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Problem with Sound Volume Slider from tshirtbooth's tutorial
by GuaveMedia ·I figured out that the new final sound attribute doesn't get saved... -
Problem with Sound Volume Slider from tshirtbooth's tutorial
by gyroscope ·wrote that.... ;-) ) As the volume is already constrained to this, the correct volume should be set. -
Problem with Sound Volume Slider from tshirtbooth's tutorial
by bloomer ·Add a Change Attribute to the slider knob object. -
Problem with Sound Volume Slider from tshirtbooth's tutorial
by gyroscope ·Change attribute FinalVol to self.Position.X -
Problem with Sound Volume Slider from tshirtbooth's tutorial
by GuaveMedia ·in the slider, I have when touch is pressed constrain self position X to .....etc. -
Problem with Sound Volume Slider from tshirtbooth's tutorial
by gyroscope ·You're correct about using a Save Behavior, to save whatever attribute is associated with the sound volume (I haven't seen TSB's volume slider video so I don't know what that would be to name). But yo -
Problem with Sound Volume Slider from tshirtbooth's tutorial
by GuaveMedia ·sound volume selected does not get saved. I tried all kind of save attribute functions but all didn't work. -
Randomly Generated Worlds?
by JohnPapiomitis ·But to randomly place blocks like that you can have a spawn actor. Give it a self attribute called spawn type. -
Collision Issues
by POM ·Do you have rules in the "otherwise" sections of the collisions? -
Reset from previous screen
by gyroscope ·Change attribute LevelFish to true -
Collision Issues
by FallacyStudios ·-Right now the enemy has a Change Attribute that has Linear Velocity X at 30 (also tried with Move To). (Also tried this in a timer set to after .01 seconds run to completion) -
Reset from previous screen
by gyroscope ·OK, Have you an integer attribute that determines whether or not to the scene restarts; or a timer? -
Reset from previous screen
by gyroscope ·PS as John wrote, don't forget to change you GameReset attribute back to false at the beginning of the level(s); although even without this, I can't see why it's not working as you want.... hopefully -
Reset from previous screen
by JohnPapiomitis ·You have to change your game start attribute back to false with a change attribute behavior when you click restart -
Reset from previous screen
by triton13 ·Hey guys, if I wanted to make a Reset Button from the previous screen would I do this : Make a boolean attribute, go to my restart button and have it say, when touch is pressed, gameReset = true and c -
Automatically convert your project to ANY size
by balsamicode ·- can't adjust attributes used in positioning calculations (i.e. attribute "updown" = 100px) -
Attribute Problem
by triton13 ·Hey everyone, I'm having a weird problem with my attributes. I'm trying to make a screen in the beginning of the level that pauses everything then when you click it, the level starts. I have everythin -
best approach to move a character for horizontal scoller
by JohnPapiomitis ·-change attribute self motion linear velocity y to 400 (change the 400 to suite your jump height) -
Tower Defense... Shooting A Target Near Your Tower
by simo103 ·work ... but would be less intensive that all constraints and in game calculations. In case you want to do a limited test here is a template I got from someone a long time ago that should help with t -
flocking behaviour in GS?
by old_kipper ·with my 32 by 32 actor). to add to teh effect I constrained the self rotation vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) which keeps the little blighters looking w