of those. it can hurt the games performance.
  17. 2 questions that are very important for me

    StoneDrip
    by StoneDrip · March 2012
    1) Constrain attribute self.motion.linear.x to the speed you want. put a negative sign to move left. To move right, just put the speed number without the negative sign.
  18. Improved Collision Detection

    MotherHoose
    by MotherHoose · March 2012
    set sensor attributes in game/selfAttribute …real type sensorX; sensorY
  19. Blast,Explosion(TNT) Question?

    kullapat
    by kullapat · March 2012
    I started to make Blast effect on my game but now I still get some problem,I started follow the gamesaladcookbook & tshirtbooth tutorial on youtube but when it explosion the physic move in wro
  20. Newbie here, How to make an actor move up and down continuously

    Clouds
    by Clouds · March 2012
    Constrain position Y to AAA*cos(self.time*BBB)+CCC
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