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How do I make an actor with display text invisible?
by UnicornInvasion ·Make a boolean Attribute called Display text. And go into the other actor and make a rule. When touch is pressed -
Movable....or not
by JohnPapiomitis ·The moveable attribute cant be changed in game. -
Movable....or not
by HappyKat78 ·I've got a game where a ball drops (using acceleration downwards instead of gravity) when a button is pressed. The ball has movable set to true so once the button is pressed I assign the acceleration -
High Score + unlockables
by rjreptile1 ·Hi I am wondering if there is any way that I can make a system for a game where the player collects points, then the attribute is saved, the player quits the game, and then is able to fully close the -
Actors sticking to each other
by rabbigarfinkel ·I have made a game that has fifty tiles, each one representing one of the fifty American states. I’m using TSB’s method that allows constrain-to-mouse with collisions; each tile has those rules. (Th -
flinging an object in a circular path
by eric.ojha ·The actor's position is constrained to points along the circle. -
Linking sounds playback pitch (speed) to other attributes..
by Clouds ·Can I constrain the pitch (speed) of playback to any other attribute? If so how? -
Linking sounds playback pitch (speed) to other attributes..
by lbc4ever ·Can I constrain the pitch (speed) of playback to any other attribute? If so how? -
Learning Gamesalad
by The_Gamesalad_Guru ·As I watched the videos, I began to realize, when I stepped back that the videos weren't just teaching me how to make a heath bar but how to manipulate specific sections of code and attributes. For ex -
Mouse.Position sensitivity
by MotherHoose ·you can set rules for when mouseAttribute Position.Y is < 18 and … >3 -
3 problems!
by monkeybroth ·>when game.spawn attribute is false, set it to true. -
Mouse.Position sensitivity
by byteblorg ·i was wondering, how do i set the sensitivity for the mouse attribute? -
random result
by MotherHoose ·Attribute: self.Image = lastImageName.png -
Rotations and expressions
by rebzone ·Change attribute: self.offsetX To game.boxX - self.Position.X -
random result
by Clouds ·Have an attribute called randomScene and have it set to 0 -
random result
by JohnPapiomitis ·Have an attribute called randomScene and have it set to 0 -
Keep Actor Out Of Area
by tatiang ·to 149 distance) and then doing a change attribute self.position.X to LastValidX, but alas that didn't work either. -
Keep Actor Out Of Area
by JohnPapiomitis ·since its constraing to the mouse, you can make an attribute called constrainOff (boolean) and have it set to false. Then wherever you want to not be able to get to, have an invisible actor there and -
Keep Actor Out Of Area
by tatiang ·I'm thinking you could use magnitude to restrict the constrain behavior so that when your player actor is less than or equal to a certain distance from the end of level actor, the player actor is no l -
Scrolling Tank Game HELP.
by Flayr ·I made a tank game and the tank has the "control camera attribute". All of the levels are of source larger than the iPhones screen and when I move the tank the enemies stay at the sa