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  1. Tower Defense... Shooting A Target Near Your Tower

    FallacyStudios
    by FallacyStudios · February 2012
    The only other way it might work would be with a table? You can place information in the tables dynamically and have constrain attributes for each spawned enemy so I know their x and y's you think?
  2. Tower Defense... Shooting A Target Near Your Tower

    simo103
    by simo103 · February 2012
    being positioned in their grid and pre-set their attribute values so they weren't being calculated in game. Might be a wrong direction to go however so you may wish to get other more experienced GS's
  3. Background Changes for the time of day

    simo103
    by simo103 · February 2012
    @mrglocking ... if I understand your request correctly I have made a projectfile that might help you. In the Rules you can set the attribute game.clock (its under devices) and hours, minutes etc. I se
  4. Creating AI using Table Collision

    LiquidGameworks
    by LiquidGameworks · February 2012
    I should specify, I'm changing the self.rotation attribute. I did this so my block would know which square to check. May I ask what your process was?
  5. Creating AI using Table Collision

    tatiang
    by tatiang · February 2012
    Is there a reason you're using rotation instead of move/interpolate/change attribute? When I created a maze/dungeon game, I checked surrounding directions for true/false to see if I could move that w
  6. Make my enemies fly straight!

    SlickZero
    by SlickZero · February 2012
    Not if you are using the gravity attribute for the whole scene. You COULD use a behavior set to the same amount in the opposite direction, but that will give you undesirable playback, i'm sure. The be
  7. Saving attributes

    SlickZero
    by SlickZero · February 2012
    You need to use the "save attribute" and "load attribute" behaviors. They stay active even after they quit the game, and come back later to play more.
  8. Integer attributes

    SlickZero
    by SlickZero · February 2012
    When actor overlaps or collides with other actor - change attribute.hitcount to attribute.hitcount +1
  9. Integer attributes

    Plasma624
    by Plasma624 · February 2012
    How do you make an integer attribute work? I tried to get it to when I hit such and such an actor, it adds one to such and such an attribute, but it won't add! Please help!
  10. Make my enemies fly straight!

    thompsonjm22
    by thompsonjm22 · February 2012
    I'm in the progress of developing a platformer. My current issues is with my enemies. My enemies are birds and placed randomly throughout the map. My issues begin with having them fly in a straight li
  11. the perfect ball, but how?

    Haemae
    by Haemae · February 2012
    When attribute self.motion.linear.Y is greater then -20 but smaller then 20, the ball will bounce at a random(70,120)*(-1)^(random(1,2).
  12. A question about touch movement and onscreen buttons

    bloomer
    by bloomer · February 2012
    Nods. When it's pressed, I'm already turning on a game attribute (Halt Signal) which, when true, stops all movement on the original actor. But that process doesn't occur instantaneously. The creep occ
  13. A question about touch movement and onscreen buttons

    bloomer
    by bloomer · February 2012
    I created a boolean 'block movement' attribute which, when true, stops movement touches from being registered. The thing is, even if I set this to true at the moment a player presses the toggle button
  14. Question about frame rate

    pinkio75
    by pinkio75 · February 2012
    I make a single attribute called "XSPEED=100"
  15. sound and music issue

    gyroscope
    by gyroscope · February 2012
    Enough to say that one way would be to make 10 buttons, marked 0 to 10 ( or ten transparent buttons over one image showing 1 to 10). In each button, put Rule: when Touch is pressed, Change Attribute g
  16. Question about frame rate

    pinkio75
    by pinkio75 · February 2012
    For example: if i use one attribute to set the enemy speed
  17. Gravity?

    jordanisaac1
    by jordanisaac1 · February 2012
    with help with this, and there was a gravity attribute included.But, my project doesn't have one, and I can't create a gravity attribute because it's a point attribute and I don't know how to make po
  18. How to update my own in-game leader board

    GLGAMES
    by GLGAMES · February 2012
    On your individual leader create individual self.besttime attribute
  19. flocking behaviour in GS?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    For the break behavior you can have an attribute.
  20. Pause type scene?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    You need to have the accelerate down behaviors relative to scene, not to actor. And in the pause screen have a rule when attributre startGame=true, change attribute self color alpha to 0
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