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  1. Animate button

    Clouds
    by Clouds · February 2012
    Constrain width to . . . . 20*cos( self.Time *100)+100
  2. Animate button

    patapple
    by patapple · February 2012
    but to do this animation i need all the png files and use the animate behavior??? i don't want that...i thought i can do that whit the interpolate attribute(width and height)??
  3. Animate button

    MotherHoose
    by MotherHoose · February 2012
    1. on button an Attribute index type : name Stop leave 0
  4. Creating a safe place on a play area

    Zombiebrains
    by Zombiebrains · February 2012
    I have it so GS places a mine in the area and then -1 off a mine tally attribute. I have it set at 10 mines on the screen.
  5. Animate button

    simo103
    by simo103 · February 2012
    @patapple ... I usually go for adding a rule to my buttons 'when touch is pressed then change attribute self.size.width to (a number about 10% bigger than normal) and do the same for Height.
  6. Moving only the top actor

    robert.mccarthy
    by robert.mccarthy · February 2012
    When an actor has: mouse.position:inside and touch:pressed I am constraining the actor on the screen to follow my mouse. This works ok, and it follows when I touch it and stops when I release.
  7. Accelerometer in Two Orientations

    POM
    by POM · February 2012
    Constrain self.motion.linear velocity.x to (( game.Accelerometer.X + game.calibrate )*150)
  8. Actor Size Changes After Respawn

    robert.mccarthy
    by robert.mccarthy · February 2012
    of actually changing its size in the actor attribute.
  9. Accelerometer in Two Orientations

    POM
    by POM · February 2012
    Constrain self.motion.linear velocity.x to (( game.Accelerometer.X + game.calibrate )*150)
  10. Accelerometer in Two Orientations

    App Surge
    by App Surge · February 2012
    I knew the screen orientation attribute was there, but where should I put the minus?
  11. Accelerometer in Two Orientations

    POM
    by POM · February 2012
    There is an attribute called screen orientation ..
  12. Accelerometer in Two Orientations

    App Surge
    by App Surge · February 2012
    -- constrain self.motion.linear velocity.x to (( game.Accelerometer.X + game.calibrate )*150)
  13. Need Help and suggesting my game

    FallacyStudios
    by FallacyStudios · February 2012
    Ya you can do that a few different ways. You could potentially use Timer, but I'm not sure how it handles 5-10 mins. You can always have an attribute that saves the time in which the scene was loaded
  14. Mimic MOVE TO without using MOVE TO behaviour!!!

    ozboybrian
    by ozboybrian · February 2012
    Change attribute . Self.LinearVelocity X to 100
  15. axis movement

    FallacyStudios
    by FallacyStudios · February 2012
    But for a quick answer to your question... there is nothing wrong with it having both sliding attributes in there. Once you have put other puzzle pieces in it they would constrain your ability to move
  16. Overlap or collide issue

    FallacyStudios
    by FallacyStudios · February 2012
    You would have to make a Game Attribute for each Sound and Volume as a real.
  17. Follow a character after a chat.

    TWEAmazingApps
    by TWEAmazingApps · February 2012
    Attribute: self.Position.X < game.ActorX-20
  18. just went pro

    zzap64
    by zzap64 · February 2012
    and is there a special attribute for external links ?
  19. axis movement

    rebzone
    by rebzone · February 2012
    I really can't figure it out: constraining attribute to mouse position x and y, will just move the actor on both axis at once...
  20. Follow a character after a chat.

    FallacyStudios
    by FallacyStudios · February 2012
    Well depending on what exactly it should look like. You could always do a constrain attribute for the NPC. So when follow is true constrain attribute to ActorX-50 or something like that. That would ha
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