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  1. How do I make an actor with display text invisible?

    UnicornInvasion
    by UnicornInvasion · March 2012
    Make a boolean Attribute called Display text. And go into the other actor and make a rule. When touch is pressed
  2. Movable....or not

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    The moveable attribute cant be changed in game.
  3. Movable....or not

    HappyKat78
    by HappyKat78 · March 2012
    I've got a game where a ball drops (using acceleration downwards instead of gravity) when a button is pressed. The ball has movable set to true so once the button is pressed I assign the acceleration
  4. High Score + unlockables

    rjreptile1
    by rjreptile1 · March 2012
    Hi I am wondering if there is any way that I can make a system for a game where the player collects points, then the attribute is saved, the player quits the game, and then is able to fully close the
  5. Actors sticking to each other

    rabbigarfinkel
    by rabbigarfinkel · March 2012
    I have made a game that has fifty tiles, each one representing one of the fifty American states. I’m using TSB’s method that allows constrain-to-mouse with collisions; each tile has those rules. (Th
  6. flinging an object in a circular path

    eric.ojha
    by eric.ojha · March 2012
    The actor's position is constrained to points along the circle.
  7. Linking sounds playback pitch (speed) to other attributes..

    Clouds
    by Clouds · March 2012
    Can I constrain the pitch (speed) of playback to any other attribute? If so how?
  8. Linking sounds playback pitch (speed) to other attributes..

    lbc4ever
    by lbc4ever · March 2012
    Can I constrain the pitch (speed) of playback to any other attribute? If so how?
  9. Learning Gamesalad

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    As I watched the videos, I began to realize, when I stepped back that the videos weren't just teaching me how to make a heath bar but how to manipulate specific sections of code and attributes. For ex
  10. Mouse.Position sensitivity

    MotherHoose
    by MotherHoose · March 2012
    you can set rules for when mouseAttribute Position.Y is < 18 and … >3
  11. 3 problems!

    monkeybroth
    by monkeybroth · March 2012
    >when game.spawn attribute is false, set it to true.
  12. Mouse.Position sensitivity

    byteblorg
    by byteblorg · March 2012
    i was wondering, how do i set the sensitivity for the mouse attribute?
  13. random result

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Image = lastImageName.png
  14. Rotations and expressions

    rebzone
    by rebzone · March 2012
    Change attribute: self.offsetX To game.boxX - self.Position.X
  15. random result

    Clouds
    by Clouds · March 2012
    Have an attribute called randomScene and have it set to 0
  16. random result

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Have an attribute called randomScene and have it set to 0
  17. Keep Actor Out Of Area

    tatiang
    by tatiang · March 2012
    to 149 distance) and then doing a change attribute self.position.X to LastValidX, but alas that didn't work either.
  18. Keep Actor Out Of Area

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    since its constraing to the mouse, you can make an attribute called constrainOff (boolean) and have it set to false. Then wherever you want to not be able to get to, have an invisible actor there and
  19. Keep Actor Out Of Area

    tatiang
    by tatiang · March 2012
    I'm thinking you could use magnitude to restrict the constrain behavior so that when your player actor is less than or equal to a certain distance from the end of level actor, the player actor is no l
  20. Scrolling Tank Game HELP.

    Flayr
    by Flayr · March 2012
    I made a tank game and the tank has the "control camera attribute". All of the levels are of source larger than the iPhones screen and when I move the tank the enemies stay at the sa
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