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Reset scene not working properly?
by JohnPapiomitis ·yeah whenever you reset the game, say with a reset button or something, change attribute score to 0 -
Timer not updating with changing attribute
by gyroscope ·Change Attribute Difficulty to Difficulty - .5 -
Timer not updating with changing attribute
by BluSpyder ·Also, I thought you said timers don't work with attribute times, but it's what you have in your example? -
Stupid question??!!
by GuaveMedia ·In my case now, both Players want to choose the same ball. And when player 1 selects a ball, an attribute gets set to 1. When Player 2 selects -
Timer not updating with changing attribute
by gyroscope ·timers and an attribute for the time don't get along sometimes....(theres a problem as well with random and your values because random only accepts whole numbers) -
Timer not updating with changing attribute
by BluSpyder ·I have my spawners as: every -> game.difficulty (real attribute) -> Spawn actor -
Stupid question??!!
by GuaveMedia ·So I need first press attribute to 1 and second press to 2. -
Stupid question??!!
by GuaveMedia ·So I have an attribute. And I have two rules.... -
Reset scene not working properly?
by JohnPapiomitis ·Any attributes that you have such as a score attribute,you have to change them back to there original state yourself with change attribute behaviors when a reset occurs. -
Recycling Problem!
by simo103 ·x and Y to zero with a change attribute when it is moved back. Also the self.motion.angular.velocity to zero and it self.rotation to zero. That should reset it it motionless with no rotation and at t -
Counted
by iMislav.com ·Ok, but how set attribute? -
Counted
by CodeMonkey ·On the ball actor, if it collides with the hole actor, increment a game attribute. -
Random Number without repeating 2 numbers twice and without repeating itself during a cicle...
by MotherHoose ·gameAttribute text type … name it pickedNumbers -
A question about touch movement and onscreen buttons
by bloomer ·I modified it so each of the two buttons on my screen sets its own attribute when its down. Then, if you click outside one, it checks that the other one's touch attribute is also clear before it grant -
✰✰Round 2- Sharing the latest free demos and templates I've made✰✰
by POM ·✰Detect attribute change -
Random Number without repeating 2 numbers twice and without repeating itself during a cicle...
by BigCat ·1 - Generate a random number between 1 and 5 and assign it to the attribute: "NewNumber" -
changing attribute rule
by Sxarcisious ·Is there a way to tell when an integer attribute changes by 1 or any other number? -
Making something roll...
by JohnPapiomitis ·constrain its angular velocity to -(self.motion.linear.velocity.x) -
A jump behaviour
by JohnPapiomitis ·Its not needed, a jump behavior takes 2 second. When jump button is pressed change attribute self motion linear velocity y to 400 -
Collect item issue help