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Adding a character to a text attribute every time an actor is spawned
by POM ·"you can add text to a text attribute with the double dot syntax; but I'm sure you knew that really.." -
app takes 13secs to load - what to look out for ???
by Clouds ·"Allows actors that are unmovable have MOVABLE Attribute OFF." -
app takes 13secs to load - what to look out for ???
by PeeCee ·what could allow is to load after 13secs. Allows actors that are unmovable have MOVABLE Attribute OFF. -
Random spawning actors, in the same location
by tatiang ·Instead of spawning a random actor, you could spawn a single actor (Mole) and have a rule in the Mole actor that changes an attribute self.Random to a number in a range (say 1-6). Then, have rules t -
Save Game?
by MotherHoose ·I thought that gameAttribute "unlock" was covered in the video … part 3 of Multiscreen Menu -
Menu Problem
by MotherHoose ·Attribute: self.Time = 0.5 -
Menu Problem
by SAZ_1 ·yea move is probably the worst function to use .. alternatively add in an additional rule if self.posY is >= ?? ... constrain self.pos Y to ??? ... so just constrain the Y not to go anywhere hi -
Adding a character to a text attribute every time an actor is spawned
by gyroscope ·You're getting invalid expression because you are using a mathematical expression with a text attribute (...game.text+A) -
Adding a character to a text attribute every time an actor is spawned
by POM ·Unfortunately you can't add (like you did with '+') extra text to a text attribute , you can only change the whole attribute to a new text value . -
difference between device orientation and interface orientation?
by POM ·The device orientation is an attribute that detects how you physically hold the iPhone/ipad/ipod , it can be portrait or portrait upside-down , landscape left or landscape right , face up or face down -
Adding a character to a text attribute every time an actor is spawned
by ttrung ·Guys. I have a text attribute and I want to add an extra character to it every time a certain object is spawned. However I have had no success in doing this. -
Save Game?
by triton13 ·Hey guys, I watched the Multiscreen Menu videos by tshirtbooth and now I want to make it so it saves when it unlocks levels and loads when you start the game up. I understand to make a load attribute -
Question about Attributes
by GuaveMedia ·save attribute game.money, key: money -
Question about Attributes
by JohnPapiomitis ·Well If you save it at 2000, then you buy something and come back. It will load at 2000 because that was the last you saved it as. Everytime the attribute changes you need to save it -
Question about Attributes
by GuaveMedia ·I have just a quick question. When I have an attribute set (normal) to let's say, 1000. -
Accelerometer in Two Orientations
by App Surge ·Thanks so much for all the help! Well I have a calibrate button on my main menu and all it says is when touch is pressed change attribute game.calibrate to game.accelerometer.x and then save attribute -
Accelerometer in Two Orientations
by JohnPapiomitis ·if you dont press the game calibrate button, the calibrate attribute is set to 0. So if it doesnt work even when you dont press the calibrate button, it should have nothing to do with it cause the att -
Accelerometer in Two Orientations
by App Surge ·Do you think it has anything to do with the fact I'm using game.calibrate in my constrain attribute? -
Accelerometer in Two Orientations
by RThurman ·@P-0-M -- Thanks for sharing this! It's also a very useful demo of how to determine device orientation without using the slower "screen.device orientation" attribute. -
Animate button
by patapple ·HAHAHA lol...yeah it works I fix the "CCC" of the two constrain attribute and it's amazing!!! thank you very much