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Enemy Sprite Control
by bionsuba ·Constrain "self.my angle" TO vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) -
Enemy Sprite Control
by POM ·make a self attribute call it "my angle" -
Random rating display.
by Clouds ·Change attribute color.alpha to random (1,5)-4 -
Linking sounds playback pitch (speed) to other attributes..
by Clouds ·1. Created a game attribute (integer) and called it sound pitch -
Linking sounds playback pitch (speed) to other attributes..
by lbc4ever ·1. Created a game attribute (integer) and called it sound pitch -
Random rating display.
by robert.mccarthy ·GLOBAL Attributes: -
Level Select Problem!
by robert.mccarthy ·I only ask, as your prototype actor doesn't change it to anything (change attribute "game.Unlock" TO ""), so I am guessing if you have an actor on scene which you h -
Rotation without moving because of collision.
by Clouds ·. . . . or just constrain self.rotation to self.Time *1000 (or whatever speed you want). -
How to Stop Interpolate half way through action?
by gambet ·I have an actor that throws fruits. It interpolates for 0.75 seconds 20 pixels down, and then interpolates up 20pixels for 0.75 seconds. This is in a rule which is triggered by a REAL attribute (0- fa -
@Tshirtbooth time tutorial Problem....
by Shinplaster ·Note Game.Timer is Real Attribute.... -
How do I change Layers?
by pinata14 ·yes, you could put a spawner in the separate layer that spawns when a game attribute is "XXX ", and have the other actor in the 1st layer instead of spawning when rule is true, chang -
Does actor self-destruct when off of the screen?
by HappyKat78 ·Thanks for the info. I decided to go with a boolean that triggers when the actor isn't over the scene and then a timer will count for 3 seconds. If the actor doesn't overlap with the scene within th -
Does actor self-destruct when off of the screen?
by MotherHoose ·yes … you can make that destruction control another attribute … but you need to constrain another gameAttribute to the moving Actor's X or Y position -
Does actor self-destruct when off of the screen?
by HappyKat78 ·Thanks for this. Is there a way to tell when the game has automatically destroyed the actor in this way? I'm thinking a workaround could be to have the actor control a global attribute in some way w -
2 questions that are very important for me
by MotherHoose ·2. boolean attributes work for 2 states/conditions … if you are going to give the player 3 or more cars available for buy … your cars should be referenced with a index type attribute. -
Enemy pathing
by Clouds ·ya but constrains are nasty, you don't want to use to many of those. it can hurt the games performance. -
2 questions that are very important for me
by StoneDrip ·1) Constrain attribute self.motion.linear.x to the speed you want. put a negative sign to move left. To move right, just put the speed number without the negative sign. -
Improved Collision Detection
by MotherHoose ·set sensor attributes in game/selfAttribute …real type sensorX; sensorY -
Blast,Explosion(TNT) Question?
by kullapat ·I started to make Blast effect on my game but now I still get some problem,I started follow the gamesaladcookbook & tshirtbooth tutorial on youtube but when it explosion the physic move in wro -
Newbie here, How to make an actor move up and down continuously
by Clouds ·Constrain position Y to AAA*cos(self.time*BBB)+CCC