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Effective looping methods for rules
by MotherHoose ·gameAttribute …text type … named: picked#s -
Effective looping methods for rules
by gyroscope ·Change attribute Switcheroo to false -
Effective looping methods for rules
by gyroscope ·Change attribute Switcheroo to true -
Effective looping methods for rules
by HoneyTribeStudios ·So I'm storing what image is currently on screen in the text attribute. -
Effective looping methods for rules
by gyroscope ·First to ask, do you want the loop over time, or straight away, as it were? Or maybe text.Attribute is "fed" at different times anyway... (just trying to get what the type of gamepla -
Effective looping methods for rules
by gyroscope ·http://forums.gamesalad.com/discussion/40006/timer-not-updating-with-changing-attribute#Item_15 -
Effective looping methods for rules
by HoneyTribeStudios ·Just wondering what different methods peeps are using for looping rules. So that an attribute keeps getting changed 'till it no longer meets certain conditions. -
Falling Over
by iCliff ·I have a building thats tilting over slowly to one side, and my main character can walk through this building! How do I make it so the collisions follow the building as its tipping over? -
Text
by Clouds ·change attribute X position to -100 -
Text
by JohnPapiomitis ·What you can do is make a self attribute in the text actor called textOff -
Multiscreen Menus
by 921creative ·Or simply change the unlock attribute to 1 for Level 1, 2 for Level 2, etc. Don't +1. -
Timed Failsafe for Actions?
by ellfire ·The "switch" is only one for a few tenths of a second. Is there a way to create a rule that can look at the boolean attribute that triggers the attribute and say, "If this -
Timer not updating with changing attribute
by gyroscope ·Change Attribute Difficulty to Difficulty - 0.1 -
Stupid question??!!
by GuaveMedia ·That would work but not in my case since this attribute is going bigger when an other item is chooses after the balls. -
Stupid question??!!
by zombieaddict ·when game.attribute > 2 -
Multiscreen Menus
by SlickZero ·Make an attribute for each level instead of one for all of them, and once you finish level 1, have a rule that says to unlock level 2 attribute, and so on. -
Stupid question??!!
by GuaveMedia ·I want an actor to be touched two times. And at the first time an attribute should be set to 1. And second time it should be -
Timer not updating with changing attribute
by BluSpyder ·Change Attribute Difficulty to Difficulty - .5 -
Timer not updating with changing attribute
by BluSpyder ·But as time goes by I want that rate to go faster. So say every 3 seconds, the attribute (game.difficulty) should decrease from 2 seconds to 1.9 seconds. -
Timer not updating with changing attribute
by gyroscope ·Change Attribute Difficulty to Difficulty - .5