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  1. Follow a character after a chat.

    TWEAmazingApps
    by TWEAmazingApps · February 2012
    @ryguy140 Use interpolate instead of change attribute? I did try that and it will follow and then once it reaches the Main Characters x,y position then he stops once again.
  2. How Do You Make Particles Spawn Behind Actor?

    POM
    by POM · February 2012
    "How do i constrain the actor to my other actor? i can't remember how to do it. lol!"
  3. How Do You Make Particles Spawn Behind Actor?

    gyroscope
    by gyroscope · February 2012
    behaviour, spawn a duplicate actor with constrain to the actor on screen,s x and y co-ordinates (or change attributes behaviour for x and y if the actor on-screen isn't moving). The second way is usi
  4. How Do You Make Particles Spawn Behind Actor?

    AppsterDude
    by AppsterDude · February 2012
    How do i constrain the actor to my other actor? i can't remember how to do it. lol!
  5. How Do You Make Particles Spawn Behind Actor?

    simo103
    by simo103 · February 2012
    @ryguy140 ... you need to pull a trick. Have a small actor with the particle rules/behaviour and constrain it to your heroes X and Y and make sure it is under the hero actor in the Layers. Particles u
  6. Change direction when colliding with wall

    AppsterDude
    by AppsterDude · February 2012
    Don't use an Integer Attribute use a Boolean.
  7. Follow a character after a chat.

    TWEAmazingApps
    by TWEAmazingApps · February 2012
    Here are the Custom attributes I made.
  8. Overlap or collide issue

    FallacyStudios
    by FallacyStudios · February 2012
    1)Under game attributes, create 2 attributes: Hero X and Hero Y.
  9. ***Collin's Journey Through Cancer***

    hotMagic
    by hotMagic · February 2012
    Make an attribute called SceneNum and make it equal 1 (for scene 1)
  10. Issues with shooting

    thompsonjm22
    by thompsonjm22 · February 2012
    Once they collide with the gun I set the gun attribute to true. If the gun attribute is true and the player clicks the mouse he or she then shoots. When I am running right the bullets work just fine
  11. Destroy Actor Happening Too Quick

    simo103
    by simo103 · February 2012
    @robert.mccarthy ... perhaps create a Game attribute MouseDown and change it to true when mouse is down and false when mouse touch is released (or in the otherwise part of the rule) and then in your s
  12. When i touch the scene start to blink

    POM
    by POM · February 2012
    So if the problem is in the health bar, once you reset the game change the attribute back to 100
  13. When i touch the scene start to blink

    kajuto
    by kajuto · February 2012
    2) in the health bar actor i put 2 constraint like T-shirtbooth did
  14. When i touch the scene start to blink

    POM
    by POM · February 2012
    change attribute "health bar" to 100
  15. GS or Stencyl???

    beefy_clyro
    by beefy_clyro · February 2012
    on adding features that improve games, better collisions, joints, etc .. If GameSalad delivered these kind of things, without bugs, there wouldn't even be a thread on this! You've had a huuuuge heads
  16. Saving multiple attributes

    alvinsiah
    by alvinsiah · February 2012
    after i knew from you that is it technically possible i try to debug my rules from a different angle. I finally found out the problem with my rules. turn out that i need to drag a new save attribute f
  17. Saving multiple attributes

    POM
    by POM · February 2012
    Sure you can , i have a scene where i save 50 different attributes , one by one , shouldn't be a problem ..
  18. Saving multiple attributes

    alvinsiah
    by alvinsiah · February 2012
    Thanks for the quick reply. Let's say I wish to save both different values respectively to s11 & s12 in the same scene. Is it possible? Bcos currently I observe only one value of the attribute
  19. Change direction when colliding with wall

    axehammered
    by axehammered · February 2012
    I have created an attribute called "movingright" and when set to 1 actor moves right and when 0 actor moves left.
  20. Saving multiple attributes

    POM
    by POM · February 2012
    "Is save attribute only capable to save a single value?"
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