GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Flip/Rotate Constrains

    m.b.
    by m.b. · November 2016
    The second square is made up of two actors, however I don't know how to constrain Actor2 so it would move accordingly.
  2. Flip/Rotate Constrains

    m.b.
    by m.b. · November 2016
    So, I want to constrain Actor2 so when I rotate/flip Actor1, Actor2 moves accordingly.
  3. Im starter with gamesalad, I have a question for a problem that I can't result, please help me

    retired_fee9ccc0cceab64639da076b4701b8fb
    by retired_fee9ccc0cceab64639da076b4701b8fb · November 2016
    To @ForumNinja : There shoud be a fixed thread on the forum with links to the most basic video tutorials / cookbook. Like, doing off with things like "how to make an attribute" etc.
  4. Im starter with gamesalad, I have a question for a problem that I can't result, please help me

    warloparthur@gmail.com
    by warloparthur@gmail.com · November 2016
    How do you can create an attribute, thanks, and srry, I'm starter
  5. Im starter with gamesalad, I have a question for a problem that I can't result, please help me

    Icebox
    by Icebox · November 2016
    You can do it with attributes
  6. Flip/Rotate Constrains

    m.b.
    by m.b. · November 2016
    How do I constrain the child actor so when the main actor rotates or flips the child actor follows accordingly?
  7. I got a question about two spawn actors with overlapping

    Socks
    by Socks · October 2016
    . . . there's a simple way to determine layer order, have the actors change a global attribute in some way, the highest actor will be the last to change this attribute as GS scans layers bottom to top
  8. How to make a only closed music setting?

    Socks
    by Socks · October 2016
    No need for the extra rules and the attribute game.music.
  9. I got a question about two spawn actors with overlapping

    Socks
    by Socks · October 2016
    3) Now when you click on an actor, have it copy its ID to a game attribute (let's call it 'X').
  10. Constraining actor to move within circle?

    Socks
    by Socks · October 2016
    You need to provide more information, is the actor bouncing around the scene using the physics engine, is it being dragged by the player through touch, is it being moved by the player using the keyboa
  11. Constraining actor to move within circle?

    jrj.clark
    by jrj.clark · October 2016
    I have a fixed point determined by X and Y attributes.
  12. Load Attributes setting values to 1

    jrj.clark
    by jrj.clark · October 2016
    There are a number of attributes that are experiencing the same problem, but let's stick with the 'High Score' attribute. I've followed Toque's suggestion and identified that the High Score attribute
  13. Player runs in to invisible barrier? [Answered]

    AlchimiaStudios
    by AlchimiaStudios · October 2016
    This is a scene level attribute though, so you'll need to unlock an actor to see it in the dropdown under scene.
  14. help with basic word game for kids with special needs

    Valan
    by Valan · October 2016
    In Attributes panel set the Position Y to be your preferred position for the sentence.
  15. help with basic word game for kids with special needs

    tatiang
    by tatiang · October 2016
    word. In the prototype actor, create a new text attribute called self.Word. Also create a new integer attribute called self.colCount. Also create a new integer attribute called self.wordNum. Open
  16. Check if there is Internet or not

    BigDave
    by BigDave · October 2016
    Alright! It seem to simple work with callback attribute 1 or -1
  17. Check if there is Internet or not

    BigDave
    by BigDave · October 2016
    So I can send a table to get the callback attribute.
  18. Load Attributes setting values to 1

    tatiang
    by tatiang · October 2016
    That's not a bad idea. First, backup your project file to a separate file/copy. Then, delete the GameOver attribute. It will then display a list of actors that contain that attribute.
  19. Load Attributes setting values to 1

    Toque
    by Toque · October 2016
    Sometimes i hit delete on this attributes. It will give warning of all actors it's in. I write them down. Hit CANCEL!!!!
  20. Load Attributes setting values to 1

    jrj.clark
    by jrj.clark · October 2016
    * When 'Game Over' attribute is true, update 'High Score' attribute if < 'Level Reached' attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla