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  1. Reset scene not working properly?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    yeah whenever you reset the game, say with a reset button or something, change attribute score to 0
  2. Timer not updating with changing attribute

    gyroscope
    by gyroscope · February 2012
    Change Attribute Difficulty to Difficulty - .5
  3. Timer not updating with changing attribute

    BluSpyder
    by BluSpyder · February 2012
    Also, I thought you said timers don't work with attribute times, but it's what you have in your example?
  4. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    In my case now, both Players want to choose the same ball. And when player 1 selects a ball, an attribute gets set to 1. When Player 2 selects
  5. Timer not updating with changing attribute

    gyroscope
    by gyroscope · February 2012
    timers and an attribute for the time don't get along sometimes....(theres a problem as well with random and your values because random only accepts whole numbers)
  6. Timer not updating with changing attribute

    BluSpyder
    by BluSpyder · February 2012
    I have my spawners as: every -> game.difficulty (real attribute) -> Spawn actor
  7. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    So I need first press attribute to 1 and second press to 2.
  8. Stupid question??!!

    GuaveMedia
    by GuaveMedia · February 2012
    So I have an attribute. And I have two rules....
  9. Reset scene not working properly?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Any attributes that you have such as a score attribute,you have to change them back to there original state yourself with change attribute behaviors when a reset occurs.
  10. Recycling Problem!

    simo103
    by simo103 · February 2012
    x and Y to zero with a change attribute when it is moved back. Also the self.motion.angular.velocity to zero and it self.rotation to zero. That should reset it it motionless with no rotation and at t
  11. Counted

    iMislav.com
    by iMislav.com · February 2012
    Ok, but how set attribute?
  12. Counted

    CodeMonkey
    by CodeMonkey · February 2012
    On the ball actor, if it collides with the hole actor, increment a game attribute.
  13. Random Number without repeating 2 numbers twice and without repeating itself during a cicle...

    MotherHoose
    by MotherHoose · February 2012
    gameAttribute text type … name it pickedNumbers
  14. A question about touch movement and onscreen buttons

    bloomer
    by bloomer · February 2012
    I modified it so each of the two buttons on my screen sets its own attribute when its down. Then, if you click outside one, it checks that the other one's touch attribute is also clear before it grant
  15. ✰✰Round 2- Sharing the latest free demos and templates I've made✰✰

    POM
    by POM · February 2012
    ✰Detect attribute change
  16. Random Number without repeating 2 numbers twice and without repeating itself during a cicle...

    BigCat
    by BigCat · February 2012
    1 - Generate a random number between 1 and 5 and assign it to the attribute: "NewNumber"
  17. changing attribute rule

    Sxarcisious
    by Sxarcisious · February 2012
    Is there a way to tell when an integer attribute changes by 1 or any other number?
  18. Making something roll...

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    constrain its angular velocity to -(self.motion.linear.velocity.x)
  19. A jump behaviour

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Its not needed, a jump behavior takes 2 second. When jump button is pressed change attribute self motion linear velocity y to 400
  20. Collect item issue help

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · February 2012
    For the "copies" field, a custom attribute could be used.
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