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  1. how do you build a letter so later i can check it with the dictionary word if the word is correct?

    guilleface
    by guilleface · February 2012
    "letter A" to change game.attribute check word to "A", ok so this works, but then my next logic won't work, so i have another actor when collide with actor &
  2. "Chunk System"?

    old_kipper
    by old_kipper · February 2012
    1). make a wide scene and put a control system in to control the x movement of the hero actor and then add the camera control behaviour to the camera. OPen the scene attributes and narrow the x of th
  3. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    Clouds
    by Clouds · February 2012
    "You would have to have it linked to a game attribute as there is no way of one actor communicating with another actors internal attributes."
  4. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    MotherHoose
    by MotherHoose · February 2012
    you can also change the name of a spawned actor … so you really don't need the added attribute
  5. Scrolling background not using scene wrapping??? Please help!!!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    Yes, I did try that also but with the speed of of the images and it lagging a split second it spaces them out. In the demo you provided, I replaced the -90 in the change attribute self.Motion.Linear V
  6. Reset scene time - help???

    MotherHoose
    by MotherHoose · February 2012
    selfAttribute … real type … doTiming
  7. Scrolling background not using scene wrapping??? Please help!!!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    Just a little side note, Since the scene wrap is a boolean and if I made it true, I wish you could do a change attribute, select scene, sleect wrapping and put it to false or they should have wrapping
  8. How to orbit around one actor while always point to another actor (level end actor)

    poopdecksweeper
    by poopdecksweeper · February 2012
    constrain: self.position X to -35*cos(vectorToAngle( self.Position.X - game.FireX , self.Position.Y - game.FireY )%360)+ game.HeroX
  9. "Chunk System"?

    old_kipper
    by old_kipper · February 2012
    you like), you would still need either a lot of attributes in a few actors (as long as there are enough to cover the screen width and some spare) or more actors with less attributes. At 20 pixels wid
  10. Orbiting an actor AND following mouse / finger gestures..

    Clouds
    by Clouds · February 2012
    Constrain the actors X to 200 * cos ( self-time * ( ( Game - mouse position X divided by 2.56 ) - 200 ) ) + 512
  11. Reset scene time - help???

    DigiChain
    by DigiChain · February 2012
    On touch > Change Attribute -- scene.time to 0
  12. How to orbit around one actor while always point to another actor (level end actor)

    poopdecksweeper
    by poopdecksweeper · February 2012
    I am trying to have a pointer actor orbit around my main character actor, and always point at the level end. The level end has it's own X and Y attributes that I have constrained to, as well as the ma
  13. Animation Help

    Clouds
    by Clouds · February 2012
    Make a game attribute called "has animation been run ?" - make it a Boolean - it will default to 'false'.
  14. Actor points opposite direction after going past certain distance

    Trollington
    by Trollington · February 2012
    To make the gun point towards the mouse I used the constrain attribute to constrain self.rotate to vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ).
  15. Unlock Level Problem

    triton13
    by triton13 · February 2012
    I think I figured out my problem, but I don't know where to put it. My UnlockLevels attribute was still equal to 1, it never changed. I need to make it so when it gets to another level it equals that
  16. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    jonmulcahy
    by jonmulcahy · February 2012
    On your spawner, have it randomly assign a number to a global attribute called tableRow. Then spawn your 5 actors.
  17. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    Gnomer
    by Gnomer · February 2012
    You would have to have it linked to a game attribute as there is no way of one actor communicating with another actors internal attributes.
  18. Spawn 5 Actors and Give Each Actor a Unique Number Between 1-5

    robert.mccarthy
    by robert.mccarthy · February 2012
    I have 5 actors, and each has an internal/unique attribute called 'myNumber'.
  19. Orbiting an actor AND following mouse / finger gestures..

    LumpApps
    by LumpApps · February 2012
    Constrain self. positionx to game.mouse.position x + (radius * cos(angle))
  20. Game crashing? any ideas

    POM
    by POM · February 2012
    Change attribute "something something" TO 'NOTHING'
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