-
how do you build a letter so later i can check it with the dictionary word if the word is correct?
by guilleface ·"letter A" to change game.attribute check word to "A", ok so this works, but then my next logic won't work, so i have another actor when collide with actor & -
"Chunk System"?
by old_kipper ·1). make a wide scene and put a control system in to control the x movement of the hero actor and then add the camera control behaviour to the camera. OPen the scene attributes and narrow the x of th -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by Clouds ·"You would have to have it linked to a game attribute as there is no way of one actor communicating with another actors internal attributes." -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by MotherHoose ·you can also change the name of a spawned actor … so you really don't need the added attribute -
Scrolling background not using scene wrapping??? Please help!!!
by KillerPenguinStudios ·Yes, I did try that also but with the speed of of the images and it lagging a split second it spaces them out. In the demo you provided, I replaced the -90 in the change attribute self.Motion.Linear V -
Reset scene time - help???
by MotherHoose ·selfAttribute … real type … doTiming -
Scrolling background not using scene wrapping??? Please help!!!
by KillerPenguinStudios ·Just a little side note, Since the scene wrap is a boolean and if I made it true, I wish you could do a change attribute, select scene, sleect wrapping and put it to false or they should have wrapping -
How to orbit around one actor while always point to another actor (level end actor)
by poopdecksweeper ·constrain: self.position X to -35*cos(vectorToAngle( self.Position.X - game.FireX , self.Position.Y - game.FireY )%360)+ game.HeroX -
"Chunk System"?
by old_kipper ·you like), you would still need either a lot of attributes in a few actors (as long as there are enough to cover the screen width and some spare) or more actors with less attributes. At 20 pixels wid -
Orbiting an actor AND following mouse / finger gestures..
by Clouds ·Constrain the actors X to 200 * cos ( self-time * ( ( Game - mouse position X divided by 2.56 ) - 200 ) ) + 512 -
Reset scene time - help???
by DigiChain ·On touch > Change Attribute -- scene.time to 0 -
How to orbit around one actor while always point to another actor (level end actor)
by poopdecksweeper ·I am trying to have a pointer actor orbit around my main character actor, and always point at the level end. The level end has it's own X and Y attributes that I have constrained to, as well as the ma -
Animation Help
by Clouds ·Make a game attribute called "has animation been run ?" - make it a Boolean - it will default to 'false'. -
Actor points opposite direction after going past certain distance
by Trollington ·To make the gun point towards the mouse I used the constrain attribute to constrain self.rotate to vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ). -
Unlock Level Problem
by triton13 ·I think I figured out my problem, but I don't know where to put it. My UnlockLevels attribute was still equal to 1, it never changed. I need to make it so when it gets to another level it equals that -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by jonmulcahy ·On your spawner, have it randomly assign a number to a global attribute called tableRow. Then spawn your 5 actors. -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by Gnomer ·You would have to have it linked to a game attribute as there is no way of one actor communicating with another actors internal attributes. -
Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5
by robert.mccarthy ·I have 5 actors, and each has an internal/unique attribute called 'myNumber'. -
Orbiting an actor AND following mouse / finger gestures..
by LumpApps ·Constrain self. positionx to game.mouse.position x + (radius * cos(angle)) -
Game crashing? any ideas
by POM ·Change attribute "something something" TO 'NOTHING'