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  1. Effective looping methods for rules

    MotherHoose
    by MotherHoose · February 2012
    gameAttribute …text type … named: picked#s
  2. Effective looping methods for rules

    gyroscope
    by gyroscope · February 2012
    Change attribute Switcheroo to false
  3. Effective looping methods for rules

    gyroscope
    by gyroscope · February 2012
    Change attribute Switcheroo to true
  4. Effective looping methods for rules

    HoneyTribeStudios
    by HoneyTribeStudios · February 2012
    So I'm storing what image is currently on screen in the text attribute.
  5. Effective looping methods for rules

    gyroscope
    by gyroscope · February 2012
    First to ask, do you want the loop over time, or straight away, as it were? Or maybe text.Attribute is "fed" at different times anyway... (just trying to get what the type of gamepla
  6. Effective looping methods for rules

    gyroscope
    by gyroscope · February 2012
    http://forums.gamesalad.com/discussion/40006/timer-not-updating-with-changing-attribute#Item_15
  7. Effective looping methods for rules

    HoneyTribeStudios
    by HoneyTribeStudios · February 2012
    Just wondering what different methods peeps are using for looping rules. So that an attribute keeps getting changed 'till it no longer meets certain conditions.
  8. Falling Over

    iCliff
    by iCliff · February 2012
    I have a building thats tilting over slowly to one side, and my main character can walk through this building! How do I make it so the collisions follow the building as its tipping over?
  9. Text

    Clouds
    by Clouds · February 2012
    change attribute X position to -100
  10. Text

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    What you can do is make a self attribute in the text actor called textOff
  11. Multiscreen Menus

    921creative
    by 921creative · February 2012
    Or simply change the unlock attribute to 1 for Level 1, 2 for Level 2, etc. Don't +1.
  12. Timed Failsafe for Actions?

    ellfire
    by ellfire · February 2012
    The "switch" is only one for a few tenths of a second. Is there a way to create a rule that can look at the boolean attribute that triggers the attribute and say, "If this
  13. Timer not updating with changing attribute

    gyroscope
    by gyroscope · February 2012
    Change Attribute Difficulty to Difficulty - 0.1
  14. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    That would work but not in my case since this attribute is going bigger when an other item is chooses after the balls.
  15. Stupid question??!!

    zombieaddict
    by zombieaddict · February 2012
    when game.attribute > 2
  16. Multiscreen Menus

    SlickZero
    by SlickZero · February 2012
    Make an attribute for each level instead of one for all of them, and once you finish level 1, have a rule that says to unlock level 2 attribute, and so on.
  17. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    I want an actor to be touched two times. And at the first time an attribute should be set to 1. And second time it should be
  18. Timer not updating with changing attribute

    BluSpyder
    by BluSpyder · February 2012
    Change Attribute Difficulty to Difficulty - .5
  19. Timer not updating with changing attribute

    BluSpyder
    by BluSpyder · February 2012
    But as time goes by I want that rate to go faster. So say every 3 seconds, the attribute (game.difficulty) should decrease from 2 seconds to 1.9 seconds.
  20. Timer not updating with changing attribute

    gyroscope
    by gyroscope · February 2012
    Change Attribute Difficulty to Difficulty - .5
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