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  1. Problem with Sound Volume Slider from tshirtbooth's tutorial

    GuaveMedia
    by GuaveMedia · February 2012
    I figured out that the new final sound attribute doesn't get saved...
  2. Problem with Sound Volume Slider from tshirtbooth's tutorial

    gyroscope
    by gyroscope · February 2012
    wrote that.... ;-) ) As the volume is already constrained to this, the correct volume should be set.
  3. Problem with Sound Volume Slider from tshirtbooth's tutorial

    bloomer
    by bloomer · February 2012
    Add a Change Attribute to the slider knob object.
  4. Problem with Sound Volume Slider from tshirtbooth's tutorial

    gyroscope
    by gyroscope · February 2012
    Change attribute FinalVol to self.Position.X
  5. Problem with Sound Volume Slider from tshirtbooth's tutorial

    GuaveMedia
    by GuaveMedia · February 2012
    in the slider, I have when touch is pressed constrain self position X to .....etc.
  6. Problem with Sound Volume Slider from tshirtbooth's tutorial

    gyroscope
    by gyroscope · February 2012
    You're correct about using a Save Behavior, to save whatever attribute is associated with the sound volume (I haven't seen TSB's volume slider video so I don't know what that would be to name). But yo
  7. Problem with Sound Volume Slider from tshirtbooth's tutorial

    GuaveMedia
    by GuaveMedia · February 2012
    sound volume selected does not get saved. I tried all kind of save attribute functions but all didn't work.
  8. Randomly Generated Worlds?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    But to randomly place blocks like that you can have a spawn actor. Give it a self attribute called spawn type.
  9. Collision Issues

    POM
    by POM · February 2012
    Do you have rules in the "otherwise" sections of the collisions?
  10. Reset from previous screen

    gyroscope
    by gyroscope · February 2012
    Change attribute LevelFish to true
  11. Collision Issues

    FallacyStudios
    by FallacyStudios · February 2012
    -Right now the enemy has a Change Attribute that has Linear Velocity X at 30 (also tried with Move To). (Also tried this in a timer set to after .01 seconds run to completion)
  12. Reset from previous screen

    gyroscope
    by gyroscope · February 2012
    OK, Have you an integer attribute that determines whether or not to the scene restarts; or a timer?
  13. Reset from previous screen

    gyroscope
    by gyroscope · February 2012
    PS as John wrote, don't forget to change you GameReset attribute back to false at the beginning of the level(s); although even without this, I can't see why it's not working as you want.... hopefully
  14. Reset from previous screen

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    You have to change your game start attribute back to false with a change attribute behavior when you click restart
  15. Reset from previous screen

    triton13
    by triton13 · February 2012
    Hey guys, if I wanted to make a Reset Button from the previous screen would I do this : Make a boolean attribute, go to my restart button and have it say, when touch is pressed, gameReset = true and c
  16. Automatically convert your project to ANY size

    balsamicode
    by balsamicode · February 2012
    - can't adjust attributes used in positioning calculations (i.e. attribute "updown" = 100px)
  17. Attribute Problem

    triton13
    by triton13 · February 2012
    Hey everyone, I'm having a weird problem with my attributes. I'm trying to make a screen in the beginning of the level that pauses everything then when you click it, the level starts. I have everythin
  18. best approach to move a character for horizontal scoller

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    -change attribute self motion linear velocity y to 400 (change the 400 to suite your jump height)
  19. Tower Defense... Shooting A Target Near Your Tower

    simo103
    by simo103 · February 2012
    work ... but would be less intensive that all constraints and in game calculations. In case you want to do a limited test here is a template I got from someone a long time ago that should help with t
  20. flocking behaviour in GS?

    old_kipper
    by old_kipper · February 2012
    with my 32 by 32 actor). to add to teh effect I constrained the self rotation vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) which keeps the little blighters looking w
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