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Works in GS but not device...
by triton13 ·I use the viewer and I have already seen that video. I have another game that I have saves for but it only saves the high score, not separate levels like this game. I don't know what I'm doing wrong. -
hi so i need some help in gamesalad
by The_Gamesalad_Guru ·you how to grow and shrink and actor using an attribute as the reference for the length. Although the subjects of the videos may be a tutorial for a specifc topic it is basically teaching you how to -
Trying to make a actor rotate left to right-.-
by TWEAmazingApps ·Constain Attribute: self.Rotation To sin(20)self.Time*100 -
Works in GS but not device...
by triton13 ·I don't know if it's where I placed my load and save attribute but why would it still work in GS then? -
Trying to make a actor rotate left to right-.-
by Clouds ·Constrain the actor's rotation to this: -
Move character with touch on a grid
by RThurman ·--Change Attribute: self.Position.X To: min((480-( game.grid size /2)), game.grid size *floor( game.Mouse.Position.X / game.grid size )+ game.grid size /2) -
constrain actor to another actor
by bertkroma ·Thank you Slickzero. The videos cleared it up for me. I remember watching these in october before I started with Construct2. It's been awhile. I was missing the add attribute step. -
constrain actor to another actor
by bertkroma ·paddle1=actor to be constrained -
constrain actor to another actor
by HappyKat78 ·Yes, there's a specific constrain behavior. I suggest starting out looking at the cookbook, watching some video tutorials and searching the forums. you'll easily find answers to things like this. : -
How to make and object jump?
by SlickZero ·Several ways to do it. My usual way is to have a rules that basically says - When key.spacebar is pressed-Change attribute.linear velocity Y to linear velocity Y + 300. (or any number that suits your -
constrain actor to another actor
by bertkroma ·I've recently come over to GS from Construct2, and was wondering if there is a way to constrain one actor to a different actor? -
A mash up between a platformer physics and Cannon type physics
by HappyKat78 ·How about having a global attribute (boolean) i.e. ControlScheme. False = platform controls, True = Canon controls. Set your two control schemes for your actor so by dafult it's false and the actor -
Copy rule across actor does display right side of =
by robert.mccarthy ·Attribute self.size = game.size -
Smoothed Particle Hydrodynamics
by RThurman ·this tiny brain. (Mostly due to trying to use constrain behaviors to perform Vertlet integration.) -
Replacing one actor with another ?
by kollfinn ·Shall I use Attribute: self.Image is latImageInAnimation.png or is "lastImageInAnimation" just that i should have the name of the last image there ? -
*** How to not wall jump? ***
by ashtmj ·you need another actor 1/4 of the of the player's height and maybe 3/4 of the width, lets call them "feet" and you need to constrain them to your player's X and Y-1/4 of players heig -
Many Attribute & Star System?
by POM ·About the attribute question , no , its not affecting performance , you can have 1000 attributes and its fine.. -
Improved Collision Detection
by MotherHoose ·besides easy to create an invisible colliderActor – size as small as you want … and constrain to enemy -
Many Attribute & Star System?
by kullapat ·I still making game name jelly block,I make it for a long time 2-3 month ago but I've just finish 10 level WTF,What I want to know more is If I use many attribute in 1 game like 100+ attribute in game -
Replacing one actor with another ?
by MotherHoose ·Attribute: self.Image = lastImageInAnimation.png