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  1. A jump behaviour

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Its not needed, a jump behavior takes 2 second. When jump button is pressed change attribute self motion linear velocity y to 400
  2. Collect item issue help

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · February 2012
    For the "copies" field, a custom attribute could be used.
  3. Pinch zoom

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2012
    Try using an interpolate behavior instead of a change attribute and set ease in and out
  4. Is it ok to write a value to a cell in a table?

    games4hakan
    by games4hakan · February 2012
    Is it possible to use the 'change attribute' behavior to write a value to a specific cell?
  5. how to stop the camera following my actor when he falls

    POM
    by POM · February 2012
    When your actor is falling.. do you have a like an attribute "game.GameOver" that is flagged to true?
  6. How to reference an actor's changing attributes properly?

    Chimoru
    by Chimoru · February 2012
    Sorry to bump a week old thread, but I still can't figure this out. I've tried 'change size', i've tried referencing the changing actor's width in a custom attribute, making a timer that checks its si
  7. Attributes

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Like said above you need to change all the attributes back yourself when you switch scenes, or reset.
  8. How to make a secondary jump when reaching max hight of first jump ?

    calvin9403
    by calvin9403 · February 2012
    make an attribute actor jump pos(x and y) int
  9. Working on 2D Game. How do a spawn an actor forever ?

    SlickZero
    by SlickZero · February 2012
    At the bottom, have a blank actor below the play screen. And in the main actor, have a rule that says, when overlaps or collides with blank actor - change attribute self.position X to 26.73838 and ano
  10. **||** Snap To Grid Code Help **||**

    FallacyStudios
    by FallacyStudios · February 2012
    Ok so I have a piece of code that almost does what I want. I want the screen divided into 40x40 quadrants. I have a game attribute of Cell Width and Height at 40 each. Here is my code for the snap to
  11. Using tables to build world, but its slow!

    fzeed
    by fzeed · February 2012
    I'm using code based on TSB sample "Collisions with tables". I stripped out what i don't need. The table is 32x19 (im using 32px tiles, on a kindle screen) So my timer which fires ev
  12. best approach to move a character for horizontal scoller

    cekuhnen
    by cekuhnen · February 2012
    " When linear velocity X is < 200 (use whatever number works for you) constrain attribute self linear velocity X to 200. That will force your actor to continuously move at the set velo
  13. How do I make fade out?

    Clouds
    by Clouds · February 2012
    "This was a great discovery but I have found the jump is just the last .1 (literally) of any value. So if you were to interpolate a real attribute from 0 to .1 over ten seconds say it would h
  14. best approach to move a character for horizontal scoller

    SlickZero
    by SlickZero · February 2012
    Don't use accelerate for left and right movement either. Use the linear velocity, it's done the same way John showed you how to jump, but use linear velocity X instead of Y. And if you come across you
  15. Image tiles using tables

    SAZ_1
    by SAZ_1 · February 2012
    ... so then in your actor create 2 change attribute rules one for reading the cell value of X and one for reading cell value of Y, so you change self.posX & self.posY to tablecellvalue(table,
  16. How do I make fade out?

    Rob2
    by Rob2 · February 2012
    This was a great discovery but I have found the jump is just the last .1 (literally) of any value. So if you were to interpolate a real attribute from 0 to .1 over ten seconds say it would happen inst
  17. Problem with Sound Volume Slider from tshirtbooth's tutorial

    gyroscope
    by gyroscope · February 2012
    Hi there again, Alex; did you make the attribute FinalVol as a real attribute or an integer? (It should be a real attribute). :-)
  18. We need GC Achievements, but let's make it right

    IsabelleK
    by IsabelleK · February 2012
    Change attribute achievement1 to true.
  19. Click-Drag Problem (Video)

    Clouds
    by Clouds · February 2012
    the stick the coin follows the clock and not the attribute that tells the door when to open???"
  20. Click-Drag Problem (Video)

    mu-kowAPPS
    by mu-kowAPPS · February 2012
    yeah, so constrain the red square to mouse position x plus camera origin x. then constrain red square y to mouse position y plust camera origin y
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