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Ping back to original position
by The_Gamesalad_Guru ·You have to log it's first position with two self attributes when touch is pressed and then when touched is released interpolate back to those attributes. You should have a timer so when touched is pr -
Save and Load Quetion
by POM ·Now for loading them , in your initial scene , when the game starts put the load behaviors in one of the actors and load those attribute .. -
How Do I Change Scenes And Reset Lives,Health EXT
by Braydon_SFX ·Your lives would be an attribute. -
How Do I Change Scenes And Reset Lives,Health EXT
by JohnPapiomitis ·Put change attribute behavior by themselves changing everyting to what its supposed to be. SO when you change to that scene everything changes to what you want. -
How to say - when touch is released, or when your finger isn't on the screen, to proceed.
by MotherHoose ·gameAttribute: ballMoving -
How to say - when touch is released, or when your finger isn't on the screen, to proceed.
by POM ·Change attribute "game.allow process" to true.. -
How to say - when touch is released, or when your finger isn't on the screen, to proceed.
by Braydon_SFX ·I have some attributes that are like this: -
Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a
by JohnPapiomitis ·try having a rule when attribute touch count=0 -
Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a
by blister ·will not work. SlickZero's ideas changing the constrain to a change attribute of the self and Game X/Y would actually make it stop where ever you drop the item and then not be able to drag it again. -
how do you build a letter so later i can check it with the dictionary word if the word is correct?
by scitunes ·change attribute game.wordTocheck to game.wordTocheck..game.NewLetter -
Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a
by SlickZero ·Yeah, the constrain is keeping it from falling. If you are using scene gravity, it's a little trickier than if you are using accelerate behaviors on your actors. -
Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a
by tenrdrmer ·-Constrain x -
Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a
by blister ·yes it is constrained (self position x/y to game mouse position x/y) on script for the x and one for the y, just simplifing it here. -
Tshirtbooths Drag and Drop tutorial- glitch of sometimes object stays in place after release with a
by SlickZero ·How exactly is that actor scripted? Are you using a constrain attribute when touch is released? You will need to use a change attribute to "unlock" it from its constraint. -
Unlock Level Problem
by triton13 ·Everywhere I put the change attribute it just doesn't work. When I tried it on my level 2 scene, it worked. When I added it to my level 3, 4 and 5 scene, it acts weird. I'll get to level 3 and go and -
hi so i need some help in gamesalad
by StoneDrip ·1) Use animate behaviour, when ButtonHit is pressed, change a boolean attribute to true. In the character, when boolean is true, make the character have a hitting animation. -
Global Countdown Clock
by FallacyStudios ·I was wondering if anyone has any good ideas or ways to create a global countdown clock. I would like it to be a Game Attribute and I plan on linking anything that would normally use a timer to it. Th -
Unlock Level Problem
by MotherHoose ·gameAttribute … everything in game can reference/manipulate this -
Reseting Attributes
by beefy_clyro ·You'll need a couple of attributes; -
Reseting Attributes
by beefy_clyro ·When you die, what ever you use to trigger your death screen, have a rule that when die = true, change attribute (whatever attributes have been changed) and the reset the scene.