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  1. sound and music issue

    gyroscope
    by gyroscope · February 2012
    Then I don't understand what the purpose of your boolean attribute is - game.Music Cont... because you're playing your music, 44-Rowdy Rumble (which presumably is over 30 seconds in length) for just 1
  2. Moving Platforms HELP!!!

    Rye73
    by Rye73 · February 2012
    In my "game attributes" I made two "real attributes" called "MovingPlatformX and MovingPlatformY"
  3. Alarm Clock Help

    CodeMonkey
    by CodeMonkey · February 2012
    There happen to be some game attributes already there for you. (SecondTarget1, MinuteTarget1, etc) You would need to add a rule that if each of those attributes equals their corresponding time attrib
  4. How to make an image un-selectable in the editor?

    Clouds
    by Clouds · February 2012
    One solution is to simply drag your background off the page (hold shift down so you drag it off horizontally) - then throw a change attribute action onto the BG that simply says:
  5. How to make my actor shoot towards...

    poopdecksweeper
    by poopdecksweeper · February 2012
    I have a scene that is 960 wide, and the actor's shooting is constrained to the first 480 pixels of the scene. When I hover to the right side of my scene (the last 480 pixels) the actor still shoots t
  6. Question about score increase and bonus spawn

    pinkio75
    by pinkio75 · February 2012
    I need that every time my "score attribute" increases of 1.000 points
  7. save progress

    gyroscope
    by gyroscope · February 2012
    "but if I want to have more save points during the level, then each actor must have a save attribute?"
  8. save progress

    toki6
    by toki6 · February 2012
    but if I want to have more save points during the level, then each actor must have a save attribute?and if I have the same actor that is repeated 10 times before the mid-level checkpoints, I can creat
  9. save progress

    gyroscope
    by gyroscope · February 2012
    If you want to save mid-scenes, to come back to exactly where you left off, then yes, you would have to save every attribute that you've used in the level (and all the appropriate Load Behaviors as we
  10. save progress

    toki6
    by toki6 · February 2012
    but do you mean that for every actor who destroy every object that move, I interact with every element must have the save attribute?
  11. save progress

    gyroscope
    by gyroscope · February 2012
    So at a checkpoint in your game, for every attribute that needs to be remembered, used a Save Attribute Behavior in an actor. Each needs to have its own key: this is anything you like, to identify it
  12. How to update my own in-game leader board

    EireStudios
    by EireStudios · February 2012
    This is how I am loading the best time attribute for each of the levels but where it says T.S1.L1 for the key for level 1, on level 2 I use T.S1.L2
  13. Name selection don't work, why not?

    gyroscope
    by gyroscope · February 2012
    Hi again, just to check: in your Change Attribute behaviours, I'm guessing you're using
  14. sound and music issue

    gyroscope
    by gyroscope · February 2012
    I think you mean you can't find the attribute to turn the music on or off...
  15. How to update my own in-game leader board

    GLGAMES
    by GLGAMES · February 2012
    the way i told you about is the one i said earlier using load attribute for every leaderboard that you need.
  16. Math problem with boolean

    gamevicci
    by gamevicci · February 2012
    I have 94 attribute, so 94 integer are too heavy for the memory on my 3gs
  17. Math problem with boolean

    gamevicci
    by gamevicci · February 2012
    I have 10 boolean attribute and 1 integer attribute
  18. Pause type scene?

    triton13
    by triton13 · February 2012
    I have a bunch of objects moving around and I don't know how I would get them to stop. No attribute is making them move or anything like that, so I can't tell it to stop.
  19. Pause type scene?

    921creative
    by 921creative · February 2012
    Yes. Just select all of your rules in the scene you want to pause, then click Create Rule. Then in THAT rule, select when Attribute startGame = true. Then, none of your rules will execute until startG
  20. Pause type scene?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Make an attribute called startGame and have it set to false.
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