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  1. Adding a character to a text attribute every time an actor is spawned

    POM
    by POM · February 2012
    "you can add text to a text attribute with the double dot syntax; but I'm sure you knew that really.."
  2. app takes 13secs to load - what to look out for ???

    Clouds
    by Clouds · February 2012
    "Allows actors that are unmovable have MOVABLE Attribute OFF."
  3. app takes 13secs to load - what to look out for ???

    PeeCee
    by PeeCee · February 2012
    what could allow is to load after 13secs. Allows actors that are unmovable have MOVABLE Attribute OFF.
  4. Random spawning actors, in the same location

    tatiang
    by tatiang · February 2012
    Instead of spawning a random actor, you could spawn a single actor (Mole) and have a rule in the Mole actor that changes an attribute self.Random to a number in a range (say 1-6). Then, have rules t
  5. Save Game?

    MotherHoose
    by MotherHoose · February 2012
    I thought that gameAttribute "unlock" was covered in the video … part 3 of Multiscreen Menu
  6. Menu Problem

    MotherHoose
    by MotherHoose · February 2012
    Attribute: self.Time = 0.5
  7. Menu Problem

    SAZ_1
    by SAZ_1 · February 2012
    yea move is probably the worst function to use .. alternatively add in an additional rule if self.posY is >= ?? ... constrain self.pos Y to ??? ... so just constrain the Y not to go anywhere hi
  8. Adding a character to a text attribute every time an actor is spawned

    gyroscope
    by gyroscope · February 2012
    You're getting invalid expression because you are using a mathematical expression with a text attribute (...game.text+A)
  9. Adding a character to a text attribute every time an actor is spawned

    POM
    by POM · February 2012
    Unfortunately you can't add (like you did with '+') extra text to a text attribute , you can only change the whole attribute to a new text value .
  10. difference between device orientation and interface orientation?

    POM
    by POM · February 2012
    The device orientation is an attribute that detects how you physically hold the iPhone/ipad/ipod , it can be portrait or portrait upside-down , landscape left or landscape right , face up or face down
  11. Adding a character to a text attribute every time an actor is spawned

    ttrung
    by ttrung · February 2012
    Guys. I have a text attribute and I want to add an extra character to it every time a certain object is spawned. However I have had no success in doing this.
  12. Save Game?

    triton13
    by triton13 · February 2012
    Hey guys, I watched the Multiscreen Menu videos by tshirtbooth and now I want to make it so it saves when it unlocks levels and loads when you start the game up. I understand to make a load attribute
  13. Question about Attributes

    GuaveMedia
    by GuaveMedia · February 2012
    save attribute game.money, key: money
  14. Question about Attributes

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Well If you save it at 2000, then you buy something and come back. It will load at 2000 because that was the last you saved it as. Everytime the attribute changes you need to save it
  15. Question about Attributes

    GuaveMedia
    by GuaveMedia · February 2012
    I have just a quick question. When I have an attribute set (normal) to let's say, 1000.
  16. Accelerometer in Two Orientations

    App Surge
    by App Surge · February 2012
    Thanks so much for all the help! Well I have a calibrate button on my main menu and all it says is when touch is pressed change attribute game.calibrate to game.accelerometer.x and then save attribute
  17. Accelerometer in Two Orientations

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    if you dont press the game calibrate button, the calibrate attribute is set to 0. So if it doesnt work even when you dont press the calibrate button, it should have nothing to do with it cause the att
  18. Accelerometer in Two Orientations

    App Surge
    by App Surge · February 2012
    Do you think it has anything to do with the fact I'm using game.calibrate in my constrain attribute?
  19. Accelerometer in Two Orientations

    RThurman
    by RThurman · February 2012
    @P-0-M -- Thanks for sharing this! It's also a very useful demo of how to determine device orientation without using the slower "screen.device orientation" attribute.
  20. Animate button

    patapple
    by patapple · February 2012
    HAHAHA lol...yeah it works I fix the "CCC" of the two constrain attribute and it's amazing!!! thank you very much
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