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Animate button
by Clouds ·Constrain width to . . . . 20*cos( self.Time *100)+100 -
Animate button
by patapple ·but to do this animation i need all the png files and use the animate behavior??? i don't want that...i thought i can do that whit the interpolate attribute(width and height)?? -
Animate button
by MotherHoose ·1. on button an Attribute index type : name Stop leave 0 -
Creating a safe place on a play area
by Zombiebrains ·I have it so GS places a mine in the area and then -1 off a mine tally attribute. I have it set at 10 mines on the screen. -
Animate button
by simo103 ·@patapple ... I usually go for adding a rule to my buttons 'when touch is pressed then change attribute self.size.width to (a number about 10% bigger than normal) and do the same for Height. -
Moving only the top actor
by robert.mccarthy ·When an actor has: mouse.position:inside and touch:pressed I am constraining the actor on the screen to follow my mouse. This works ok, and it follows when I touch it and stops when I release. -
Accelerometer in Two Orientations
by POM ·Constrain self.motion.linear velocity.x to (( game.Accelerometer.X + game.calibrate )*150) -
Actor Size Changes After Respawn
by robert.mccarthy ·of actually changing its size in the actor attribute. -
Accelerometer in Two Orientations
by POM ·Constrain self.motion.linear velocity.x to (( game.Accelerometer.X + game.calibrate )*150) -
Accelerometer in Two Orientations
by App Surge ·I knew the screen orientation attribute was there, but where should I put the minus? -
Accelerometer in Two Orientations
by POM ·There is an attribute called screen orientation .. -
Accelerometer in Two Orientations
by App Surge ·-- constrain self.motion.linear velocity.x to (( game.Accelerometer.X + game.calibrate )*150) -
Need Help and suggesting my game
by FallacyStudios ·Ya you can do that a few different ways. You could potentially use Timer, but I'm not sure how it handles 5-10 mins. You can always have an attribute that saves the time in which the scene was loaded -
Mimic MOVE TO without using MOVE TO behaviour!!!
by ozboybrian ·Change attribute . Self.LinearVelocity X to 100 -
axis movement
by FallacyStudios ·But for a quick answer to your question... there is nothing wrong with it having both sliding attributes in there. Once you have put other puzzle pieces in it they would constrain your ability to move -
Overlap or collide issue
by FallacyStudios ·You would have to make a Game Attribute for each Sound and Volume as a real. -
Follow a character after a chat.
by TWEAmazingApps ·Attribute: self.Position.X < game.ActorX-20 -
just went pro
by zzap64 ·and is there a special attribute for external links ? -
axis movement
by rebzone ·I really can't figure it out: constraining attribute to mouse position x and y, will just move the actor on both axis at once... -
Follow a character after a chat.
by FallacyStudios ·Well depending on what exactly it should look like. You could always do a constrain attribute for the NPC. So when follow is true constrain attribute to ActorX-50 or something like that. That would ha