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  1. Locked Levels?

    triton13
    by triton13 · February 2012
    Wait, I'm just a tad bit confused, sorry. Do I put the save attribute in my level number actor? If so, where do I put in there and when I do use it, I imagine I click the e and click on game.unlocklev
  2. Recycling Problem!

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    when it resets back, try constraing its x and y position to its initial postion, or try constrain its motion linear x and y to 0, or both. whatever works
  3. Scene touch constrain issues

    poopdecksweeper
    by poopdecksweeper · February 2012
    I have an iPhone game that the scene is 960 pixels wide, and I need to be able to have my character (an alien floating at the top of the screen) able to shoot where I touch when I have my character f…
  4. Move to X, not Y

    spickl
    by spickl · February 2012
    @simo103 Nevermind, I fixed it with a Constrain Attribute (enemy velocity x) set to -100 or 100, depending on whether the player is at the left or right side of the enemy!
  5. Move to X, not Y

    spickl
    by spickl · February 2012
    @simo103 Just a rule that says "If attribute "Player-is-within-reach" = 1, Move to "PlayerX", "Enemy.Position.Y"
  6. Formula for relating postion and velocity direction

    BluSpyder
    by BluSpyder · February 2012
    this is the velocity attribute i have for actor2.
  7. Formula for relating postion and velocity direction

    RThurman
    by RThurman · February 2012
    @Wingology -- perhaps Actor2 is an arrow that points at the center of the scene, but is constrained to the x,y of Actor1 ? In that case, use constrain attribute behavior in Actor2:
  8. Formula for relating postion and velocity direction

    BluSpyder
    by BluSpyder · February 2012
    the game starts, unless a whole new velocity attribute is introduced. may need Tshirtbooth to confirm that, as he showed me that Timers cannot have a variables anymore.
  9. Timer not updating with changing attribute

    BluSpyder
    by BluSpyder · February 2012
    My x and y values are correct though, spawning 0,0 relative to actor. And the actors being spawned have a moving attribute to cross the screen. So if actors were being spawned I should see them.
  10. Custom score font

    Fabri Damazio
    by Fabri Damazio · February 2012
    Remember the self attribute called DIV that you need create. In the first number it need be 10, the second 100, the third 1000, etc....
  11. Timer not updating with changing attribute

    gyroscope
    by gyroscope · February 2012
    Change Attribute Difficulty to Difficulty - 0.1
  12. Stupid question??!!

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    I just read what you posted above, and unless you left something out, what he said will work just fine. If you have when touch is pressed change attribute to attribute+1, it will not set immediately t
  13. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    I need a way to touch an actor two times, each time getting the attribute one bigger. At all, the attribute should not get bigger than 2.
  14. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    Yeah basically yes, but he said when attribute =2 do that and that...
  15. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    I just want that an actor has to get pressed two times and that an attribute switches first press to 1 and second press to 2.
  16. Locked Levels?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    You want to have an attribute called unlockedLevels. Have it set to 1 since level one will always be unlocked. When you beat a level, change attribute unlockedLevels to unlockedLevels+1
  17. Instant Reset Scene Issue

    bloomer
    by bloomer · February 2012
    attribute game.Mouse.Position.y > 50
  18. Stupid question??!!

    MotherHoose
    by MotherHoose · February 2012
    gameAttribute … index type … player1Ball
  19. Timer not updating with changing attribute

    BluSpyder
    by BluSpyder · February 2012
    Ed: Also, I still display the difficulty attribute in text on the scene just to see if it's working. Right at the beginning of the scene, it jumps down 1. So if i set the starting difficulty to 3, it
  20. Collision with irregular shaped objects?

    simo103
    by simo103 · February 2012
    with them not the tree. Also drop a change attribute self.alpha to zero in the actor first and they will be invisible.
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