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Locked Levels?
by triton13 ·Wait, I'm just a tad bit confused, sorry. Do I put the save attribute in my level number actor? If so, where do I put in there and when I do use it, I imagine I click the e and click on game.unlocklev -
Recycling Problem!
by JohnPapiomitis ·when it resets back, try constraing its x and y position to its initial postion, or try constrain its motion linear x and y to 0, or both. whatever works -
Scene touch constrain issues
by poopdecksweeper ·I have an iPhone game that the scene is 960 pixels wide, and I need to be able to have my character (an alien floating at the top of the screen) able to shoot where I touch when I have my character f… -
Move to X, not Y
by spickl ·@simo103 Nevermind, I fixed it with a Constrain Attribute (enemy velocity x) set to -100 or 100, depending on whether the player is at the left or right side of the enemy! -
Move to X, not Y
by spickl ·@simo103 Just a rule that says "If attribute "Player-is-within-reach" = 1, Move to "PlayerX", "Enemy.Position.Y" -
Formula for relating postion and velocity direction
by BluSpyder ·this is the velocity attribute i have for actor2. -
Formula for relating postion and velocity direction
by RThurman ·@Wingology -- perhaps Actor2 is an arrow that points at the center of the scene, but is constrained to the x,y of Actor1 ? In that case, use constrain attribute behavior in Actor2: -
Formula for relating postion and velocity direction
by BluSpyder ·the game starts, unless a whole new velocity attribute is introduced. may need Tshirtbooth to confirm that, as he showed me that Timers cannot have a variables anymore. -
Timer not updating with changing attribute
by BluSpyder ·My x and y values are correct though, spawning 0,0 relative to actor. And the actors being spawned have a moving attribute to cross the screen. So if actors were being spawned I should see them. -
Custom score font
by Fabri Damazio ·Remember the self attribute called DIV that you need create. In the first number it need be 10, the second 100, the third 1000, etc.... -
Timer not updating with changing attribute
by gyroscope ·Change Attribute Difficulty to Difficulty - 0.1 -
Stupid question??!!
by JohnPapiomitis ·I just read what you posted above, and unless you left something out, what he said will work just fine. If you have when touch is pressed change attribute to attribute+1, it will not set immediately t -
Stupid question??!!
by GuaveMedia ·I need a way to touch an actor two times, each time getting the attribute one bigger. At all, the attribute should not get bigger than 2. -
Stupid question??!!
by GuaveMedia ·Yeah basically yes, but he said when attribute =2 do that and that... -
Stupid question??!!
by GuaveMedia ·I just want that an actor has to get pressed two times and that an attribute switches first press to 1 and second press to 2. -
Locked Levels?
by JohnPapiomitis ·You want to have an attribute called unlockedLevels. Have it set to 1 since level one will always be unlocked. When you beat a level, change attribute unlockedLevels to unlockedLevels+1 -
Instant Reset Scene Issue
by bloomer ·attribute game.Mouse.Position.y > 50 -
Stupid question??!!
by MotherHoose ·gameAttribute … index type … player1Ball -
Timer not updating with changing attribute
by BluSpyder ·Ed: Also, I still display the difficulty attribute in text on the scene just to see if it's working. Right at the beginning of the scene, it jumps down 1. So if i set the starting difficulty to 3, it -
Collision with irregular shaped objects?
by simo103 ·with them not the tree. Also drop a change attribute self.alpha to zero in the actor first and they will be invisible.