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Constant Flipping
by MotherHoose ·an actorAttribute … real type … name… myTime -
Checking Columns In Tables
by Richmedia ·I'm working on a word game using tables, I need to create a rule/attribute to check the entire "Column" for the correct letter to trigger a "Change Image" Behavior. -
Newbie - Creating a drawing app
by POM ·About the color change , every actor has color attribute : -
Best Way to Animate?
by Clouds ·You want an image to go right to left and loop around so it comes back on the right hand side ? . . . . Simply get it moving left (a 'move' behaviour will do) . . . then, when it has completely left t -
Best Way to Animate?
by zombieaddict ·slightly thing could be done with behaviours and attribute changes aswell. what speed fps are you using for your animation? removing frames but speeding up the fps can still give you that smooth look -
Save Attribute Doesn't Survive Game Reset
by prism ·Hello, I am fairly new to Gamesalad and very close to finishing my first game. I need my high score to save through a game reset. The attribute is labeled as game.best score. When my main actor dies, -
Scene Overlay
by zombieaddict ·if you wanted to use an actual pause type feature then you'd just have to do something like what i did but tell all your moving actors to not move while the pause attribute has been activated. -
Reseting Attributes
by ars914 ·I already have that but I have a save attribute so it saves the other attributes for when you quit, no when you die. What am I doing wrong? -
Volume slider consistency with music?
by 3xL ·So thanks to POM I got the volume slider working. But how do I keep the volum attributes saved thought out the game? -
Sfx Volume Fade using attribute trouble
by floydianspiral ·A sous can close this thread now...unless it is useful for people to know that volume fades will not work if you have a change scene attribute next to them, you need to delay the change scene for a ha -
Sfx Volume Fade using attribute trouble
by floydianspiral ·So I have a sound that plays at the beginning of the scene with run to completion on, however this is the intro movie and people can skip it if they want. I made an attribute called introSFXvolume an -
Faux Physics Movable OFF
by JohnPapiomitis ·As long as one of the actors has moveable checked, the other one can have it unchecked and collisions and everythign will still work. -
when collides w/ actor type x, destroy this actor...
by jonmulcahy ·Create an attribute called clearBombs or something -
Faux Physics Movable OFF
by SlickZero ·You can have collisions with an actor that has it's physics turned off, you just can't move it, unless you use interpolation. -
Reseting Attributes
by ars914 ·I have the save attribute already used though. I have it so when you exit the game the it saves everything that was going on. But it is still saving them when you die. What should I be doing, what am -
Text behavior problem
by IsabelleK ·Change attribute: game.TEXT -
Volume slider not working on big scene. PLEASE HELP!
by POM ·Constrain attribute to -
Volume slider not working on big scene. PLEASE HELP!
by 3xL ·The knob has 2 self attributes. -
Level Scoring Sytem
by App Surge ·Create an attribute called score and set the initial value to 100. -
Scrolling background not using scene wrapping??? Please help!!!
by KillerPenguinStudios ·Yes, I know I can give it a rule that says when it's self.x is </= -240 change attribute self.x to 720. This would be fine and work great for a regular actor but I need it for my background so