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  1. Time to Score

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    I assume for your time, you have somehtign like every 1 seconds change timerAttribute to timerAttribute+1
  2. Time to Score

    blinxteam
    by blinxteam · February 2012
    I am making a game where the time is going to be the final score. I already have a time attribute set up, a timer which times how long you can stay alive and I would like to know how to stop the time
  3. Playhaven money for pros

    Clouds
    by Clouds · February 2012
    "Or can you choose for it to only show when a certain attribute is true?"
  4. Playhaven money for pros

    ozboybrian
    by ozboybrian · February 2012
    Or can you choose for it to only show when a certain attribute is true?
  5. Upgraded To Game Salad PRO!!!

    beefy_clyro
    by beefy_clyro · February 2012
    In the GS creator, select to logout and then log back in again. It needs to be activated by GS so may take unto 24 hours. However, when in GS creator, at the top, click GameSalad > About GameSa
  6. Selected actor to target another actor

    MotherHoose
    by MotherHoose · February 2012
    need a gameAttribute index type to handle the conditions
  7. How do I simulate "mud"?

    jckmcgraw
    by jckmcgraw · February 2012
    I want mud to be on the scene, and when the character goes over it, to cut it's speed in half. But when it exits it, I want it to return to normal. So far I have an attribute called game.mud, and it t
  8. DropDown Animation?

    Braydon_SFX
    by Braydon_SFX · February 2012
    Create an attribute (boolean) and set it to false. Name it "startmenu"
  9. Two Touches

    Gnomer
    by Gnomer · February 2012
    I tried to think of a way around this and tried using the idea that when actor 1 was touched it changed the attribute 'actor 1 grabbed' to true, when it was released it changed it to false. I did the
  10. Start Game Issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    You have when attribute game start is false
  11. A little help please :)

    morphinegamingmachine
    by morphinegamingmachine · February 2012
    when constraining to finger the "paddle" won't colide with the "puck"
  12. Using attribute to choose table

    Rob2
    by Rob2 · February 2012
    @ck You can't pass the name of a table indirectly via an attribute. Tables can only be referenced directly by selecting them in the expression builder.
  13. Using attribute to choose table

    calvin9403
    by calvin9403 · February 2012
    make an attribute call level?
  14. Using attribute to choose table

    ck
    by ck · February 2012
    Does anyone know how to use an attribute to choose the table to read?
  15. How easy, all game scenes into one?

    MotherHoose
    by MotherHoose · February 2012
    need a flow index-type gameAttribute to control every actor… level#
  16. Start Game Issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    You put it in a rule when attribute game start=true
  17. Which image formats does GameSalad accept?

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Gamesalad will collide with the transparent areas of an image. It doesnt matter what image type you use, it will be converted to .png in gamesalad, and have collisions happen on the transparent areas
  18. Start Game Issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    No you put that rule once in the start button. The rest you put the behaviors that you want to happen after you press the start button in a rule when attribute start game is true.
  19. Start Game Issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    Then you put each actors rules inside a rule when attribute startGame is true. You do that in each actor.
  20. Start Game Issue

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    1) When you create your boolean attribute, there will be a checkbox next to it. Make sure thats unchecked, that means its false.
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