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  1. Change Attribute to Add Letter

    Philie
    by Philie · February 2012
    Bit confused on this one - when I do a change attribute, instead of adding say.. 25, or whatever, I would like to add a letter. I understand it would be game.word then whatever allows me to add a lett
  2. Collision Problems!

    SlickZero
    by SlickZero · February 2012
    If they are coming at you from the side, then you can constrain their position Y to a specific value, and they won't go down when you land on them.
  3. Works in GS but not device...

    triton13
    by triton13 · February 2012
    I use the viewer and I have already seen that video. I have another game that I have saves for but it only saves the high score, not separate levels like this game. I don't know what I'm doing wrong.
  4. hi so i need some help in gamesalad

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    you how to grow and shrink and actor using an attribute as the reference for the length. Although the subjects of the videos may be a tutorial for a specifc topic it is basically teaching you how to
  5. Trying to make a actor rotate left to right-.-

    TWEAmazingApps
    by TWEAmazingApps · February 2012
    Constain Attribute: self.Rotation To sin(20)self.Time*100
  6. Works in GS but not device...

    triton13
    by triton13 · February 2012
    I don't know if it's where I placed my load and save attribute but why would it still work in GS then?
  7. Trying to make a actor rotate left to right-.-

    Clouds
    by Clouds · February 2012
    Constrain the actor's rotation to this:
  8. Move character with touch on a grid

    RThurman
    by RThurman · February 2012
    --Change Attribute: self.Position.X To: min((480-( game.grid size /2)), game.grid size *floor( game.Mouse.Position.X / game.grid size )+ game.grid size /2)
  9. constrain actor to another actor

    bertkroma
    by bertkroma · February 2012
    Thank you Slickzero. The videos cleared it up for me. I remember watching these in october before I started with Construct2. It's been awhile. I was missing the add attribute step.
  10. constrain actor to another actor

    bertkroma
    by bertkroma · February 2012
    paddle1=actor to be constrained
  11. constrain actor to another actor

    HappyKat78
    by HappyKat78 · February 2012
    Yes, there's a specific constrain behavior. I suggest starting out looking at the cookbook, watching some video tutorials and searching the forums. you'll easily find answers to things like this. :
  12. How to make and object jump?

    SlickZero
    by SlickZero · February 2012
    Several ways to do it. My usual way is to have a rules that basically says - When key.spacebar is pressed-Change attribute.linear velocity Y to linear velocity Y + 300. (or any number that suits your
  13. constrain actor to another actor

    bertkroma
    by bertkroma · February 2012
    I've recently come over to GS from Construct2, and was wondering if there is a way to constrain one actor to a different actor?
  14. A mash up between a platformer physics and Cannon type physics

    HappyKat78
    by HappyKat78 · February 2012
    How about having a global attribute (boolean) i.e. ControlScheme. False = platform controls, True = Canon controls. Set your two control schemes for your actor so by dafult it's false and the actor
  15. Copy rule across actor does display right side of =

    robert.mccarthy
    by robert.mccarthy · February 2012
    Attribute self.size = game.size
  16. Smoothed Particle Hydrodynamics

    RThurman
    by RThurman · February 2012
    this tiny brain. (Mostly due to trying to use constrain behaviors to perform Vertlet integration.)
  17. Replacing one actor with another ?

    kollfinn
    by kollfinn · February 2012
    Shall I use Attribute: self.Image is latImageInAnimation.png or is "lastImageInAnimation" just that i should have the name of the last image there ?
  18. *** How to not wall jump? ***

    ashtmj
    by ashtmj · February 2012
    you need another actor 1/4 of the of the player's height and maybe 3/4 of the width, lets call them "feet" and you need to constrain them to your player's X and Y-1/4 of players heig
  19. Many Attribute & Star System?

    POM
    by POM · February 2012
    About the attribute question , no , its not affecting performance , you can have 1000 attributes and its fine..
  20. Improved Collision Detection

    MotherHoose
    by MotherHoose · February 2012
    besides easy to create an invisible colliderActor – size as small as you want … and constrain to enemy
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