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  1. Change direction when colliding with wall

    axehammered
    by axehammered · February 2012
    I have created an attribute called "movingright" and when set to 1 actor moves right and when 0 actor moves left.
  2. Saving multiple attributes

    POM
    by POM · February 2012
    "Is save attribute only capable to save a single value?"
  3. Saving multiple attributes

    alvinsiah
    by alvinsiah · February 2012
    Currently I'm facing a huge problem of saving multiple attributes values to different keys. Example my game keep track of score for each individual stage as below:
  4. Not Spawning Actor on First Click

    robert.mccarthy
    by robert.mccarthy · February 2012
    When clicking on the actor (Jim) to spawn the new actor (Fred) directly on top, I was then constraining actor (Fred) to my mouse position while my mouse was still down.
  5. Adding sound before changing image

    Clouds
    by Clouds · February 2012
    Use something that allows you to select a random image such as 'change attribute self image . . . . '
  6. Tiles would be nice.

    MarkOnTheIron
    by MarkOnTheIron · February 2012
    7) adding self attributes to an instance of an actor (we had it b4 and now we don't)
  7. Adding sound before changing image

    Clouds
    by Clouds · February 2012
    Timer . . . After 1 second change image + change attribute alpha to 1.
  8. When i touch the scene start to blink

    POM
    by POM · February 2012
    When you want to play again you need to reset your attributes for the new play , like if you have an attribute called "game over" reset it back to false etc ..
  9. Tiles would be nice.

    POM
    by POM · February 2012
    7) adding self attributes to an instance of an actor (we had it b4 and now we don't)
  10. Health bar issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    when attribute health is less then 200, and you collide with apple, change health to health+10
  11. Health bar issue

    SAZ_1
    by SAZ_1 · February 2012
    in the actor which resets the level add change attributes for ALL the game rules that are affected by that particular level.
  12. Custom Font Question

    mELTINGsKYsTUDIOS
    by mELTINGsKYsTUDIOS · February 2012
    I was wondering if there is a way to use two different custom fonts for score keeping. If I name one set of numbers 0-9, I obviously cant name the second set the same thing. I have only seen the one e
  13. Achievement Doubt

    calvin9403
    by calvin9403 · February 2012
    change the attribute
  14. Achievement Doubt

    calvin9403
    by calvin9403 · February 2012
    just make an attribute xxxacheviment? boolean false
  15. TTF files

    calvin9403
    by calvin9403 · February 2012
    what is the attribute the you display? is it 8000 too?
  16. Not aligning properly.

    gyroscope
    by gyroscope · February 2012
    same amount from the centre point because of the constrain to x; but because the black box is larger, it appears to be more of a difference outside of the screen area. It's difficult to explain, so I
  17. single use rule?

    sheepo
    by sheepo · February 2012
    Hello! The game I am working on has a shop in it which you access by using coins you collect in the game. I have it set up that buying and equipping characters are set up in 2 different rules. Everyth
  18. Not aligning properly.

    gyroscope
    by gyroscope · February 2012
    Hey @Gnomer, the black box looks to be constrained OK with the orange box, there's probably something wrong with the camera attribute positioning; the last preview in the vid shows the orange box jump
  19. Scene touch constrain issues

    FallacyStudios
    by FallacyStudios · February 2012
    In my Cam actor (which I use for scrolling from side to side) I put a Constrain attribute for a global attribute of Camera X. It constrains the Camera X to Actors self.position x-240. (The actor is in
  20. Not aligning properly.

    Gnomer
    by Gnomer · February 2012
    Thats a screenshot from in game, there is an actor behind with the camera attribute, changing the orange position wont change anything
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