GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Rotations and expressions

    RThurman
    by RThurman · March 2012
    Its been a couple hours since my previous post. I've thought about this a little, and perhaps you really do want to keep the two actors welded together, but just change the position of the square a l
  2. Rotations and expressions

    Clouds
    by Clouds · March 2012
    It's really confusing when using attributes and rules, so, is there a way to keep x and y axis in place for expressions even when rotating?
  3. Rotations and expressions

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Rotation =0º
  4. Rotations and expressions

    poopdecksweeper
    by poopdecksweeper · March 2012
    Yes but I figured that if you made an attribute that changed upon actor rotation to (min=0, max=360) then autorotate phone to (x or y) and this will turn your x and y attribute without changing the s
  5. Rotations and expressions

    rebzone
    by rebzone · March 2012
    ummm...I don't think I get the point... I can't find how to access the scene.autorotate.portrait attribute from the actor... I tried to set it manually, but nothing changes: isn't this attribute for t
  6. too many constraints?

    SAMman
    by SAMman · March 2012
    Hey guys, I was just wondering how many constrain attributes are too many? I have 5 actors, and each spawns another actor on top of it. The new actor that is spawned is constrained to follow the origi
  7. Animations and collsions

    oxhey
    by oxhey · March 2012
    The collisions are starting to annoy me.
  8. Shaking camera

    IsabelleK
    by IsabelleK · March 2012
    I have an actor which controls camera. It always has to be in the middle between two actors (they are moving). I have a Control Camera, and Constrain ( constrain self.position.X to ((game.actor1+game.
  9. Slowing left and right velocities...

    POM
    by POM · March 2012
    Constrain self.linear.velocity.X TO self.linear.velocity.X*0.95
  10. Animation question

    RUPAS
    by RUPAS · March 2012
    Hi I have a problem with the animation of my character, my character when it still has a size of 30x62 (the prototype), the images of my character when it is still measuring 30x62, but the animation f
  11. Collisions are driving me crazy

    rebzone
    by rebzone · March 2012
    This time it's about collisions...
  12. Music Problem

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Have a attribute called musicOff and have it set to 0
  13. Music Problem

    triton13
    by triton13 · March 2012
    Hey guys, in my settings, I have a Music Off button. I made a boolean attribute and have this in that button. Rule- Game.Music is true - Rule- Touch is Pressed, change attribute Game.Music to false, p
  14. How do I Create An Attribute Within An Actor That Is Not Global?

    HoneyTribeStudios
    by HoneyTribeStudios · March 2012
    Yes, you can make local attributes.
  15. How do I Create An Attribute Within An Actor That Is Not Global?

    LiquidGameworks
    by LiquidGameworks · March 2012
    Open up an actor prototype (from the actor's list). YOu will see all of its self attributes on the left side. Click the little + sign, and you'll be able to add a new self attribute. Then, when you m
  16. How do I Create An Attribute Within An Actor That Is Not Global?

    teamepiphany
    by teamepiphany · March 2012
    Im not sure exactly how to word this but im looking to make enemies that require more then one hit to destroy them. My first thought was to create a attribute related to heath, but then i realized thi
  17. How to reference an actor's changing attributes properly?

    anchorson
    by anchorson · March 2012
    Now using the distancefrom attribute you can make up a rule where you compare distancefrom to "sum of width of actor1 and actor2". While your actor expands, its width will too. When
  18. How to make a proper win screen without changing scenes

    simo103
    by simo103 · March 2012
    @poopdecksweeper .. using Interpolate usually for a slide-in like scene change. If you want instant then use change attribute. Interpolate means: interpolation is a method of constructing new data poi
  19. Enemy pathing

    Clouds
    by Clouds · March 2012
    Constrain the actor's X position to:
  20. Dragged Actor move/jump on release

    hotMagic
    by hotMagic · March 2012
    We constrain it using a bunch of Trig (they stay on circles as they are aimed).
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla