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Rotations and expressions
by RThurman ·Its been a couple hours since my previous post. I've thought about this a little, and perhaps you really do want to keep the two actors welded together, but just change the position of the square a l -
Rotations and expressions
by Clouds ·It's really confusing when using attributes and rules, so, is there a way to keep x and y axis in place for expressions even when rotating? -
Rotations and expressions
by MotherHoose ·Attribute: self.Rotation =0º -
Rotations and expressions
by poopdecksweeper ·Yes but I figured that if you made an attribute that changed upon actor rotation to (min=0, max=360) then autorotate phone to (x or y) and this will turn your x and y attribute without changing the s -
Rotations and expressions
by rebzone ·ummm...I don't think I get the point... I can't find how to access the scene.autorotate.portrait attribute from the actor... I tried to set it manually, but nothing changes: isn't this attribute for t -
too many constraints?
by SAMman ·Hey guys, I was just wondering how many constrain attributes are too many? I have 5 actors, and each spawns another actor on top of it. The new actor that is spawned is constrained to follow the origi -
Animations and collsions
by oxhey ·The collisions are starting to annoy me. -
Shaking camera
by IsabelleK ·I have an actor which controls camera. It always has to be in the middle between two actors (they are moving). I have a Control Camera, and Constrain ( constrain self.position.X to ((game.actor1+game. -
Slowing left and right velocities...
by POM ·Constrain self.linear.velocity.X TO self.linear.velocity.X*0.95 -
Animation question
by RUPAS ·Hi I have a problem with the animation of my character, my character when it still has a size of 30x62 (the prototype), the images of my character when it is still measuring 30x62, but the animation f -
Collisions are driving me crazy
by rebzone ·This time it's about collisions... -
Music Problem
by JohnPapiomitis ·Have a attribute called musicOff and have it set to 0 -
Music Problem
by triton13 ·Hey guys, in my settings, I have a Music Off button. I made a boolean attribute and have this in that button. Rule- Game.Music is true - Rule- Touch is Pressed, change attribute Game.Music to false, p -
How do I Create An Attribute Within An Actor That Is Not Global?
by HoneyTribeStudios ·Yes, you can make local attributes. -
How do I Create An Attribute Within An Actor That Is Not Global?
by LiquidGameworks ·Open up an actor prototype (from the actor's list). YOu will see all of its self attributes on the left side. Click the little + sign, and you'll be able to add a new self attribute. Then, when you m -
How do I Create An Attribute Within An Actor That Is Not Global?
by teamepiphany ·Im not sure exactly how to word this but im looking to make enemies that require more then one hit to destroy them. My first thought was to create a attribute related to heath, but then i realized thi -
How to reference an actor's changing attributes properly?
by anchorson ·Now using the distancefrom attribute you can make up a rule where you compare distancefrom to "sum of width of actor1 and actor2". While your actor expands, its width will too. When -
How to make a proper win screen without changing scenes
by simo103 ·@poopdecksweeper .. using Interpolate usually for a slide-in like scene change. If you want instant then use change attribute. Interpolate means: interpolation is a method of constructing new data poi -
Enemy pathing
by Clouds ·Constrain the actor's X position to: -
Dragged Actor move/jump on release
by hotMagic ·We constrain it using a bunch of Trig (they stay on circles as they are aimed).