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Time to Score
by JohnPapiomitis ·I assume for your time, you have somehtign like every 1 seconds change timerAttribute to timerAttribute+1 -
Time to Score
by blinxteam ·I am making a game where the time is going to be the final score. I already have a time attribute set up, a timer which times how long you can stay alive and I would like to know how to stop the time -
Playhaven money for pros
by Clouds ·"Or can you choose for it to only show when a certain attribute is true?" -
Playhaven money for pros
by ozboybrian ·Or can you choose for it to only show when a certain attribute is true? -
Upgraded To Game Salad PRO!!!
by beefy_clyro ·In the GS creator, select to logout and then log back in again. It needs to be activated by GS so may take unto 24 hours. However, when in GS creator, at the top, click GameSalad > About GameSa -
Selected actor to target another actor
by MotherHoose ·need a gameAttribute index type to handle the conditions -
How do I simulate "mud"?
by jckmcgraw ·I want mud to be on the scene, and when the character goes over it, to cut it's speed in half. But when it exits it, I want it to return to normal. So far I have an attribute called game.mud, and it t -
DropDown Animation?
by Braydon_SFX ·Create an attribute (boolean) and set it to false. Name it "startmenu" -
Two Touches
by Gnomer ·I tried to think of a way around this and tried using the idea that when actor 1 was touched it changed the attribute 'actor 1 grabbed' to true, when it was released it changed it to false. I did the -
Start Game Issue
by JohnPapiomitis ·You have when attribute game start is false -
A little help please :)
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Using attribute to choose table
by Rob2 ·@ck You can't pass the name of a table indirectly via an attribute. Tables can only be referenced directly by selecting them in the expression builder. -
Using attribute to choose table
by calvin9403 ·make an attribute call level? -
Using attribute to choose table
by ck ·Does anyone know how to use an attribute to choose the table to read? -
How easy, all game scenes into one?
by MotherHoose ·need a flow index-type gameAttribute to control every actor… level# -
Start Game Issue
by JohnPapiomitis ·You put it in a rule when attribute game start=true -
Which image formats does GameSalad accept?
by JohnPapiomitis ·Gamesalad will collide with the transparent areas of an image. It doesnt matter what image type you use, it will be converted to .png in gamesalad, and have collisions happen on the transparent areas -
Start Game Issue
by JohnPapiomitis ·No you put that rule once in the start button. The rest you put the behaviors that you want to happen after you press the start button in a rule when attribute start game is true. -
Start Game Issue
by JohnPapiomitis ·Then you put each actors rules inside a rule when attribute startGame is true. You do that in each actor. -
Start Game Issue
by JohnPapiomitis ·1) When you create your boolean attribute, there will be a checkbox next to it. Make sure thats unchecked, that means its false.