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  1. Many Attribute & Star System?

    kullapat
    by kullapat · February 2012
    I still making game name jelly block,I make it for a long time 2-3 month ago but I've just finish 10 level WTF,What I want to know more is If I use many attribute in 1 game like 100+ attribute in game
  2. Replacing one actor with another ?

    MotherHoose
    by MotherHoose · February 2012
    Attribute: self.Image = lastImageInAnimation.png
  3. Ping back to original position

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    You have to log it's first position with two self attributes when touch is pressed and then when touched is released interpolate back to those attributes. You should have a timer so when touched is pr
  4. Save and Load Quetion

    POM
    by POM · February 2012
    Now for loading them , in your initial scene , when the game starts put the load behaviors in one of the actors and load those attribute ..
  5. How Do I Change Scenes And Reset Lives,Health EXT

    Braydon_SFX
    by Braydon_SFX · February 2012
    Your lives would be an attribute.
  6. How Do I Change Scenes And Reset Lives,Health EXT

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Put change attribute behavior by themselves changing everyting to what its supposed to be. SO when you change to that scene everything changes to what you want.
  7. How to say - when touch is released, or when your finger isn't on the screen, to proceed.

    MotherHoose
    by MotherHoose · February 2012
    gameAttribute: ballMoving
  8. How to say - when touch is released, or when your finger isn't on the screen, to proceed.

    POM
    by POM · February 2012
    Change attribute "game.allow process" to true..
  9. How to say - when touch is released, or when your finger isn't on the screen, to proceed.

    Braydon_SFX
    by Braydon_SFX · February 2012
    I have some attributes that are like this:
  10. Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    try having a rule when attribute touch count=0
  11. Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a

    blister
    by blister · February 2012
    will not work. SlickZero's ideas changing the constrain to a change attribute of the self and Game X/Y would actually make it stop where ever you drop the item and then not be able to drag it again.
  12. how do you build a letter so later i can check it with the dictionary word if the word is correct?

    scitunes
    by scitunes · February 2012
    change attribute game.wordTocheck to game.wordTocheck..game.NewLetter
  13. Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a

    SlickZero
    by SlickZero · February 2012
    Yeah, the constrain is keeping it from falling. If you are using scene gravity, it's a little trickier than if you are using accelerate behaviors on your actors.
  14. Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a

    tenrdrmer
    by tenrdrmer · February 2012
    -Constrain x
  15. Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a

    blister
    by blister · February 2012
    yes it is constrained (self position x/y to game mouse position x/y) on script for the x and one for the y, just simplifing it here.
  16. Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a

    SlickZero
    by SlickZero · February 2012
    How exactly is that actor scripted? Are you using a constrain attribute when touch is released? You will need to use a change attribute to "unlock" it from its constraint.
  17. Unlock Level Problem

    triton13
    by triton13 · February 2012
    Everywhere I put the change attribute it just doesn't work. When I tried it on my level 2 scene, it worked. When I added it to my level 3, 4 and 5 scene, it acts weird. I'll get to level 3 and go and
  18. hi so i need some help in gamesalad

    StoneDrip
    by StoneDrip · February 2012
    1) Use animate behaviour, when ButtonHit is pressed, change a boolean attribute to true. In the character, when boolean is true, make the character have a hitting animation.
  19. Global Countdown Clock

    FallacyStudios
    by FallacyStudios · February 2012
    I was wondering if anyone has any good ideas or ways to create a global countdown clock. I would like it to be a Game Attribute and I plan on linking anything that would normally use a timer to it. Th
  20. Unlock Level Problem

    MotherHoose
    by MotherHoose · February 2012
    gameAttribute … everything in game can reference/manipulate this
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